少年修仙传客户端代码仓库
client_linchunjie
2018-11-05 68acdb8d3f3f34b9f2d87db078b6bab8ae3fefb2
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using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class ChatBubbleSelectBehaviour : MonoBehaviour
    {
        [SerializeField] Button m_Func;
        [SerializeField] Image m_Icon;
        [SerializeField] Image m_Using;
        [SerializeField] Text m_BubbleName;
        [SerializeField] RectTransform m_ContainerUnGet;
        [SerializeField] Text m_Condition;
 
        private int bubbleId = 0;
 
        ChatBubbleModel model
        {
            get { return ModelCenter.Instance.GetModel<ChatBubbleModel>(); }
        }
 
        VipModel vipModel
        {
            get { return ModelCenter.Instance.GetModel<VipModel>(); }
        }
 
        private void Awake()
        {
            m_Func.onClick.AddListener(OnFunc);
        }
 
        private void OnEnable()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
            vipModel.OnVipGiftEvent += OnVipGiftEvent;
        }
 
        private void OnDisable()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
            vipModel.OnVipGiftEvent -= OnVipGiftEvent;
        }
 
        private void PlayerDataRefreshInfoEvent(PlayerDataRefresh refreshType)
        {
            if (refreshType == PlayerDataRefresh.ExAttr10)
            {
                DisplaySelect();
            }
            else if (refreshType == PlayerDataRefresh.LV)
            {
                DisplayState();
            }
        }
 
        private void OnVipGiftEvent()
        {
            DisplayState();
        }
 
        public void Display(int id)
        {
            ChatBubbleModel.ChatBubble bubble;
            if (model.TryGetBubble(id, out bubble))
            {
                bubbleId = id;
                var config = Config.Instance.Get<ChatBubbleBoxConfig>(bubbleId);
                m_BubbleName.text = config.Name;
                m_Icon.SetSprite(config.Icon);
                DisplayState();
                DisplaySelect();
            }
        }
 
        void DisplaySelect()
        {
            m_Using.gameObject.SetActive(PlayerDatas.Instance.baseData.bubbleId == bubbleId);
        }
 
        void DisplayState()
        {
            ChatBubbleModel.ChatBubble bubble;
            if (model.TryGetBubble(bubbleId, out bubble))
            {
                var reason = 0;
                var got = model.IsBubbleGot(bubbleId, out reason);
                m_ContainerUnGet.gameObject.SetActive(reason != 0 && !got);
                var config = Config.Instance.Get<ChatBubbleBoxConfig>(bubbleId);
                if (!got)
                {
                    switch (reason)
                    {
                        case 1:
                            m_Condition.text = Language.Get("", config.NeedLV);
                            break;
                        case 2:
                            m_Condition.text = Language.Get("", config.NeedVIPLVGift);
                            break;
                        default:
                            m_Condition.text = string.Empty;
                            break;
                    }
                }
            }
        }
 
        private void OnFunc()
        {
 
        }
    }
}