少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-14 66f58a34f8ff3fcf72ab53f774a09847a03fe3d7
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public class PlayerBaseData
{
    public ushort mainServerMapIdRecord = 0;
 
    public string AccID;    //_KEY_i_帐号名, 该角色所在的帐号的用户名
    public uint PlayerID;    //_IDT_
    public string PlayerName;    //size = 14
    public byte AccState;    //0: 未创建, 1: 创建OK,正常登录 2:封号 3:已删除
    public byte GMLevel;    //GM等级, 0:不是GM  >=1 : GM的等级
    public byte Sex;    //性别
    public byte Job;    //职业, 
    public ushort LV;    //等级
    public ushort LVEx;    //玩家等级副本,用于转生
    public ushort LV2;    //大师等级
    public uint ExpPoint;    //扩充经验点数
    public uint TotalExp;    //总经验
    public uint Family;    //家族
    public string FamilyName;    //家族名称
    public uint Gold;    //仙玉
    public uint GoldPaper;    //绑玉
    public uint Silver;    //铜钱
    public uint SilverPaper;    //银票
    public uint FightPoint;    //战斗值
    public uint OffLineHangTime;//脱机外挂时间
    public ushort MapID;    //角色所在地图
    public ushort PosX;    //角色坐标
    public ushort PosY;
    public byte State;    //角色状态   1.封存 2.死亡 3.正常  以后还有陆续添加
    public uint HP;    //当前HP
    public uint XP;    //当前XP
    public uint FreePoint;    //未分配点数
    public uint FreeSkillPoint;    //未分配的技能点
    public int STR;    //力量
    public int PNE;    //真元
    public int PHY;    //筋骨
    public int CON;    //体魄
    public string Setting;    //设定
    public byte AttackMode;    //攻击模式
    public byte FBID;    //fb id
    public byte realmLevel;    //旧服务端官阶,现项目用于境界
    public byte VIPLv;    //VIP等级
    public uint ExAttr1;    //扩展属性1,各项目专用
    public uint ExAttr2;    //扩展属性2,各项目专用
    public int dungeonLineId;    // 副本线路id
    public uint ExAttr4;    //扩展属性4,各项目专用
    public uint CrossServerFlag;    //跨服标识,大于2标识在跨服状态,值是跨服地图的datamapid
    public uint ExAttr6;    //扩展属性6,各项目专用
    public uint ExAttr7;    //扩展属性7,各项目专用
    public uint ExAttr8;    //扩展属性8,各项目专用
    public uint ExAttr9;    //扩展属性9,各项目专用
    public uint bubbleId;    //扩展属性10,各项目专用
    public uint ExAttr11;    //预留的扩展属性字段,用来存放项目特定的属性
    public uint ExAttr12;    //预留的扩展属性字段,用来存放项目特定的属性
    public uint ServerGroupId;    //服务器组ID
    public uint ExAttr14;    //预留的扩展属性字段,用来存放项目特定的属性
    public uint HappyPoint;//现为脱机挂剩余时间 23
    public uint faction; //阵营 107
    public uint coinPointTotal;//已充值金额,单位分 112
 
    public int BasicsMinimum;//基础最小攻击
    public int BasicsMaxAttack;//基础最大攻击
    public int BasicsLife;//基础生命
    public int BasicsDefense;//基础防御
    public int BasicsScoreAHit;//基础命中
    public int BasicsDodge;//基础闪避
    public uint equipShowSwitch;//装备显隐开关
    public long treasurePotentialSp
    {
        get
        {
            return ExAttr8 * (long)100000000 + ExAttr7;
        }
    }
    public int godWeaponLV_1;
    public int godWeaponLV_2;
    public int godWeaponLV_3;
    public int godWeaponLV_4;
 
    public ulong allSliver { get { return (ulong)Silver + (ulong)ExAttr6 * 100000000; } }
 
    public void UpdateData(H0102_tagCDBPlayer _serverInfo)
    {
        if (_serverInfo.socketType == ServerType.Main)
        {
            AccID = _serverInfo.AccID;
            PlayerID = _serverInfo.PlayerID;
            PlayerName = _serverInfo.PlayerName.Trim().Replace(" ", "");
            AccState = _serverInfo.AccState;
            GMLevel = _serverInfo.GMLevel;
            Sex = _serverInfo.Sex;
            Job = _serverInfo.Job;
            LV = _serverInfo.LV;
            LVEx = _serverInfo.LVEx;
            LV2 = _serverInfo.LV2;
            ExpPoint = _serverInfo.ExpPoint;
            TotalExp = _serverInfo.TotalExp;
            Family = _serverInfo.Family;
            FamilyName = _serverInfo.FamilyName.Trim().Replace(" ", "");
            Gold = _serverInfo.Gold;
            GoldPaper = _serverInfo.GoldPaper;
            Silver = _serverInfo.Silver;
            SilverPaper = _serverInfo.SilverPaper;
            MapID = _serverInfo.MapID;
            mainServerMapIdRecord = MapID;
            PosX = _serverInfo.PosX;
            PosY = _serverInfo.PosY;
            State = _serverInfo.State;
            XP = _serverInfo.XP;
            FreePoint = _serverInfo.FreePoint;
            FreeSkillPoint = _serverInfo.FreeSkillPoint;
            STR = _serverInfo.STR;
            PNE = _serverInfo.PNE;
            PHY = _serverInfo.PHY;
            CON = _serverInfo.CON;
            Setting = _serverInfo.Setting;
            FBID = _serverInfo.FBID;
            ExAttr1 = _serverInfo.ExAttr1;
            ExAttr2 = _serverInfo.ExAttr2;
            dungeonLineId = (int)_serverInfo.ExAttr3;
            ExAttr4 = _serverInfo.ExAttr4;
            CrossServerFlag = _serverInfo.ExAttr5;
            realmLevel = _serverInfo.OfficialRank;
            VIPLv = _serverInfo.VIPLv;
            ExAttr6 = _serverInfo.ExAttr6;
            ExAttr7 = _serverInfo.ExAttr7;
            ExAttr8 = _serverInfo.ExAttr8;
            ExAttr9 = _serverInfo.ExAttr9;
            bubbleId = _serverInfo.ExAttr10;
            ExAttr11 = _serverInfo.ExAttr11;
            ExAttr12 = _serverInfo.ExAttr12;
            ServerGroupId = _serverInfo.ExAttr13;
            ExAttr14 = _serverInfo.ExAttr14;
            HappyPoint = _serverInfo.HappyPoint;
            faction = _serverInfo.Faction;
            coinPointTotal = _serverInfo.ChangeCoinPointTotal;
            equipShowSwitch = _serverInfo.EquipShowSwitch;
            godWeaponLV_1 = (int)_serverInfo.ExAttr15;
            godWeaponLV_2 = (int)_serverInfo.ExAttr16;
            godWeaponLV_3 = (int)_serverInfo.ExAttr17;
            godWeaponLV_4 = (int)_serverInfo.ExAttr18;
        }
        else
        {
            PlayerName = _serverInfo.PlayerName.Trim().Replace(" ", "");
            MapID = _serverInfo.MapID;
            dungeonLineId = (int)_serverInfo.ExAttr3;
            FBID = _serverInfo.FBID;
            PosX = _serverInfo.PosX;
            PosY = _serverInfo.PosY;
        }
 
        if (CrossServerUtility.IsCrossServer())
        {
            if (_serverInfo.socketType == ServerType.CrossSever)
            {
                HP = _serverInfo.HP;
                AttackMode = _serverInfo.AttackMode;
            }
        }
        else
        {
            HP = _serverInfo.HP;
            AttackMode = _serverInfo.AttackMode;
        }
 
        if (PlayerDatas.Instance.hero != null)
        {
            PlayerDatas.Instance.hero.ActorInfo.familyID = Family;
            if (CrossServerUtility.IsCrossServer())
            {
                if (_serverInfo.socketType == ServerType.CrossSever)
                {
                    PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)_serverInfo.HP);
                }
            }
            else
            {
                PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)_serverInfo.HP);
            }
        }
 
    }
 
    public void UpdateData(HA112_tagMCDBPlayer serverInfo)
    {
        AccID = serverInfo.AccID;
        PlayerID = serverInfo.PlayerID;
        PlayerName = serverInfo.PlayerName.Trim().Replace(" ", "");
        AccState = serverInfo.AccState;
        GMLevel = serverInfo.GMLevel;
        Sex = serverInfo.Sex;
        Job = serverInfo.Job;
        LV = serverInfo.LV;
        LVEx = serverInfo.LVEx;
        LV2 = serverInfo.LV2;
        ExpPoint = serverInfo.ExpPoint;
        TotalExp = serverInfo.TotalExp;
        Family = serverInfo.Family;
        FamilyName = serverInfo.FamilyName.Trim().Replace(" ", "");
        Gold = serverInfo.Gold;
        GoldPaper = serverInfo.GoldPaper;
        Silver = serverInfo.Silver;
        SilverPaper = serverInfo.SilverPaper;
        MapID = serverInfo.MapID;
        if (serverInfo.socketType == ServerType.Main)
        {
            mainServerMapIdRecord = MapID;
        }
        PosX = serverInfo.PosX;
        PosY = serverInfo.PosY;
        State = serverInfo.State;
        XP = serverInfo.XP;
        FreePoint = serverInfo.FreePoint;
        FreeSkillPoint = serverInfo.FreeSkillPoint;
        STR = serverInfo.STR;
        PNE = serverInfo.PNE;
        PHY = serverInfo.PHY;
        CON = serverInfo.CON;
        AttackMode = serverInfo.AttackMode;
        FBID = serverInfo.FBID;
        ExAttr1 = serverInfo.ExAttr1;
        ExAttr2 = serverInfo.ExAttr2;
        dungeonLineId = (int)serverInfo.ExAttr3;
        ExAttr4 = serverInfo.ExAttr4;
        CrossServerFlag = serverInfo.ExAttr5;
        realmLevel = serverInfo.OfficialRank;
        VIPLv = serverInfo.VIPLv;
        ExAttr6 = serverInfo.ExAttr6;
        ExAttr7 = serverInfo.ExAttr7;
        ExAttr8 = serverInfo.ExAttr8;
        ExAttr9 = serverInfo.ExAttr9;
        bubbleId = serverInfo.ExAttr10;
        ExAttr11 = serverInfo.ExAttr11;
        ExAttr12 = serverInfo.ExAttr12;
        ServerGroupId = serverInfo.ExAttr13;
        ExAttr14 = serverInfo.ExAttr14;
        HappyPoint = serverInfo.HappyPoint;
        faction = serverInfo.Faction;
        coinPointTotal = serverInfo.ChangeCoinPointTotal;
        godWeaponLV_1 = (int)serverInfo.ExAttr15;
        godWeaponLV_2 = (int)serverInfo.ExAttr16;
        godWeaponLV_3 = (int)serverInfo.ExAttr17;
        godWeaponLV_4 = (int)serverInfo.ExAttr18;
        HP = serverInfo.HP;
        if (PlayerDatas.Instance.hero != null)
        {
            PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)serverInfo.HP);
        }
    }
 
 
}