少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-14 66f58a34f8ff3fcf72ab53f774a09847a03fe3d7
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Snxxz.UI;
 
using System;
 
[XLua.LuaCallCSharp]
public class LaunchPostProcess : SingletonMonobehaviour<LaunchPostProcess>
{
 
    bool m_Completed = false;
    public bool completed { get { return m_Completed; } set { m_Completed = value; } }
    public float progress { get { return Mathf.Clamp01((Time.time - startTime) * 0.1f + ConfigInitiator.progress * 0.7f); } }
 
    float startTime = 0f;
 
    public void Begin()
    {
        completed = false;
        startTime = Time.time;
        ConfigInitiator.Init();
    }
 
    private void Update()
    {
        if (!completed && ConfigInitiator.done)
        {
            try
            {
                GeneralDefine.Init();
                InGameDownLoad.Instance.ParseRewardConfig();
                ModelCenter.Instance.Init();
                SkillHelper.Instance.Init();
                StatusMgr.Instance.Init();
                GAMgr.Instance.Init();
                FlyObjectManager.Instance.Initialize();
                SFXPlayUtility.Instance.Initialize();
                AnyCountDownUtility.Instance.Initialize();
                MapTransferUtility.Instance.Initialize();
                DirtyWordConfig.DirtyWordInit();
                DirtyNameConfig.DirtyNameInit();
                NewBieCenter.Instance.Init();
 
                if (Application.isMobilePlatform)
                {
                    AssetDeCompressTask.Delete7zFiles(ResourcesPath.Instance.ExternalStorePath);
                }
 
                DebugEx.LogFormat("解析配置表耗时:{0}", Time.time - startTime);
            }
            catch (Exception ex)
            {
                Debug.LogErrorFormat("严重警告:游戏逻辑初始化失败,无法进入游戏!错误:{0}", ex);
                ExceptionCatcher.ReportException("严重警告,游戏初始化失败", ex);
            }
            finally
            {
                completed = true;
            }
        }
 
    }
 
}