少年修仙传客户端代码仓库
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
using LitJson;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
 
namespace vnxbqy.UI
{
    public class FairySiegeActModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
    {
        public static Operation operaTypeCross = Operation.default53;
        public static int crossRoundRankType = 169; //跨服轮次伤害排行
        public static int crossRankType = 168; //跨服个人排行
        public static int crossFamilyRankType = 167; //跨服仙盟排行
        public OperationFairySiegeCross operationCrossAct;
        readonly int regesitCrossType = (int)NewDayActivityID.FairySiegeActCross;
        public event Action UpdateFlowStateEvent;
        public readonly int joinListFairyRowMax = 2;
        public readonly int joinListPlayerRowMax = 2;
 
        public int matchRoundMax; //最大轮次
        public int showBatType; //当前展示的战场类型
        public int showBatGroup; //当前展示的战场组别
        public uint showCityId; //当前进入的城池ID
        public FairySiegeBatSceneInfo nowInfo = new FairySiegeBatSceneInfo(); //当前战场信息
        public Action UpdateSummonDragonFrameAction;
        // 轮次分组信息
        public int matchRound;                    // 第x轮的分组,从1开始,没有在对应轮次战场分组里的视为没有该轮次的参赛资格
        //<战场类型,<分组编号,仙盟ID列表>>
        public Dictionary<int, Dictionary<int, uint[]>> batGroupInfo = new Dictionary<int, Dictionary<int, uint[]>>();
        // 玩家信息
        public int contributionCnt;     // 轮次低级捐献已捐献次数,轮次变更时会重置
        public int energy;              // 当前可用免费体力
        public uint energyTime;          // 上次恢复免费体力时间戳,为0时不再恢复
        public uint awardState;          // 活动奖励领取状态,按二进制位判断是否已领取,0-竞猜奖励;1-个人排行奖励;2-仙盟排名奖励;
        public event Action UpdateFamilyGCZPlayerInfoEvent;  //仙盟攻城战玩家信息更新
        public int energyMax;//免费体力上限
        public int energyRecIntervalMin;//多久恢复1点体力,时间分钟
 
        public event Action UpdateFamilyGCZBatGroupInfoEvent;
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        FairySiegeHelpModel fairySiegeHelpModel { get { return ModelCenter.Instance.GetModel<FairySiegeHelpModel>(); } }
 
        public Dictionary<int, List<int[]>> killDefMemRewardDict = new Dictionary<int, List<int[]>>(); //击杀防守成员额外奖励库列表[[权重, [物品ID, 个数, 是否拍品]], ...]
        RankModel rankModel { get { return ModelCenter.Instance.GetModel<RankModel>(); } }
        VipModel vipModel { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
        StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
        public int AllSeconds
        {
            get
            {
                TimeSpan t = ILTimeUtility.ServerCrossNow - TimeUtility.OriginalTime;
                return (int)t.TotalSeconds;
            }
        }
 
        public bool IsError()
        {
            OperationFairySiegeCross act;
            OperationTimeHepler.Instance.TryGetOperation(operaTypeCross, out act);
            if (act == null)
                return false;
            if (act.StateError != 0)
                return false;
            return true;
        }
 
        #region build-in
 
        public override void Init()
        {
            InitRedPoint();
            InitTable();
            OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
            OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
            OpenServerActivityCenter.Instance.Register(regesitCrossType, this, (int)OpenServerActivityCenter.ActivityType.AT_Activity2);
            OperationTimeHepler.Instance.operationTimeUpdateEvent += operationTimeUpdateEvent;
            RedpointCenter.Instance.redpointValueChangeEvent += OnRedpointChange;
            packModel.refreshItemCountEvent += OnRefreshItemCountEvent;
            PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataRefreshEvent;
            GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
            UpdateAwardInfoAction += OnUpdateAwardInfoAction;
            rankModel.onMyRankRefresh += RankModel_onMyRankRefresh;
            UpdateCampInfoEvent += OnUpdateCampInfoEvent;
            vipModel.rechargeCountEvent += VipModel_rechargeCountEvent;
            storeModel.RefreshBuyShopLimitEvent += RefreshBuyShopLimitEvent;
        }
 
        public override void UnInit()
        {
            OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
            OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
            OperationTimeHepler.Instance.operationTimeUpdateEvent -= operationTimeUpdateEvent;
            RedpointCenter.Instance.redpointValueChangeEvent -= OnRedpointChange;
            packModel.refreshItemCountEvent -= OnRefreshItemCountEvent;
            PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataRefreshEvent;
            GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
            UpdateAwardInfoAction -= OnUpdateAwardInfoAction;
            rankModel.onMyRankRefresh -= RankModel_onMyRankRefresh;
            UpdateCampInfoEvent -= OnUpdateCampInfoEvent;
            vipModel.rechargeCountEvent -= VipModel_rechargeCountEvent;
            storeModel.RefreshBuyShopLimitEvent -= RefreshBuyShopLimitEvent;
        }
 
        private void RefreshBuyShopLimitEvent()
        {
            UpdateRedpoint();
        }
 
        private void VipModel_rechargeCountEvent(int obj)
        {
            OperationFamilyRechargeConn act;
            OperationTimeHepler.Instance.TryGetOperation(FairySiegeHelpModel.operaType, out act);
            if (act == null || act.ctgIDs.IsNullOrEmpty() || !act.ctgIDs.Contains(obj))
                return;
            UpdateRedpoint();
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            no1PlayerIDCross = 0;
            no1PlayerIDCrossFamily = 0;
            isSpringAuto = false;
            isWaitSpringPack = false;
            isWaitC030Pack = false;
        }
 
        public void OnPlayerLoginOk()
        {
            InitAtkEffectId();
            InitAtkEffectDelay();
            InitAtkEffectDuration();
        }
 
        #endregion
 
        private void InitTable()
        {
            pushItemList = JsonMapper.ToObject<int[][]>(FuncConfigConfig.Get("FamilyGCZPush").Numerical1);
            var jsonData = JsonMapper.ToObject(FuncConfigConfig.Get("FamilyGCZAtk1").Numerical1);
            foreach (var key in jsonData.Keys)
            {
                atkEffectDict.Add(int.Parse(key), int.Parse(jsonData[key].ToJson()));
            }
            jsonData = JsonMapper.ToObject(FuncConfigConfig.Get("FamilyGCZAtk1").Numerical2);
            foreach (var key in jsonData.Keys)
            {
                atkEffectDelayDict.Add(int.Parse(key), float.Parse(jsonData[key].ToJson()));
            }
            jsonData = JsonMapper.ToObject(FuncConfigConfig.Get("FamilyGCZAtk1").Numerical3);
            foreach (var key in jsonData.Keys)
            {
                atkEffectDurationDict.Add(int.Parse(key), float.Parse(jsonData[key].ToJson()));
            }
 
            jsonData = JsonMapper.ToObject(FuncConfigConfig.Get("FamilyGCZGroupSet").Numerical1);
            foreach (string participantCountStr in jsonData.Keys)
            {
                int participantCount = int.Parse(participantCountStr);
                var roundDict = new Dictionary<int, Dictionary<int, int[]>>();
 
                JsonData roundsData = jsonData[participantCountStr];
                foreach (string roundStr in roundsData.Keys)
                {
                    int round = int.Parse(roundStr);
                    var battleTypeDict = new Dictionary<int, int[]>();
 
                    JsonData battleTypesData = roundsData[roundStr];
                    foreach (string battleTypeStr in battleTypesData.Keys)
                    {
                        int battleType = int.Parse(battleTypeStr);
 
                        JsonData ruleArray = battleTypesData[battleTypeStr];
                        int[] rule = new int[ruleArray.Count];
                        for (int i = 0; i < ruleArray.Count; i++)
                        {
                            rule[i] = (int)ruleArray[i];
                        }
 
                        battleTypeDict.Add(battleType, rule);
                    }
 
                    roundDict.Add(round, battleTypeDict);
                }
 
                matchRuleDict.Add(participantCount, roundDict);
            }
 
            jsonData = JsonMapper.ToObject(FuncConfigConfig.Get("FamilyGCZGroupSet").Numerical2);
            foreach (string battlefieldTypeStr in jsonData.Keys)
            {
                int battlefieldType = int.Parse(battlefieldTypeStr);
                var rankScoreDict = new Dictionary<int, int>();
 
                JsonData rankScores = jsonData[battlefieldTypeStr];
                foreach (string rankStr in rankScores.Keys)
                {
                    int rank = int.Parse(rankStr);
                    int score = (int)rankScores[rankStr];
                    rankScoreDict.Add(rank, score);
                }
 
                rankToScoreRawDict.Add(battlefieldType, rankScoreDict);
            }
 
            summonRewardArr = JsonMapper.ToObject<int[][]>(FuncConfigConfig.Get("FamilyGCZAtkAward").Numerical3);
 
            flztSkillItemId = int.Parse(FuncConfigConfig.Get("FamilyGCZAtk").Numerical4);
            flztSkillRate = int.Parse(FuncConfigConfig.Get("FamilyGCZAtk").Numerical3);
            flztSkillAtkCityCnt = int.Parse(FuncConfigConfig.Get("FamilyGCZAtk2").Numerical1);
 
            ltwjSkillItemId = int.Parse(FuncConfigConfig.Get("FamilyGCZAtk").Numerical4);
            ltwjSkillRate = int.Parse(FuncConfigConfig.Get("FamilyGCZAtk").Numerical3);
            ltwjSkillAtkCityCnt = int.Parse(FuncConfigConfig.Get("FamilyGCZAtk2").Numerical2);
 
            lowDonateMoneyType = int.Parse(FuncConfigConfig.Get("FamilyGCZContributionLow").Numerical1);
            lowDonateNeedMoneyArr = JsonMapper.ToObject<int[]>(FuncConfigConfig.Get("FamilyGCZContributionLow").Numerical2);
            lowDonateOnceExpAdd = int.Parse(FuncConfigConfig.Get("FamilyGCZContributionLow").Numerical3);
 
            jsonData = JsonMapper.ToObject(FuncConfigConfig.Get("FamilyGCZContributionLow").Numerical4);
            for (int i = 0; i < jsonData.Count; i++)
            {
                JsonData item = jsonData[i];
                int weight = int.Parse(item[0].ToString());
                JsonData rewardData = item[1];
                int[] reward = new int[3];
                reward[0] = int.Parse(rewardData[0].ToString()); // 物品ID
                reward[1] = int.Parse(rewardData[1].ToString()); // 个数
                reward[2] = int.Parse(rewardData[2].ToString()); // 是否拍品
                if (!lowDonateRewardDict.ContainsKey(weight))
                {
                    lowDonateRewardDict[weight] = new List<int[]>();
                }
                lowDonateRewardDict[weight].Add(reward);
            }
 
            highDonateItemId = int.Parse(FuncConfigConfig.Get("FamilyGCZContributionHigh").Numerical1);
            highDonateOnceExpAdd = int.Parse(FuncConfigConfig.Get("FamilyGCZContributionHigh").Numerical2);
            jsonData = JsonMapper.ToObject(FuncConfigConfig.Get("FamilyGCZContributionHigh").Numerical3);
            for (int i = 0; i < jsonData.Count; i++)
            {
                JsonData item = jsonData[i];
                int weight = int.Parse(item[0].ToString());
                JsonData rewardData = item[1];
                int[] reward = new int[3];
                reward[0] = int.Parse(rewardData[0].ToString()); // 物品ID
                reward[1] = int.Parse(rewardData[1].ToString()); // 个数
                reward[2] = int.Parse(rewardData[2].ToString()); // 是否拍品
                if (!highDonateRewardDict.ContainsKey(weight))
                {
                    highDonateRewardDict[weight] = new List<int[]>();
                }
                highDonateRewardDict[weight].Add(reward);
            }
 
            jsonData = JsonMapper.ToObject(FuncConfigConfig.Get("FamilyGCZAtkAward").Numerical4);
            for (int i = 0; i < jsonData.Count; i++)
            {
                JsonData item = jsonData[i];
                int weight = int.Parse(item[0].ToString());
                JsonData rewardData = item[1];
                int[] reward = new int[3];
                reward[0] = int.Parse(rewardData[0].ToString()); // 物品ID
                reward[1] = int.Parse(rewardData[1].ToString()); // 个数
                reward[2] = int.Parse(rewardData[2].ToString()); // 是否拍品
                if (!killDefMemRewardDict.ContainsKey(weight))
                {
                    killDefMemRewardDict[weight] = new List<int[]>();
                }
                killDefMemRewardDict[weight].Add(reward);
            }
            springCostItemId = int.Parse(FuncConfigConfig.Get("FamilyGCZItem").Numerical1);
            springAutoIntervalSec = float.Parse(FuncConfigConfig.Get("FamilyGCZSQ").Numerical1);
            springHasRewardCnt = int.Parse(FuncConfigConfig.Get("FamilyGCZSQ").Numerical2);
            atkCostItemId = int.Parse(FuncConfigConfig.Get("FamilyGCZAtk").Numerical2);
            guessFlowIDArr = JsonMapper.ToObject<int[]>(FuncConfigConfig.Get("FamilyGCZGuess").Numerical1);
            guessNameListCnt = int.Parse(FuncConfigConfig.Get("FamilyGCZGuess").Numerical2);
            guessMaxChooseCnt = int.Parse(FuncConfigConfig.Get("FamilyGCZGuess").Numerical3);
            energyMax = int.Parse(FuncConfigConfig.Get("FamilyGCZEnergy").Numerical1);
            energyRecIntervalMin = int.Parse(FuncConfigConfig.Get("FamilyGCZEnergy").Numerical2);
 
            attackInterval = int.Parse(FuncConfigConfig.Get("FamilyGCZAtk1").Numerical4);
        }
 
        private void OnUpdateCampInfoEvent()
        {
            TryOpenPromotionWinOnline();
        }
 
        public FairySiegeCampRound newCampRound = null;
 
        public void TryOpenPromotionWinOnline()
        {
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue);//0 公示期 1 备战期 2 开战期 3 休战期 4 领奖期
            int roundNum = GetRoundNumByStateValue(stateValue);
            if (state == 0 || state == 1 || state == 2)
                return;
 
            if (state == 3)
            {
                //当前轮次已经展示过
                if (GetRoundEndShow(roundNum))
                    return;
            }
            else if (state == 4)
            {
                //最后一轮的已经展示过
                if (GetRoundEndShow(matchRoundMax))
                    return;
            }
 
            TryGetNewCampRound(out newCampRound);
            if (newCampRound == null || newCampRound.UpdownState <= 0 || newCampRound.UpdownState > 3)
                return;
 
            if (newCampRound.RoundNum == matchRoundMax)
            {
                if (!WindowCenter.Instance.IsOpen<FairySiegePromotionEndWin>())
                {
                    WindowCenter.Instance.Open<FairySiegePromotionEndWin>();
                }
                return;
            }
 
            //0-未处理;1-降级;2-保级;3-晋级
            switch (newCampRound.UpdownState)
            {
                case 1:
                    if (!WindowCenter.Instance.IsOpen<FairySiegePromotionFailedWin>())
                    {
                        WindowCenter.Instance.Open<FairySiegePromotionFailedWin>();
                    }
                    break;
                case 2:
                    if (!WindowCenter.Instance.IsOpen<FairySiegePromotionSurvivalWin>())
                    {
                        WindowCenter.Instance.Open<FairySiegePromotionSurvivalWin>();
                    }
                    break;
                case 3:
                    if (!WindowCenter.Instance.IsOpen<FairySiegePromotionSuccessWin>())
                    {
                        WindowCenter.Instance.Open<FairySiegePromotionSuccessWin>();
                    }
                    break;
            }
        }
 
        public bool IsOpen
        {
            get
            {
                return OperationTimeHepler.Instance.SatisfyOpenCondition(operaTypeCross, ILTimeUtility.ServerCrossNow);
            }
        }
 
        //是否参与活动时间,由跨服封包决定,以跨服时间为准
        public bool IsJoin { get { return OperationTimeHepler.Instance.SatisfyJoinCondition(operaTypeCross, ILTimeUtility.ServerCrossNow); } }
        public bool IsPrepareTime
        {
            get
            {
                if (!IsOpen)
                    return false;
                return OperationTimeHepler.Instance.IsPrepareTime(operaTypeCross, ILTimeUtility.ServerCrossNow);
            }
        }
 
        //是否展示结果时间, 以跨服时间为准(前提为以判断是活动中)
        public bool IsResultShowTime
        {
            get
            {
                if (operationCrossAct == null)
                    return false;
                return operationCrossAct.IsShowResultTime();
            }
        }
 
        public bool IsAdvance { get { return false; } }
 
        public bool priorityOpen { get { return false; } }
 
        private void OnRedpointChange(int id)
        {
            if (id == MainRedDot.RankActRepoint)
            {
                parentRedpoint.state = RedpointCenter.Instance.GetRedpointState(MainRedDot.RankActRepoint);
            }
        }
 
        private void OperationEndEvent(Operation operationType, int state)
        {
            if (operationType == operaTypeCross && state == 0)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(regesitCrossType);
                }
                WindowCenter.Instance.Close<PetHorseActWin>();
            }
        }
 
        private void OperationStartEvent(Operation operationType, int state)
        {
            if (operationType == operaTypeCross && state == 0)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(regesitCrossType);
                }
            }
        }
 
        private void operationTimeUpdateEvent(Operation obj)
        {
            if (obj != operaTypeCross)
                return;
 
            OperationBase operationBase1;
            if (OperationTimeHepler.Instance.TryGetOperationTime(operaTypeCross, out operationBase1))
            {
                operationCrossAct = operationBase1 as OperationFairySiegeCross;
            }
 
            if (operationCrossAct != null)
            {
                matchRoundMax = GetCurrentMatchRoundMax();
                UpdateRedpoint();
                PopUpWin();
                TryQueryMyRank();
            }
        }
 
        public RankData myRankInfo;
 
        private void UpdateRankPlayerRedpoint()
        {
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue);
            if (state != 4)
                return;
            if (!TryGetRedpoint(FairySiegeRedPointType.RankAwardPlayer, out Redpoint redpoint))
                return;
            redpoint.state = RedPointState.None;
            myRankInfo = rankModel.GetMyRankByID(crossRankType, (int)PlayerDatas.Instance.baseData.PlayerID);
            if (myRankInfo != null && !IsHaveAward(1))
            {
                redpoint.state = RedPointState.Simple;
            }
        }
 
        public RankData myFamilyRankInfo;
 
        private void UpdateRankFamilyRedpoint()
        {
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue);
            if (state != 4)
                return;
            if (!TryGetRedpoint(FairySiegeRedPointType.RankAwardFamily, out Redpoint redpoint))
                return;
            redpoint.state = RedPointState.None;
            myFamilyRankInfo = rankModel.GetMyRankByID(crossFamilyRankType, (int)PlayerDatas.Instance.baseData.FamilyId);
            if (myFamilyRankInfo != null && !IsHaveAward(2))
            {
                redpoint.state = RedPointState.Simple;
            }
        }
 
        bool isSendQueryMyRank = false; //是否已经定时发送过查询我的排名请求
 
        private void TryQueryMyRank()
        {
            if (isSendQueryMyRank)
                return;
            // 没有参赛资格
            if (!hasQualification())
                return;
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue);
            if (state != 4)
                return;
            SendMyRank();
            isSendQueryMyRank = true;
        }
 
        private int checkQueryStartTime = 60; //进入领奖期后300s内每秒判定随机执行,如果没执行300s后立即执行一次
        bool isTimeSendQueryMyRank = false; //是否已经定时发送过查询我的排名请求
 
        private void TryTimeQueryMyRank()
        {
            if (isSendQueryMyRank)
                return;
            if (isTimeSendQueryMyRank)
                return;
            // 没有参赛资格
            if (!hasQualification())
                return;
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue);
            if (state != 4)
                return;
            if (!TryGetStartTimeByStateValue(stateValue, out DateTime startTime))
                return;
            int time = (int)(ILTimeUtility.ServerCrossNow - startTime).TotalSeconds;
            if (time <= 0)
                return;
            if (time > checkQueryStartTime)
            {
                //如果没执行60s后立即执行一次
                if (!isSendQueryMyRank)
                {
                    SendMyRank();
                    isTimeSendQueryMyRank = true;
                }
            }
            else
            {
                if (UnityEngine.Random.Range(0f, 1f) < 0.6f)
                {
                    SendMyRank();
                    isTimeSendQueryMyRank = true;
                }
            }
        }
 
        private void SendMyRank()
        {
            rankModel.QueryCrossRank(FairySiegeActModel.crossRankType, operationCrossAct.zoneID, watchID: (int)PlayerDatas.Instance.baseData.PlayerID, forceQuery: true);
            rankModel.QueryCrossRank(FairySiegeActModel.crossFamilyRankType, operationCrossAct.zoneID, watchID: (int)PlayerDatas.Instance.baseData.FamilyId, forceQuery: true);
        }
 
        bool isFirst = true;
 
        public void PopUpWin()
        {
            if (!IsError())
                return;
            if (!isFirst)
                return;
            isFirst = false;
            //选中今日不再提示
            if (isPushDaySkip)
                return;
            PopupWindowsProcessor.Instance.Add("FairySiegePushWin");
        }
 
        private void OnRefreshItemCountEvent(PackType type, int arg2, int arg3)
        {
            if (type != PackType.Item)
                return;
            if (arg3 == flztSkillItemId || arg3 == ltwjSkillItemId ||
               arg3 == highDonateItemId ||
               arg3 == springCostItemId ||
               arg3 == atkCostItemId)
            {
                UpdateRedpoint();
            }
        }
 
        private void OnPlayerDataRefreshEvent(PlayerDataType type)
        {
            if (type != PlayerDataType.GoldPaper)
                return;
            UpdateRedpoint();
        }
 
        public void OnSecondEvent()
        {
            TryTimeQueryMyRank();
        }
 
        private void RankModel_onMyRankRefresh(int type)
        {
            if (type == crossRankType)
            {
                UpdateRankPlayerRedpoint();
            }
            else if (type == crossFamilyRankType)
            {
                UpdateRankFamilyRedpoint();
            }
        }
 
        public bool GetRoundEndShow(int roundNum)
        {
            var key = GetRoundEndShowKey(roundNum);
            return LocalSave.GetBool(key);
        }
 
        public void SetRoundEndShow(int roundNum, bool value = true)
        {
            var key = GetRoundEndShowKey(roundNum);
            LocalSave.SetBool(key, value);
        }
 
        public void TrySetRoundEndShow()
        {
            if (!TryGetCurrentStateValue(out var stateValue))
                return;
            int roundNum = GetNowRoundNumByStateValue(stateValue);
            if (roundNum <= 0)
                return;
            SetRoundEndShow(roundNum);
        }
 
        public string GetRoundEndShowKey(int roundNum)
        {
            if (operationCrossAct == null)
                return string.Empty;
            return StringUtility.Contact("FairySiegeRoundEndShow", "_", operationCrossAct.actID, "_", roundNum, "_", PlayerDatas.Instance.baseData.PlayerID);
        }
 
        #region 通用
 
        public bool TryGetStartTimeByStateValue(int stateValue, out DateTime startTime)
        {
            startTime = new DateTime();
            if (operationCrossAct == null)
                return false;
            if (!ActTimeFlowConfig.TryGetID(operationCrossAct.ActFlowID, stateValue, out int id))
                return false;
            return TryGetStartTimeById(id, out startTime);
        }
 
        public bool TryGetEndTimeByStateValue(int stateValue, out DateTime endTime)
        {
            endTime = new DateTime();
            if (operationCrossAct == null)
                return false;
            if (!ActTimeFlowConfig.TryGetID(operationCrossAct.ActFlowID, stateValue, out int id))
                return false;
            return TryGetEndTimeById(id, out endTime);
        }
 
        public bool TryGetStartTimeById(int id, out DateTime startTime)
        {
            startTime = new DateTime();
            if (!ActTimeFlowConfig.Has(id))
                return false;
            ActTimeFlowConfig config = ActTimeFlowConfig.Get(id);
            if (operationCrossAct == null)
                return false;
            startTime = new DateTime(operationCrossAct.startDate.year, operationCrossAct.startDate.month, operationCrossAct.startDate.day, 0, 0, 0);
            startTime = startTime.AddDays(Mathf.Max(config.StartDay - 1, 0)).AddHours(config.StartHour).AddMinutes(config.StartMinute);
            return true;
        }
 
        public bool TryGetEndTimeById(int id, out DateTime endTime)
        {
            endTime = new DateTime();
            if (!ActTimeFlowConfig.Has(id))
                return false;
            ActTimeFlowConfig config = ActTimeFlowConfig.Get(id);
            if (operationCrossAct == null)
                return false;
            endTime = new DateTime(operationCrossAct.startDate.year, operationCrossAct.startDate.month, operationCrossAct.startDate.day, 0, 0, 0);
            endTime = endTime.AddDays(Mathf.Max(config.EndDay - 1, 0)).AddHours(config.EndHour).AddMinutes(config.EndMinute).AddSeconds(59);
            return true;
        }
 
        //仙盟攻城战3轮:1-公式期;99-领奖期;轮次状态=轮次*10+轮次阶段;轮次阶段:1-分组战备;2-战斗;3-休战结算
        public bool TryGetCurrentStateValue(out int stateValue)
        {
            stateValue = 0;
            if (operationCrossAct == null)
                return false;
            Dictionary<int, int> idDict;
            if (!ActTimeFlowConfig.TryGetFlowIDInfo(operationCrossAct.ActFlowID, out idDict))
                return false;
            var list = idDict.Keys.ToList();
            list.Sort();
 
            DateTime nowTime = ILTimeUtility.ServerCrossNow;
            DateTime startDate = new DateTime(operationCrossAct.startDate.year, operationCrossAct.startDate.month, operationCrossAct.startDate.day, 0, 0, 0);
            DateTime endDate = new DateTime(operationCrossAct.endDate.year, operationCrossAct.endDate.month, operationCrossAct.endDate.day, 23, 59, 59);
            if (nowTime < startDate || nowTime > endDate)
                return false;
 
            foreach (var nowStateValue in list)
            {
                int id = idDict[nowStateValue];
                DateTime startTime;
                if (!TryGetStartTimeById(id, out startTime))
                    continue;
                if (startTime > nowTime)
                    break;
                stateValue = ActTimeFlowConfig.Get(id).StateValue;
            }
            return list.Contains(stateValue);
        }
 
        //0 公示期 1 备战期 2 开战期 3 休战期 4 领奖期
        public int GetStateByStateValue(int stateValue)
        {
            if (stateValue == 1)
                return 0;
            if (stateValue == 99)
                return 4;
            return stateValue % 10;
        }
 
        public int GetRoundNumByStateValue(int stateValue)
        {
            if (stateValue == 1)
                return 0;
            if (stateValue == 99)
                return 0;
            return stateValue / 10;
        }
 
        public int GetNowRoundNumByStateValue(int stateValue)
        {
            if (stateValue == 1)
                return 0;
            if (stateValue == 99)
                return GetCurrentMatchRoundMax();
            return stateValue / 10;
        }
 
        private int GetCurrentMatchRoundMax()
        {
            if (operationCrossAct == null)
                return 0;
            Dictionary<int, int> idDict;
            if (!ActTimeFlowConfig.TryGetFlowIDInfo(operationCrossAct.ActFlowID, out idDict))
                return 0;
            var list = idDict.Keys.ToList();
 
            //仙盟攻城战3轮:1-公式期;99-领奖期;
            if (list.Contains(1))
            {
                list.Remove(1);
            }
            if (list.Contains(99))
            {
                list.Remove(99);
            }
            list.Sort();
            list.Reverse();
 
            int maxStateValue = list[0];
            int roundMax = maxStateValue / 10;//轮次状态=轮次*10+轮次阶段;轮次阶段:1-分组战备;2-战斗;3-休战结算
            return roundMax;
        }
 
        public string GetRemainTime()
        {
            var nowTime = ILTimeUtility.CSAllSeconds;
            if (!TryGetCurrentStateValue(out int stateValue))
                return string.Empty;
            int state = GetStateByStateValue(stateValue);// 0 公示期 1 备战期 2 开战期 3 休战期 4 领奖期
            switch (state)
            {
                case 0:
                    return GetRemainCountdownStr("FairySiege006", stateValue);
                case 1:
                    return GetRemainCountdownStr("FairySiege003", stateValue);
                case 2:
                    return GetRemainCountdownStr("FairySiege117", stateValue);
                case 3:
                    return GetRemainCountdownStr("FairySiege118", stateValue);
                case 4:
                    return GetRemainCountdownStr("FairySiege005", stateValue);
            }
            return string.Empty;
        }
 
        public string GetRemainCountdownStr(string key, int stateValue)
        {
            if (!TryGetEndTimeByStateValue(stateValue, out DateTime endTime))
                return string.Empty;
            int time = (int)(endTime - ILTimeUtility.ServerCrossNow).TotalSeconds;
            if (time <= 0)
                return string.Empty;
            return Language.Get(key, TimeUtility.SecondsToDHMS(time));
        }
 
        private int GetDamageNumKey(string _pattern, int _num)
        {
            var config = DamageNumConfig.Get(_pattern);
            //.的ASCII码是46
            if (_num == 46)
            {
                return config.nums[10];
            }
            //k的ASCII码是107
            else if (_num == 107)
            {
                return config.nums[11];
            }
            //m的ASCII码是109
            else if (_num == 109)
            {
                return config.nums[12];
            }
            //b的ASCII码是98
            else if (_num == 98)
            {
                return config.nums[13];
            }
            //t的ASCII码是116
            else if (_num == 116)
            {
                return config.nums[14];
            }
            return config.nums[_num - 48];
        }
 
        public string DisplayDamageNum(long num, string key = "EnemyAttack")
        {
            var basePowerStr = UIHelper.ReplaceLargeArtNum(num);
            var result = string.Empty;
            for (int i = 0; i < basePowerStr.Length; i++)
            {
                var numChar = (char)GetDamageNumKey(key, basePowerStr[i]);
                if (numChar > 0)
                {
                    result += numChar;
                }
            }
            return result;
        }
 
        //展示称号
        public void DisplayTitle(ImageEx imgTitle, UIFrame frame, int titleId)
        {
            if (!DienstgradConfig.Has(titleId))
            {
                DebugEx.LogError($"称号表不存在key:{titleId}");
                return;
            }
            var config = DienstgradConfig.Get(titleId);
            DisplayDynamicImage(imgTitle, frame, config.Image);
        }
 
        //展示动态图
        public void DisplayDynamicImage(ImageEx image, UIFrame frame, string str)
        {
            if (UIFrameMgr.Inst.ContainsDynamicImage(str))
            {
                var spriteList = UIFrameMgr.Inst.GetDynamicImage(str);
                if (!spriteList.IsNullOrEmpty())
                    image.rectTransform.sizeDelta = new Vector2(spriteList[0].rect.width, spriteList[0].rect.height);
                frame.ResetFrame(str);
                frame.enabled = true;
            }
            else
            {
                frame.enabled = false;
                image.SetSprite(str);
            }
        }
 
        // 玩家是否有资格参赛
        public bool hasQualification()
        {
            // 玩家ID是否在防守成员名单里面
            // 特殊情况: 玩家当前盟ID在锁定盟名单里,但是玩家不在该盟的成员名单里,也没有参与资格
            // 这种一般是锁定名单后才加入该盟的,同样视为没有参与资格
            return campMemberDict != null && campMemberDict.ContainsKey(PlayerDatas.Instance.PlayerId);
        }
 
        public bool IsRankImageDisplay(int rankNum)
        {
            return rankNum > 0 && rankNum < 4;
        }
 
        public string GetRankNumImage(int rankNum)
        {
            return StringUtility.Contact("RankNum", rankNum);
        }
 
        #endregion
 
        #region 红点管理
 
        public Redpoint parentRedpoint = new Redpoint(MainRedDot.FairySiegeRepoint);
        public Dictionary<int, Redpoint> redPointDict = new Dictionary<int, Redpoint>();
 
        public int GetRedpointId(FairySiegeRedPointType type)
        {
            return MainRedDot.FairySiegeRepoint * 10000 + (int)type;
        }
 
        public bool TryGetRedpoint(FairySiegeRedPointType type, out Redpoint redpoint)
        {
            var id = GetRedpointId(type);
            return redPointDict.TryGetValue(id, out redpoint);
        }
 
        public void InitRedPoint()
        {
            var mainRedPoints = new[]
            {
                FairySiegeRedPointType.RankAward,
                FairySiegeRedPointType.Guess,
                FairySiegeRedPointType.Gift,
                FairySiegeRedPointType.Help,
                FairySiegeRedPointType.Base,
                FairySiegeRedPointType.Spring,
                FairySiegeRedPointType.Go,
                FairySiegeRedPointType.Like,
            };
 
            foreach (var redPointType in mainRedPoints)
            {
                var id = GetRedpointId(redPointType);
                redPointDict[id] = new Redpoint(MainRedDot.FairySiegeRepoint, id);
            }
 
            // 初始化子红点及其父节点关系
            //<子节点,父节点>
            var childRedPoints = new Dictionary<FairySiegeRedPointType, FairySiegeRedPointType>
            {
                { FairySiegeRedPointType.GuessAward, FairySiegeRedPointType.Guess },
                { FairySiegeRedPointType.BaseTabCity, FairySiegeRedPointType.Base },
                { FairySiegeRedPointType.BaseLowContribution, FairySiegeRedPointType.BaseTabCity },
                { FairySiegeRedPointType.BaseHighContribution, FairySiegeRedPointType.BaseTabCity },
                { FairySiegeRedPointType.SummonDragon, FairySiegeRedPointType.Go },
                { FairySiegeRedPointType.SummonDragonFLZT, FairySiegeRedPointType.SummonDragon },
                { FairySiegeRedPointType.SummonDragonLTWJ, FairySiegeRedPointType.SummonDragon },
                { FairySiegeRedPointType.Atk, FairySiegeRedPointType.Go },
                { FairySiegeRedPointType.RankAwardPlayer, FairySiegeRedPointType.RankAward },
                { FairySiegeRedPointType.RankAwardFamily, FairySiegeRedPointType.RankAward },
            };
 
            foreach (var pair in childRedPoints)
            {
                var parentId = GetRedpointId(pair.Value);
                var childId = GetRedpointId(pair.Key);
                redPointDict[childId] = new Redpoint(parentId, childId);
            }
        }
 
        public void UpdateRedpoint()
        {
            parentRedpoint.state = RedPointState.None;
            foreach (var redPoint in redPointDict.Values)
            {
                redPoint.state = RedPointState.None;
            }
            fairySiegeHelpModel.UpdateHelpRedpoint();
            fairySiegeHelpModel.UpdateGiftRedpoint();
            UpdateLowContributionRedPoint();
            UpdateHighContributionRedPoint();
            UpdateSpringRedPoint();
            UpdateLikeRedPoint();
            UpdateAtkRedpoint();
            UpdateSummonDragonFLZTRedpoint();
            UpdateSummonDragonLTWJRedpoint();
            UpdateGuessAwardRedpoint();
            UpdateRankFamilyRedpoint();
            UpdateRankPlayerRedpoint();
        }
 
        public void UpdateGuessAwardRedpoint()
        {
            int state = GetGuessState(); //0 未开始 1 竞猜中 2 竞猜结束 3 领奖期
            if (state != 3)
                return;
            var list = GetMatchedEntryIDs();
            if (list.IsNullOrEmpty())
                return;
            bool isHaveAward = IsHaveAward(0);
            if (isHaveAward)
                return;
            if (!ActGuessConfig.TryGetIdDictByTemplateID(operationCrossAct.GuessTemplateID, out var dict) || dict == null)
                return;
            if (!TryGetRedpoint(FairySiegeRedPointType.GuessAward, out Redpoint redpoint))
                return;
            redpoint.state = RedPointState.None;
            foreach (var item in dict.Keys)
            {
                if (list.Contains(item))
                {
                    redpoint.state = RedPointState.Simple;
                    break;
                }
            }
        }
 
        public void UpdateLowContributionRedPoint()
        {
            // 没有参赛资格
            if (!hasQualification())
                return;
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue); //0 公示期 1 备战期 2 开战期 3 休战期 4 领奖期
            if (state == 0 || state == 4)
                return;
            if (!TryGetRedpoint(FairySiegeRedPointType.BaseLowContribution, out Redpoint redpoint))
                return;
            redpoint.state = RedPointState.None;
            int remainLowDonationCnt = lowDonateMaxCnt - contributionCnt;
            var hasMoney = UIHelper.GetMoneyCnt(lowDonateMoneyType);
            bool hasLowDonationCnt = TryGetNeedMoney(out int needMoney);
            if (remainLowDonationCnt > 0 && hasLowDonationCnt && hasMoney >= (ulong)needMoney)
            {
                redpoint.state = RedPointState.Simple;
            }
        }
 
        public void UpdateHighContributionRedPoint()
        {
            // 没有参赛资格
            if (!hasQualification())
                return;
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue); //0 公示期 1 备战期 2 开战期 3 休战期 4 领奖期
            if (state == 0 || state == 4)
                return;
            if (!TryGetRedpoint(FairySiegeRedPointType.BaseHighContribution, out Redpoint redpoint))
                return;
            redpoint.state = RedPointState.None;
            var hasItemCnt = packModel.GetItemCountByID(PackType.Item, highDonateItemId);
            if (hasItemCnt > 0)
            {
                redpoint.state = RedPointState.Simple;
            }
        }
 
        public void UpdateSpringRedPoint()
        {
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue); //0 公示期 1 备战期 2 开战期 3 休战期 4 领奖期
            if (state == 0)
                return;
            if (!TryGetRedpoint(FairySiegeRedPointType.Spring, out Redpoint redpoint))
                return;
            if (!ActFamilyGCZSQConfig.Has(SQLayer))
                return;
            redpoint.state = RedPointState.None;
            var actConfig = ActFamilyGCZSQConfig.Get(SQLayer);
            int springCostItemCnt = actConfig.CostItemCnt;
            var hasItemCnt = packModel.GetItemCountByID(PackType.Item, springCostItemId);
            if (hasItemCnt >= springCostItemCnt)
            {
                redpoint.state = RedPointState.Simple;
            }
        }
 
        public void UpdateLikeRedPoint()
        {
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue);
            if (state != 4)
                return;
            if (!TryGetRedpoint(FairySiegeRedPointType.Like, out Redpoint redpoint))
                return;
            redpoint.state = RedPointState.None;
            if (!IsHaveAward(3))
            {
                redpoint.state = RedPointState.Simple;
            }
        }
 
        //0-竞猜奖励;1-个人排行奖励;2-仙盟排名奖励;3-点赞;
        public bool IsHaveAward(int bit)
        {
            return (awardState & (1 << bit)) != 0;
        }
 
        private void UpdateSummonDragonFLZTRedpoint()
        {
            // 没有参赛资格
            if (!hasQualification())
                return;
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue);  //0 公示期 1 备战期 2 开战期 3 休战期 4 领奖期
            if (state != 2)
                return;
            if (!TryGetRedpoint(FairySiegeRedPointType.SummonDragonFLZT, out Redpoint redpoint))
                return;
            redpoint.state = RedPointState.None;
            var itemId = flztSkillItemId;
            var hasCnt = packModel.GetItemCountByID(PackType.Item, itemId);
            var needCnt = flztSkillNeedCnt;
            if (hasCnt >= needCnt)
            {
                redpoint.state = RedPointState.Simple;
            }
        }
 
        private void UpdateSummonDragonLTWJRedpoint()
        {
            // 没有参赛资格
            if (!hasQualification())
                return;
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue);  //0 公示期 1 备战期 2 开战期 3 休战期 4 领奖期
            if (state != 2)
                return;
            if (!TryGetRedpoint(FairySiegeRedPointType.SummonDragonLTWJ, out Redpoint redpoint))
                return;
            redpoint.state = RedPointState.None;
            int itemId = ltwjSkillItemId;
            int hasCnt = packModel.GetItemCountByID(PackType.Item, itemId);
            int needCnt = ltwjSkillNeedCnt;
            if (hasCnt >= needCnt)
            {
                redpoint.state = RedPointState.Simple;
            }
        }
 
        public void UpdateAtkRedpoint()
        {
            // 没有参赛资格
            if (!hasQualification())
                return;
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue);  //0 公示期 1 备战期 2 开战期 3 休战期 4 领奖期
            if (state != 2)
                return;
            if (!TryGetRedpoint(FairySiegeRedPointType.Atk, out Redpoint redpoint))
                return;
            redpoint.state = RedPointState.None;
            var hasCount = packModel.GetItemCountByID(PackType.Item, atkCostItemId);
            if (energy > 0 || hasCount > 0)
            {
                redpoint.state = RedPointState.Simple;
            }
        }
 
        #endregion
 
        #region 推送弹窗
 
        public int[][] pushItemList;
 
        public bool isPushDaySkip
        {
            get
            {
                var key = GetPushKey();
                return LocalSave.GetBool(key);
            }
            set
            {
                var key = GetPushKey();
                LocalSave.SetBool(key, value);
            }
        }
 
        private string GetPushKey()
        {
            var time = ILTimeUtility.ServerCrossNow;
            if (operationCrossAct == null)
            {
                return string.Empty;
            }
            return StringUtility.Contact("FairySiegePush", "_", operationCrossAct.actID, "_", time.Day, PlayerDatas.Instance.baseData.PlayerID);
        }
 
        #endregion
 
        #region 背景故事
 
        public bool isFairySiegeStoryPlaying = true;
        public Action fairySiegeStoryShowAllAction;
        public Action fairySiegeStoryExitAction;
 
        readonly string FairySiegeStoryKey = "IsFirstEnterFairySiegeAct";
 
        public bool isSkipStory
        {
            get
            {
                string key = GetFairySiegeStoryKey();
                return LocalSave.GetBool(key);
            }
            set
            {
                string key = GetFairySiegeStoryKey();
                LocalSave.SetBool(key, value);
            }
        }
 
        private string GetFairySiegeStoryKey()
        {
            if (operationCrossAct == null)
                return string.Empty;
            return StringUtility.Contact(FairySiegeStoryKey, "_", operationCrossAct.actID, "_", PlayerDatas.Instance.PlayerId);
        }
 
        #endregion
 
        #region 排行榜
 
        public int chooseRankIndex;
        public Dictionary<int, FairySiegeAllRoundData> roundsData = new Dictionary<int, FairySiegeAllRoundData>();
        //查询第一名信息,界面快速切换查询回包和界面不一致 需多个ID记录
        public int no1PlayerIDCross;
        public int no1PlayerIDCrossFamily; //盟主
 
        //排行榜名次信息
        public int SelectRank { get; set; }
 
        //排行榜奖励信息
        public int SelectAwardRank { get; set; }
        public event Action OnPlayerInfo;
        public event Action<int> onStateUpdate;
 
        public int GetMaxRank(int templateID)
        {
            var rankDict = BillboardAwardTempConfig.GetRankDict(templateID);
            if (rankDict == null)
                return 0;
            var list = rankDict.Keys.ToList();
            list.Sort();
            list.Reverse();
            int id = rankDict[list[0]];
            int maxRank = BillboardAwardTempConfig.Get(id).Rank;
            return maxRank;
        }
 
        public int GetPlayerId(RankData rankData)
        {
            // 检查输入数据是否为空
            if (rankData == null)
                return 0;
            // 根据 SelectRank 的值选择对应的 ID
            switch (SelectRank)
            {
                case 0:
                case 1:
                    return (int)rankData.id;
                case 2:
                    return rankData.id2;
                default:
                    return 0;
            }
        }
 
        public ulong GetRankPersonalScore(RankData rankData)
        {
            return rankData == null ? 0 : rankData.cmpValue * oneHundredMillion + rankData.cmpValue2;
        }
 
        #endregion
 
        #region 排行奖励
 
        public bool TryGetTitleId(int[][] arr, out int titleId)
        {
            titleId = 0;
            foreach (var item in arr)
            {
                int itemId = item[0];
                if (!ItemConfig.Has(itemId))
                    continue;
                var config = ItemConfig.Get(itemId);
                if (config.Type == 4)
                {
                    titleId = config.EffectValueA1;
                    if (DienstgradConfig.Has(titleId))
                    {
                        return true;
                    }
                }
            }
            return false;
        }
 
        #endregion
 
        #region 赛程
 
        public uint queryFairyId = 0; //查询的仙盟ID
 
        //<参与仙盟数,<轮次,<战场类型,[组数, 前x名晋级, 后x名降级]>>>
        public Dictionary<int, Dictionary<int, Dictionary<int, int[]>>> matchRuleDict = new Dictionary<int, Dictionary<int, Dictionary<int, int[]>>>();
        //<战场类型,<名次,积分>>
        public Dictionary<int, Dictionary<int, int>> rankToScoreRawDict = new Dictionary<int, Dictionary<int, int>>();
        //<名次,int[]{低级战场积分,中级战场积分,高级战场积分}>
        Dictionary<int, int[]> rankToScoreDict = new Dictionary<int, int[]>();
 
        public class RankRowData
        {
            public string RankDisplay { get; set; }  // 显示的排名(如"第1名"、"第5-6名")
            public int? PrimaryScore { get; set; }   // 初级战场积分
            public int? IntermediateScore { get; set; } // 中级战场积分
            public int? AdvancedScore { get; set; }  // 高级战场积分
        }
 
        private List<RankRowData> scoreRowList = new List<RankRowData>();
 
        // 获取所有行数据
        public List<RankRowData> GetScoreRowData()
        {
            if (scoreRowList.IsNullOrEmpty())
            {
                // 获取所有战场类型中配置的排名点,并去重排序
                var allRankPoints = new SortedSet<int>();
                foreach (var battlefield in rankToScoreRawDict.Values)
                {
                    foreach (var rank in battlefield.Keys)
                    {
                        allRankPoints.Add(rank);
                    }
                }
 
                // 为每个排名点创建行数据
                int previousRank = 0;
                foreach (var rank in allRankPoints)
                {
                    var row = new RankRowData();
 
                    // 设置排名显示文本
                    if (previousRank + 1 == rank)
                    {
                        row.RankDisplay = rank.ToString();
                    }
                    else
                    {
                        row.RankDisplay = Language.Get("FairySiege138", previousRank + 1, rank);
                    }
 
                    // 设置各战场积分
                    row.PrimaryScore = GetScoreForRank(1, rank);
                    row.IntermediateScore = GetScoreForRank(2, rank);
                    row.AdvancedScore = GetScoreForRank(3, rank);
 
                    scoreRowList.Add(row);
                    previousRank = rank;
                }
            }
            return scoreRowList;
        }
 
        // 辅助方法:获取指定战场和排名的积分
        private int GetScoreForRank(int battlefieldType, int rank)
        {
            if (rankToScoreRawDict.TryGetValue(battlefieldType, out var battlefield))
            {
                // 查找小于等于指定rank的最大key
                var validRanks = battlefield.Keys.Where(r => r <= rank).OrderByDescending(r => r);
                if (validRanks.Any())
                {
                    return battlefield[validRanks.First()];
                }
            }
            return 0;
        }
 
        public bool TryGetMatchUpNum(int matchType, int matchRound, int battlefieldType, out int num)
        {
            num = 0;
            if (!matchRuleDict.TryGetValue(matchType, out var roundDict))
                return false;
            if (!roundDict.TryGetValue(matchRound, out var matchTypeDict))
                return false;
            if (!matchTypeDict.TryGetValue(battlefieldType, out var arr))
                return false;
            num = arr[1];
            return true;
        }
 
        public bool TryGetMatchDownNum(int matchType, int matchRound, int battlefieldType, out int num)
        {
            num = 0;
            if (!matchRuleDict.TryGetValue(matchType, out var roundDict))
                return false;
            if (!roundDict.TryGetValue(matchRound, out var matchTypeDict))
                return false;
            if (!matchTypeDict.TryGetValue(battlefieldType, out var arr))
                return false;
            num = arr[2];
            return true;
        }
 
        public bool TryGetNowBatTypeAndGroup(uint familyId, out int battleType, out int battleGroup)
        {
            battleType = 0;
            battleGroup = 0;
            if (batGroupInfo.IsNullOrEmpty())
                return false;
 
            // 遍历所有战场类型
            foreach (var battlePair in batGroupInfo)
            {
                int currentBattleType = battlePair.Key;
                var groupDict = battlePair.Value;
 
                // 遍历当前战场类型的所有分组
                foreach (var groupPair in groupDict)
                {
                    int currentGroupNumber = groupPair.Key;
                    uint[] guildIds = groupPair.Value;
 
                    // 检查当前分组中是否包含目标仙盟ID
                    if (Array.IndexOf(guildIds, familyId) >= 0)
                    {
                        battleType = currentBattleType;
                        battleGroup = currentGroupNumber;
                        return true;
                    }
                }
            }
 
            return false;
        }
 
        public Action UpdateSwitchGroupAction;
        //key = battlefieldType * 10 + battlefieldGroup
        private List<int> switchGroupList = new List<int>();
 
        public List<int> GetSwitchGroupList()
        {
            if (switchGroupList.IsNullOrEmpty())
            {
                if (batGroupInfo != null)
                {
                    List<int> batTypeList = batGroupInfo.Keys.ToList();
                    batTypeList.Sort();
                    batTypeList.Reverse();
                    for (var i = 0; i < batTypeList.Count; i++)
                    {
                        var batType = batTypeList[i];
                        if (!batGroupInfo.TryGetValue(batType, out var groupInfo) || groupInfo == null)
                            continue;
                        var groupList = groupInfo.Keys.ToList();
                        groupList.Sort();
                        for (int j = 0; j < groupList.Count; j++)
                        {
                            switchGroupList.Add(batType * 10 + groupList[j]);
                        }
                    }
                }
            }
            return switchGroupList;
        }
 
        public int JumpToMySwitchGroupIndex()
        {
            if (!TryGetNowBatTypeAndGroup(myFamilyID, out int myBattleType, out int myBattleGroup))
                return 0;
            int key = myBattleType * 10 + myBattleGroup;
            if (switchGroupList.IsNullOrEmpty())
                return 0;
            int index = switchGroupList.IndexOf(key);
            return index < 0 || index >= switchGroupList.Count ? 0 : index;
        }
 
        #endregion
 
        #region 竞猜
 
        public int[] guessFlowIDArr;//可竞猜的流程状态列表,对应活动时间流程表的状态值
        public int guessNameListCnt; //竞猜阶段取当前总积分前x名为备选竞猜名单
        public int guessMaxChooseCnt; //可竞猜选择数
 
        public readonly int ScrRowCntMax = 3; //Scroller一行最多有x个物品
        public int[] chooseArr = new int[3];
        public Action UpdateChooseAction; //更新我的选择面板
 
        public bool TryGetGuessTimeStateValue(out int startStateValue, out int endStateValue)
        {
            startStateValue = 0;
            endStateValue = 0;
            if (guessFlowIDArr.IsNullOrEmpty())
                return false;
            List<int> res = guessFlowIDArr.ToList();
            res.Sort();
            startStateValue = res[0];
            endStateValue = res[res.Count - 1];
            return true;
        }
 
        // 获取竞猜时间
        public bool TryGetGuessTime(out DateTime startGuessTime, out DateTime endGuessTime)
        {
            startGuessTime = new DateTime();
            endGuessTime = new DateTime();
            int startStateValue;
            int endStateValue;
            if (!TryGetGuessTimeStateValue(out startStateValue, out endStateValue))
                return false;
            if (operationCrossAct == null)
                return false;
            int startFlowID;
            if (!ActTimeFlowConfig.TryGetID(operationCrossAct.ActFlowID, startStateValue, out startFlowID))
                return false;
            int endFlowID;
            if (!ActTimeFlowConfig.TryGetID(operationCrossAct.ActFlowID, endStateValue, out endFlowID))
                return false;
            if (!TryGetStartTimeById(startFlowID, out startGuessTime))
                return false;
            if (!TryGetEndTimeById(endFlowID, out endGuessTime))
                return false;
            return true;
        }
 
        // 获取竞猜领奖时间
        public bool TryGetGuessAwardTime(out DateTime startGuessAwardTime, out DateTime endGuessAwardTime)
        {
            startGuessAwardTime = new DateTime();
            endGuessAwardTime = new DateTime();
            if (operationCrossAct == null)
                return false;
            int stateValue = 99;
            int flowID;
            if (!ActTimeFlowConfig.TryGetID(operationCrossAct.ActFlowID, stateValue, out flowID))
                return false;
            if (!TryGetStartTimeById(flowID, out startGuessAwardTime))
                return false;
            if (!TryGetEndTimeById(flowID, out endGuessAwardTime))
                return false;
            return true;
        }
 
        //0 未开始 1 竞猜中 2 竞猜结束 3 领奖期
        public int GetGuessState()
        {
            DateTime nowTime = ILTimeUtility.ServerCrossNow;
            if (!TryGetGuessTime(out DateTime startGuessTime, out DateTime endGuessTime))
                return 0;
            if (!TryGetGuessAwardTime(out DateTime startGuessAwardTime, out DateTime endGuessAwardTime))
                return 0;
            if (nowTime < startGuessTime)
                return 0;
            if (nowTime >= startGuessTime && nowTime < endGuessTime)
                return 1;
            if (nowTime >= endGuessTime && nowTime < startGuessAwardTime)
                return 2;
            if (nowTime >= startGuessAwardTime && nowTime < endGuessAwardTime)
                return 3;
            return 0;
        }
 
        //获取当前排名最靠前的空名次的索引
        public bool TryGetIndex(out int index)
        {
            index = 0;
            for (var i = 0; i < chooseArr.Length; i++)
            {
                if (chooseArr[i] == 0)
                {
                    index = i;
                    return true;
                }
            }
            return false;
        }
 
        //获取当前仙盟Id的索引
        public bool TryGetIndex(int familyId, out int index)
        {
            index = 0;
            for (var i = 0; i < chooseArr.Length; i++)
            {
                if (familyId == chooseArr[i])
                {
                    index = i;
                    return true;
                }
            }
            return false;
        }
 
        public List<int> GetMatchedEntryIDs()
        {
            // 创建结果列表
            List<int> matchedEntryIDs = new List<int>();
 
            // 检查输入有效性
            if (SelectFamilyIDList == null || FinalFamilyIDList == null ||
                SelectFamilyIDList.Length != 3 || FinalFamilyIDList.Length != 3)
            {
                return matchedEntryIDs;
            }
 
            // 检查猜中的名次
            List<int> rightRanks = new List<int>();
 
            // 检查冠军(第1名)是否猜中
            if (SelectFamilyIDList[0] == FinalFamilyIDList[0])
            {
                rightRanks.Add(1);
            }
 
            // 检查亚军(第2名)是否猜中
            if (SelectFamilyIDList[1] == FinalFamilyIDList[1])
            {
                rightRanks.Add(2);
            }
 
            // 检查季军(第3名)是否猜中
            if (SelectFamilyIDList[2] == FinalFamilyIDList[2])
            {
                rightRanks.Add(3);
            }
 
            // 根据猜中的名次匹配条目ID
            if (rightRanks.Count == 3) // 猜中冠亚季军
            {
                matchedEntryIDs.Add(1);
            }
            else if (rightRanks.Count == 2 && rightRanks.Contains(1) && rightRanks.Contains(2)) // 猜中冠亚军
            {
                matchedEntryIDs.Add(2);
            }
            else if (rightRanks.Count == 1 && rightRanks.Contains(1)) // 猜中冠军
            {
                matchedEntryIDs.Add(3);
            }
            else if (rightRanks.Count == 1 && rightRanks.Contains(2)) // 猜中亚军
            {
                matchedEntryIDs.Add(4);
            }
            else if (rightRanks.Count == 1 && rightRanks.Contains(3)) // 猜中季军
            {
                matchedEntryIDs.Add(5);
            }
            else // 什么都没猜中
            {
                matchedEntryIDs.Add(6);
            }
 
            return matchedEntryIDs;
        }
 
        #endregion
 
        #region 大本营
 
        public int lowDonateMoneyType; //低级捐献消耗货币类型,配0代表关闭货币捐献
        public int[] lowDonateNeedMoneyArr; //低级捐献消耗货币列表[第1次消耗, 第2次消耗, ...],列表长度也就是每轮可使用货币捐赠的最大次数
        public int lowDonateMaxCnt { get { return lowDonateNeedMoneyArr.IsNullOrEmpty() ? 0 : lowDonateNeedMoneyArr.Length; } } //低级捐献最大次数
        public int lowDonateOnceExpAdd; //低级捐献每次获得大本营经验
        public Dictionary<int, List<int[]>> lowDonateRewardDict = new Dictionary<int, List<int[]>>();//低级捐献概率获得物品库 [[权重, [物品ID,个数,是否拍品]], ,,,]
        public int highDonateItemId; //高级捐献物品ID
        public int highDonateOnceExpAdd; //高级捐献一次等级经验增加x
        //<权重,物品信息列表>
        public Dictionary<int, List<int[]>> highDonateRewardDict = new Dictionary<int, List<int[]>>();//高级捐献概率获得物品库 [[权重, [物品ID,个数,是否拍品]], ,,,]
 
        public bool TryGetFairySiegeFamilyInfo(uint familyID, out FairySiegeFamilyInfo fairySiegeFamilyInfo)
        {
            fairySiegeFamilyInfo = new FairySiegeFamilyInfo();
            if (operationCrossAct == null || operationCrossAct.joinFamilyDict == null)
                return false;
            return operationCrossAct.joinFamilyDict.TryGetValue(familyID, out fairySiegeFamilyInfo) && fairySiegeFamilyInfo != null;
        }
 
        public bool TryGetNeedMoney(out int needMoney)
        {
            needMoney = 0;
            if (lowDonateNeedMoneyArr.IsNullOrEmpty())
                return false;
            if (contributionCnt >= lowDonateNeedMoneyArr.Length)
                return false;
            needMoney = lowDonateNeedMoneyArr[contributionCnt];
            return true;
        }
 
        // 获取所有不重复的物品ID列表
        public List<int> GetAllUniqueItemIDs(Dictionary<int, List<int[]>> dict)
        {
            List<int> res = new List<int>();
            foreach (var weight in dict.Keys)
            {
                var list = dict[weight];
                if (list.IsNullOrEmpty())
                    continue;
                foreach (var arr in list)
                {
                    if (arr.IsNullOrEmpty())
                        continue;
                    int itemId = arr[0];
                    if (!res.Contains(itemId))
                    {
                        res.Add(itemId);
                    }
                }
            }
            res.Sort((a, b) =>
            {
                ItemConfig itemConfigA = ItemConfig.Get(a);
                ItemConfig itemConfigB = ItemConfig.Get(b);
                if (itemConfigA == null || itemConfigB == null)
                    return 0;
                if (itemConfigA.ItemColor != itemConfigB.ItemColor)
                {
                    return itemConfigA.ItemColor.CompareTo(itemConfigB.ItemColor);
                }
                return b.CompareTo(a);
            });
            return res;
        }
 
        // 获取当前等级下一级的生命累计总加成百分比
        public bool TryGetNextHPPer(int campLV, out int nextAddHPPer)
        {
            nextAddHPPer = 0;
            if (!FamilyGCZCampLVConfig.Has(campLV))
                return false;
            var keys = FamilyGCZCampLVConfig.GetKeys().Select(int.Parse).ToList();
            keys.Sort();
            int indexOf = keys.IndexOf(campLV);
            if (indexOf < 0 || indexOf > keys.Count - 1)
                return false;
            FamilyGCZCampLVConfig config = FamilyGCZCampLVConfig.Get(campLV);
            // 配0代表满级了,不可再升级
            if (config.LVUPNeedExp == 0)
                return false;
            int nextIndexOf = indexOf + 1;
            if (nextIndexOf < 0 || nextIndexOf > keys.Count - 1)
                return false;
            int nextCampLV = keys[nextIndexOf];
            FamilyGCZCampLVConfig nextConfig = FamilyGCZCampLVConfig.Get(nextCampLV);
            nextAddHPPer = nextConfig.AddHPPer;
            return true;
        }
 
        #endregion
 
        #region 城池
 
        public string GetCityStateImage(int state)
        {
            return StringUtility.Contact("FairySiegeCityState" + state);
        }
 
        int attackInterval = 0; //被攻击时间间隔x秒
 
        // 获取当前城池状态
        // 0 未摧毁-默认状态 1 未摧毁-被攻击 2 已被摧毁
        public int GetCityState(FairySiegeBatSceneCity data)
        {
            if (data.HP <= 0)
                return 2;
            int time = (int)(AllSeconds - data.LastAtkedTime);
            if (data.LastAtkedTime > 0 && time < attackInterval)
                return 1;
            return 0;
        }
 
        #endregion
 
        #region 圣泉
 
        public readonly string SpringBudKeyStr = "XMGC_hgd";
        public readonly string SpringFlowerKeyStr = "XMGC_lh";
 
        public int springCostItemId; //圣泉抽奖消耗物品Id
        public float springAutoIntervalSec; //圣泉自动抽奖间隔x秒抽一次
 
        public int springHasRewardCnt; //随机获得以下x项圣泉奖励
 
        public bool isWaitSpringPack = true; //是否等待圣泉奖励包
        public List<Item> gridAwardList = new List<Item>();
        public List<Item> passAllAwardList;
        public Action UpdateGridAwardAction;
 
        //自动挖宝
        public bool isSpringAuto = false;
 
        //普通格子奖励 正常通关奖励 和全部通通关奖励
        public class FairySiegeAwardInfo
        {
            public string eventName;
            public List<Item> showItems;
            public string info;
            public FairySiegeAtkAwardInfo atkAwardInfo;
        }
 
        public Action<HA801_tagMCGiveAwardInfo> UpdateAwardInfoAction;
        public Queue<FairySiegeAwardInfo> sqAwardQueue = new Queue<FairySiegeAwardInfo>();
        public Queue<FairySiegeAwardInfo> contiributionAwardQueue = new Queue<FairySiegeAwardInfo>();
        public Queue<FairySiegeAwardInfo> atkAwardQueue = new Queue<FairySiegeAwardInfo>();
        public Queue<FairySiegeAwardInfo> cityAwardQueue = new Queue<FairySiegeAwardInfo>();
        public FairySiegeAwardInfo nowAtkAwardInfo = new FairySiegeAwardInfo();
 
        public void StopAutoSend()
        {
            isSpringAuto = false;
            isWaitSpringPack = false;
        }
 
        public int nowContiributionType = 0; //0 普通 1 高级
        public int nowContributionCount = 0; //捐献次数
 
        public void OnUpdateAwardInfoAction(HA801_tagMCGiveAwardInfo netPack)
        {
            FairySiegeAwardInfo awardInfo = new FairySiegeAwardInfo();
 
            awardInfo.eventName = UIHelper.ServerStringTrim(netPack.EventName);
            awardInfo.showItems = GetShowItems(netPack);
            awardInfo.info = string.Empty;
            if (LanguageConfig.Has("commonShowAwardEvents_" + awardInfo.eventName))
            {
                awardInfo.info = Language.Get("commonShowAwardEvents_" + awardInfo.eventName);
            }
 
            switch (netPack.EventName)
            {
                case "FamilyGCZSQGrid":
                case "FamilyGCZSQPass":
                case "FamilyGCZSQPassAll":
                    sqAwardQueue.Enqueue(awardInfo);
                    isWaitSpringPack = false;
                    break;
                case "FamilyGCZContiribution":
                    ItemLogicUtility.Instance.ShowGetItemEx("FairySiegeBaseDonateGetItemWin", awardInfo.showItems, awardInfo.info, 0, eventName: awardInfo.eventName);
                    break;
                case "FamilyGCZAtk":
                    awardInfo.atkAwardInfo = GetDataExInfo(netPack.DataEx);
                    if (awardInfo.atkAwardInfo.atkType == 1)
                    {
                        atkAwardQueue.Enqueue(awardInfo);
                    }
                    else
                    {
                        cityAwardQueue.Enqueue(awardInfo);
                    }
                    break;
            }
        }
 
        public FairySiegeAtkAwardInfo GetDataExInfo(string dataEx)
        {
            JsonData jsonData = JsonMapper.ToObject(dataEx);
            FairySiegeAtkAwardInfo awardInfo = new FairySiegeAtkAwardInfo();
            awardInfo.atkType = (int)jsonData["atkType"];
            awardInfo.hurtCnt = (int)jsonData["hurtCnt"];
            awardInfo.killCntTotal = (int)jsonData["killCntTotal"];
            awardInfo.hurtValueTotal = (long)jsonData["hurtValueTotal"];
            return awardInfo;
        }
 
        private List<Item> GetShowItems(HA801_tagMCGiveAwardInfo netPack)
        {
            List<Item> showItems = new List<Item>();
            if (netPack.Exp != 0 || netPack.ExpPoint != 0)
            {
                ulong expValue = netPack.Exp + netPack.ExpPoint * (ulong)Constants.ExpPointValue;
                showItems.Add(new Item(GeneralDefine.expDisplayId, expValue));
            }
            if (netPack.MoneyList.Length != 0)
            {
                for (int i = 0; i < netPack.MoneyLen; i++)
                {
                    var moneyType = netPack.MoneyList[i].MoneyType;
                    if (GeneralDefine.moneyDisplayIds.ContainsKey(moneyType) && netPack.MoneyList[i].MoneyValue != 0)
                    {
                        showItems.Add(new Item(GeneralDefine.moneyDisplayIds[moneyType], netPack.MoneyList[i].MoneyValue));
                    }
                }
            }
            if (netPack.ItemList.Length != 0)
            {
                for (int i = 0; i < netPack.ItemLen; i++)
                {
                    showItems.Add(new Item((int)netPack.ItemList[i].ItemID, netPack.ItemList[i].Count, netPack.ItemList[i].IsBind));
                }
            }
            return showItems;
        }
 
        public Action OnGetItem;    //CommonGetItemWin界面关闭时触发
        public string getSpringItemInfo { get; private set; }  //通用显示获得的界面信息
        public string getSpringItemBtnText { get; private set; }  //通用显示获得的界面按钮文字 默认确定
        public int springCloseSeconds { get; private set; } // 关闭倒计时时间 如果传0代表手动关闭
        public bool isSpringNameShow { get; private set; } // 是否展示物品名字
 
        // 如果同时有多种奖励封包,同一个事件归集,不同事件直接顶掉显示最新
        public Dictionary<int, Item> totalSpringShowItems = new Dictionary<int, Item>();
        public event Action OnGetSpringItemShowEvent;
        private string getItemSpringEventName;
 
        public void ClearGetItem()
        {
            //不清理物品,下次收到数据会自动清理,只改事件方便打开界面测试
            getItemSpringEventName = "";
        }
 
        // 通用显示获得的物品
        public void ShowGetItem(List<Item> items, string info = "", int seconds = 3, string btnName = "", Action func = null, bool isNameShow = true, string eventName = "default")
        {
            if (getItemSpringEventName != eventName)
            {
                if (WindowCenter.Instance.IsOpen<FairySiegeSpringPassAllAwardWin>())
                    WindowCenter.Instance.CloseImmediately("CommonGetItemWin");
 
                totalSpringShowItems.Clear();
                getItemSpringEventName = eventName;
            }
 
            //相同ID 合并数量显示
            for (int i = 0; i < items.Count; i++)
            {
                var id = items[i].id;
                if (totalSpringShowItems.ContainsKey(id))
                {
                    totalSpringShowItems[id] = new Item(id, items[i].countEx + totalSpringShowItems[id].countEx, items[i].bind, items[i].quality);
                }
                else
                {
                    totalSpringShowItems.Add(id, items[i]);
                }
            }
 
            getSpringItemInfo = info;
            OnGetItem = func;
            if (btnName == "")
                btnName = Language.Get("PopConfirmWin_OK");
            getSpringItemBtnText = btnName;
            springCloseSeconds = seconds;
            this.isSpringNameShow = isNameShow;
            OnGetSpringItemShowEvent?.Invoke();
            if (!WindowCenter.Instance.IsOpen<FairySiegeSpringPassAllAwardWin>())
                WindowCenter.Instance.Open<FairySiegeSpringPassAllAwardWin>();
        }
 
        #endregion
 
        #region 攻打
 
        public float atkEffectDelay; //攻打特效播放延迟x秒
        public float atkEffectDuration; //攻打特效飞到目标点时间
        public int atkEffectId; //攻打特效ID
        public int atkCityIndex;
 
        public int atkCostItemId;
 
        bool m_isRewardDisplay;
 
        public bool isRewardDisplay
        {
            get
            {
                return m_isRewardDisplay;
            }
            set
            {
                if (m_isRewardDisplay == value)
                    return;
                m_isRewardDisplay = value;
                RewardDisplayAction?.Invoke();
            }
        }
 
        public event Action RewardDisplayAction;
 
        //<job,effectId>
        public Dictionary<int, int> atkEffectDict = new Dictionary<int, int>();
 
        //<job,delay>
        public Dictionary<int, float> atkEffectDelayDict = new Dictionary<int, float>();
 
        //<job,duration>
        public Dictionary<int, float> atkEffectDurationDict = new Dictionary<int, float>();
 
        private bool TryGetAtkEffectId(int job, out int effectId)
        {
            if (atkEffectDict.TryGetValue(job, out effectId))
                return true;
            if (atkEffectDict.TryGetValue(0, out effectId))
                return true;
            return false;
        }
 
        private bool TryGetAtkEffectDelay(int job, out float delay)
        {
            if (atkEffectDelayDict.TryGetValue(job, out delay))
                return true;
            if (atkEffectDelayDict.TryGetValue(0, out delay))
                return true;
            return false;
        }
 
        private bool TryGetAtkEffectDuration(int job, out float duration)
        {
            if (atkEffectDurationDict.TryGetValue(job, out duration))
                return true;
            if (atkEffectDurationDict.TryGetValue(0, out duration))
                return true;
            return false;
        }
 
        private void InitAtkEffectId()
        {
            int job = PlayerDatas.Instance.baseData.Job;
            if (!TryGetAtkEffectId(job, out var value))
            {
                DebugEx.LogError("仙盟攻城战:找不到对应职业的攻击特效配置");
                return;
            }
            atkEffectId = value;
        }
 
        private void InitAtkEffectDelay()
        {
            int job = PlayerDatas.Instance.baseData.Job;
            if (!TryGetAtkEffectDelay(job, out var value))
            {
                DebugEx.LogError("仙盟攻城战:找不到对应职业的攻击特效延迟播放时间");
                return;
            }
            atkEffectDelay = value;
        }
 
        private void InitAtkEffectDuration()
        {
            int job = PlayerDatas.Instance.baseData.Job;
            if (!TryGetAtkEffectDuration(job, out var value))
            {
                DebugEx.LogError("仙盟攻城战:找不到对应职业的攻打特效播放延迟时间配置");
                return;
            }
            atkEffectDuration = value;
        }
 
        #endregion
 
        #region 召唤神龙
 
        public int[][] summonRewardArr;
        public int flztSkillItemId;
        public int ltwjSkillItemId;
        public int flztSkillNeedCnt = 1;
        public int ltwjSkillNeedCnt = 1;
        public int flztSkillRate; //飞龙在天技能总伤害是妖力的x倍
        public int ltwjSkillRate; //雷霆万钧技能总伤害是妖力的x倍
        public int flztSkillAtkCityCnt; //飞龙在天技能攻击城池个数
        public int ltwjSkillAtkCityCnt; //雷霆万钧技能攻击城池个数
        //神龙召唤自动攻击
        public bool isSummonDragonAutoAtk
        {
            get
            {
                string key = GetSummonAutoKey();
                return LocalSave.GetBool(key);
            }
            set
            {
                string key = GetSummonAutoKey();
                LocalSave.SetBool(key, value);
            }
        }
        readonly string SummonDragonAutoAtkKey = "FairySiegeSummonDragonAutoAtk";
 
        private string GetSummonAutoKey()
        {
            if (operationCrossAct == null)
            {
                return string.Empty;
            }
            return StringUtility.Contact(SummonDragonAutoAtkKey, "_", operationCrossAct.actID, "_", matchRound, "_", PlayerDatas.Instance.PlayerId);
        }
 
        //飞龙在天技能上次攻击的仙盟Id
        public int isSummonDragonLastAtkFamilyId
        {
            get
            {
                string key = GetSummonDragonLastAtkFairyIdKey();
                return LocalSave.GetInt(key);
            }
            set
            {
                string key = GetSummonDragonLastAtkFairyIdKey();
                LocalSave.SetInt(key, value);
            }
        }
 
        readonly string SummonDragonLastAtkFairyIdKey = "FairySiegeSummonDragonLastAtkFairyId";
 
        private string GetSummonDragonLastAtkFairyIdKey()
        {
            if (operationCrossAct == null)
            {
                return string.Empty;
            }
            return StringUtility.Contact(SummonDragonLastAtkFairyIdKey, "_", operationCrossAct.actID, "_", matchRound, "_", PlayerDatas.Instance.PlayerId);
        }
 
        // 是否勾选观看他人动画
        public bool isSummonDragonWatch
        {
            get
            {
                string key = GetSummonDragonWatchKey();
                return LocalSave.GetBool(key);
            }
            set
            {
                string key = GetSummonDragonWatchKey();
                LocalSave.SetBool(key, value);
            }
        }
 
        readonly string SummonDragonWatchKey = "FairySiegeSummonDragonWatch";
 
        private string GetSummonDragonWatchKey()
        {
            if (operationCrossAct == null)
            {
                return string.Empty;
            }
            return StringUtility.Contact(SummonDragonWatchKey, "_", operationCrossAct.actID, "_", PlayerDatas.Instance.PlayerId);
        }
 
        // 当前FairyId是否在玩家所在的组中
        public bool IsFamilyIdInCurrentMatchRound(uint familyId)
        {
            if (!TryGetNowBatTypeAndGroup(myFamilyID, out int myBattleType, out int myBattleGroup))
                return false;
            int key = GetBatSceneKey(myBattleType, myBattleGroup);
            if (!BatSceneInfoDict.TryGetValue(key, out var dict) || dict == null ||
                dict.BatSceneCityDict == null)
                return false;
            foreach (var CityId in dict.BatSceneCityDict.Keys)
            {
                if (dict.BatSceneCityDict[CityId].FamilyID == familyId)
                {
                    return true;
                }
            }
            return false;
        }
 
        public string GetSkillIcon(int atkType)
        {
            return StringUtility.Contact("FairySiegeSummonDragonSkillIcon", atkType);
        }
 
        public string GetSkillNameIcon(int atkType)
        {
            return StringUtility.Contact("FairySiegeSummonDragonSkillName", atkType);
        }
 
        #endregion
 
        #region 参与名单
 
        //按serverId从小到大
        public bool TryGetSortServerIdList(out List<uint> list)
        {
            list = null;
            if (operationCrossAct == null)
                return false;
            if (operationCrossAct.joinFamilys.IsNullOrEmpty())
                return false;
            list = operationCrossAct.joinFamilys.Keys.ToList();
            if (list.IsNullOrEmpty())
                return false;
            list.Sort();
            return true;
        }
 
        // 妖盟名单和成员名单都按战力从高到低排
        public bool TryGetSortFamilyList(uint serverId, out List<FairySiegeFamilyInfo> list)
        {
            list = null;
            if (operationCrossAct == null)
                return false;
            if (operationCrossAct.joinFamilys.IsNullOrEmpty())
                return false;
            if (!operationCrossAct.joinFamilys.ContainsKey(serverId))
                return false;
 
            list = operationCrossAct.joinFamilys[serverId].Values.ToList();
 
            if (list.IsNullOrEmpty())
                return false;
 
            list.Sort((x, y) =>
            {
                int fightPowerComparison = y.FightPower.CompareTo(x.FightPower);
                if (fightPowerComparison != 0)
                {
                    return fightPowerComparison;
                }
                return string.Compare(x.Name, y.Name, StringComparison.CurrentCultureIgnoreCase);
            });
            return true;
        }
 
        public bool TryGetSortMemberList(out List<FairySiegeCampMember> list)
        {
            list = new List<FairySiegeCampMember>();
            if (campMemberDict == null)
                return false;
            list = campMemberDict.Values.ToList();
            list.Sort((x, y) =>
            {
                int fightPowerComparison = y.FightPower.CompareTo(x.FightPower);
                if (fightPowerComparison != 0)
                {
                    return fightPowerComparison;
                }
                return string.Compare(x.Name, y.Name, StringComparison.CurrentCultureIgnoreCase);
            });
            return true;
        }
 
        private List<string> GetLeaderNameTopCnt(int count)
        {
            if (!TryGetSortServerIdList(out List<uint> list))
                return null;
            List<string> res = new List<string>();
            bool isBreak = false;
            foreach (var serverId in list)
            {
                if (!TryGetSortFamilyList(serverId, out List<FairySiegeFamilyInfo> infoList))
                    continue;
                if (isBreak)
                    break;
                foreach (var item in infoList)
                {
                    if (res.Count >= count)
                    {
                        isBreak = true;
                        break;
                    }
                    else
                    {
                        res.Add(item.LeaderName);
                    }
                }
            }
            return res;
        }
 
        public string GetJoinFamilyNameStr()
        {
            List<string> nameList = GetLeaderNameTopCnt(3);
            if (nameList.IsNullOrEmpty())
                return string.Empty;
 
            StringBuilder stringBuilder = new StringBuilder();
            for (int i = 0; i < nameList.Count; i++)
            {
                if (i == nameList.Count - 1)
                {
                    string originalName = nameList[i];
                    int halfLength = originalName.Length / 2;
                    string halfName = originalName.Substring(0, halfLength);// 截取前面一半字符
                    stringBuilder.Append(halfName);
                }
                else
                {
                    stringBuilder.Append(nameList[i]);
                    stringBuilder.Append(Language.Get("FairySiege128"));
                }
            }
            stringBuilder.Append(Language.Get("FairySiege127"));
 
            return stringBuilder.ToString();
        }
 
        #endregion
 
        #region 发包
 
        // C0 26 仙盟攻城战查询
        public void SendQuery(int QueryType, int BatType, int GroupNum, uint FamilyID)
        {
            CC026_tagCGFamilyGCZQuery pack = new CC026_tagCGFamilyGCZQuery();
            pack.QueryType = (byte)QueryType;
            pack.BatType = (byte)BatType;
            pack.GroupNum = (byte)GroupNum;
            pack.FamilyID = FamilyID;
            GameNetSystem.Instance.SendInfo(pack);
        }
 
        // C1 24 仙盟攻城战捐献
        public void SendContribution(uint ContributionType, uint UseCount)
        {
            CC124_tagCMFamilyGCZContribution pack = new CC124_tagCMFamilyGCZContribution();
            pack.ContributionType = (byte)ContributionType;
            pack.UseCount = UseCount;
            GameNetSystem.Instance.SendInfo(pack);
        }
 
        // C1 25 仙盟攻城战攻击
        public void SendAtk(int AtkType, uint TagCityID, uint TagGuardID)
        {
            CC125_tagCMFamilyGCZAtk pack = new CC125_tagCMFamilyGCZAtk();
            pack.AtkType = (byte)AtkType;
            pack.TagCityID = TagCityID;
            pack.TagGuardID = TagGuardID;
            GameNetSystem.Instance.SendInfo(pack);
        }
 
        // C1 26 仙盟攻城战竞猜
        public void SendGuess(uint[] SelectFamilyIDList)
        {
            CC126_tagCMFamilyGCZGuess pack = new CC126_tagCMFamilyGCZGuess();
            pack.SelectCnt = (byte)SelectFamilyIDList.Length;
            pack.SelectFamilyIDList = SelectFamilyIDList;
            GameNetSystem.Instance.SendInfo(pack);
        }
 
        // C1 27 仙盟攻城战圣泉抽奖
        public void SendSQ(int GridNum)
        {
            CC127_tagCMFamilyGCZSQ pack = new CC127_tagCMFamilyGCZSQ();
            pack.GridNum = (byte)GridNum;
            GameNetSystem.Instance.SendInfo(pack);
        }
 
        public void SendViewTagFamily(uint familyID)
        {
            CA414_tagCGViewTagFamily pack = new CA414_tagCGViewTagFamily();
            pack.TagFamilyID = familyID;
            GameNetSystem.Instance.SendInfo(pack);
        }
 
        public void SendAward(uint dataEx)
        {
            CA504_tagCMPlayerGetReward pack = new CA504_tagCMPlayerGetReward();
            pack.RewardType = 80;
            pack.DataEx = (uint)dataEx;
            pack.DataExStrLen = 0;
            pack.DataExStr = string.Empty;
            GameNetSystem.Instance.SendInfo(pack);
        }
 
        #endregion
 
        #region 收包
 
        public readonly ulong oneHundredMillion = 100000000;
 
        public void UpdateFamilyGCZBatGroupInfo(HC025_tagGCFamilyGCZBatGroupInfo vNetData)
        {
            matchRound = vNetData.RoundNum;
            batGroupInfo.Clear();
            foreach (var item in vNetData.BatList)
            {
                if (!batGroupInfo.ContainsKey(item.BatType))
                {
                    batGroupInfo[item.BatType] = new Dictionary<int, uint[]>();
                }
                foreach (var group in item.GroupList)
                {
                    batGroupInfo[item.BatType][group.GroupNum] = group.FamilyIDList;
                }
            }
            UpdateFamilyGCZBatGroupInfoEvent?.Invoke();
        }
 
        public void UpdateFamilyGCZPlayerInfo(HC110_tagMCFamilyGCZPlayerInfo vNetData)
        {
            contributionCnt = vNetData.ContributionCnt;
            energy = vNetData.Energy;
            energyTime = vNetData.EnergyTime;
            awardState = vNetData.AwardState;
            UpdateFamilyGCZPlayerInfoEvent?.Invoke();
            UpdateRedpoint();
        }
 
        // 大本营信息
        public uint myFamilyID;    //所在活动仙盟ID,可能不是玩家当前的仙盟ID,活动以该ID为准
        public int myCityScore;    //活动总积分,如果不在榜上则读该值
        public int myCampLV;    //大本营当前等级
        public uint myCampExp;    //大本营当前经验
        public int myCityLV;    //城池属性等级,开战后可能与当前大本营等级不一样
        public ulong myCityHPBase;//基础生命
        public ulong myCityHP;//剩余生命
        public ulong myCityHPMax;//总生命
        //<轮次,轮次信息>
        public Dictionary<int, FairySiegeCampRound> campRoundDict = new Dictionary<int, FairySiegeCampRound>();
 
        public bool TryGetNewCampRound(out FairySiegeCampRound fairySiegeCampRound)
        {
            fairySiegeCampRound = null;
 
            if (campRoundDict == null || campRoundDict.Count == 0)
                return false;
            var keys = campRoundDict.Keys.ToList();
            keys.Sort();
            int latestRoundKey = keys[keys.Count - 1];
            fairySiegeCampRound = campRoundDict[latestRoundKey];
            return fairySiegeCampRound != null;
        }
 
        public int GetAllScore()
        {
            if (campRoundDict == null)
                return 0;
            int res = 0;
            var values = campRoundDict.Values.ToList();
            foreach (var item in values)
            {
                res += item.Score;
            }
            return res;
        }
 
        //<playerId,人员信息>
        public Dictionary<uint, FairySiegeCampMember> campMemberDict = new Dictionary<uint, FairySiegeCampMember>();
        public event Action UpdateCampInfoEvent;
 
        public void UpdateFamilyGCZCampInfo(HC026_tagGCFamilyGCZCampInfo vNetData)
        {
            myFamilyID = vNetData.FamilyID;
            myCampLV = vNetData.CampLV;
            myCampExp = vNetData.CampExp;
            myCityLV = vNetData.CityLV;
            myCityHPBase = (ulong)vNetData.HPBaseEx * oneHundredMillion + vNetData.HPBase;
            myCityHPMax = (ulong)vNetData.HPMaxEx * oneHundredMillion + vNetData.HPMax;
            myCityHP = (ulong)vNetData.HPEx * oneHundredMillion + vNetData.HP;
 
            foreach (var pack in vNetData.RoundInfoList)
            {
                if (!campRoundDict.ContainsKey(pack.RoundNum))
                {
                    campRoundDict[pack.RoundNum] = new FairySiegeCampRound();
                }
                campRoundDict[pack.RoundNum].RoundNum = pack.RoundNum;
                campRoundDict[pack.RoundNum].BatType = pack.BatType;
                campRoundDict[pack.RoundNum].GroupNum = pack.GroupNum;
                campRoundDict[pack.RoundNum].Rank = pack.Rank;
                campRoundDict[pack.RoundNum].Score = pack.Score;
                campRoundDict[pack.RoundNum].UpdownState = pack.UpdownState;
            }
 
            foreach (var pack in vNetData.DefMemList)
            {
                if (!campMemberDict.ContainsKey(pack.PlayerID))
                {
                    campMemberDict[pack.PlayerID] = new FairySiegeCampMember();
                }
                campMemberDict[pack.PlayerID].PlayerID = pack.PlayerID;
                campMemberDict[pack.PlayerID].Name = UIHelper.ServerStringTrim(pack.Name);
                campMemberDict[pack.PlayerID].FamilyLV = pack.FamilyLV;
                campMemberDict[pack.PlayerID].Job = pack.Job;
                campMemberDict[pack.PlayerID].Face = pack.Face;
                campMemberDict[pack.PlayerID].FacePic = pack.FacePic;
                campMemberDict[pack.PlayerID].FightPower = pack.FightPowerEx * oneHundredMillion + pack.FightPower;
                campMemberDict[pack.PlayerID].HP = pack.HPEx * oneHundredMillion + pack.HP;
                campMemberDict[pack.PlayerID].HPMax = pack.HPMaxEx * oneHundredMillion + pack.HPMax;
                campMemberDict[pack.PlayerID].TotalHurt = pack.TotalHurtEx * oneHundredMillion + pack.TotalHurt;
            }
            UpdateRedpoint();
            UpdateCampInfoEvent?.Invoke();
        }
 
        public event Action UpdateFamilyGCZContributionInfoEvent;
        public Dictionary<uint, uint> contributionInfoDict = new Dictionary<uint, uint>();
 
        public void UpdateFamilyGCZContributionInfo(HC027_tagGCFamilyGCZContributionInfo vNetData)
        {
            foreach (var contri in vNetData.ContriList)
            {
                contributionInfoDict[contri.PlayerID] = contri.ContributionValue;
            }
            UpdateFamilyGCZContributionInfoEvent?.Invoke();
        }
 
        public event Action UpdateFamilyGCZBatReportEvent;
        public uint nowBatReportFamilyID;
        public Dictionary<uint, Dictionary<uint, ulong>> batReportDefDict = new Dictionary<uint, Dictionary<uint, ulong>>();
        public Dictionary<uint, Dictionary<uint, ulong>> batReportAtkDict = new Dictionary<uint, Dictionary<uint, ulong>>();
 
        public string CalculateDamagePercentage(ulong damage, ulong totalHealth)
        {
            // 避免除以0的情况
            if (totalHealth == 0)
                return string.Empty;
            double damageDouble = (double)damage;
            double totalHealthDouble = (double)totalHealth;
            double percentage = (damageDouble / totalHealthDouble) * 100;
            string formattedPercentage = Language.Get("BlessedLand039", percentage.ToString("F2"));
            return formattedPercentage;
        }
 
        public uint showBatReportFamilyID;
 
        public void UpdateFamilyGCZBatReport(HC030_tagGCFamilyGCZBatReport vNetData)
        {
            nowBatReportFamilyID = vNetData.FamilyID;
            if (!batReportDefDict.ContainsKey(vNetData.FamilyID))
            {
                batReportDefDict[vNetData.FamilyID] = new Dictionary<uint, ulong>();
            }
            if (!batReportAtkDict.ContainsKey(vNetData.FamilyID))
            {
                batReportAtkDict[vNetData.FamilyID] = new Dictionary<uint, ulong>();
            }
            foreach (var item in vNetData.DefRepList)
            {
                batReportDefDict[vNetData.FamilyID][item.TagFamilyID] = item.HurtValueEx * oneHundredMillion + item.HurtValue;
            }
            foreach (var item in vNetData.AtkRepList)
            {
                batReportAtkDict[vNetData.FamilyID][item.TagFamilyID] = item.HurtValueEx * oneHundredMillion + item.HurtValue;
            }
            UpdateFamilyGCZBatReportEvent?.Invoke();
        }
 
        public event Action UpdateGroupFamilyMemHurtInfoEvent;
        Dictionary<uint, FairySiegeMemHurt> groupFamilyMemHurtInfo = new Dictionary<uint, FairySiegeMemHurt>();
 
        public void UpdateGroupFamilyMemHurtInfo(HC031_tagGCFamilyGCZGroupFamilyMemHurtInfo vNetData)
        {
            if (!groupFamilyMemHurtInfo.ContainsKey(vNetData.FamilyID))
            {
                groupFamilyMemHurtInfo = new Dictionary<uint, FairySiegeMemHurt>();
            }
 
            foreach (var memHurt in vNetData.HurtMemList)
            {
                groupFamilyMemHurtInfo[memHurt.PlayerID].PlayerID = memHurt.PlayerID;
                groupFamilyMemHurtInfo[memHurt.PlayerID].Name = UIHelper.ServerStringTrim(memHurt.Name);
                groupFamilyMemHurtInfo[memHurt.PlayerID].HurtValue = memHurt.HurtValueEx * oneHundredMillion + memHurt.HurtValue;
            }
            UpdateGroupFamilyMemHurtInfoEvent?.Invoke();
        }
 
        public int SQLayer;
        //<格子编号,Item>
        public Dictionary<int, Item> sqInfoDict = new Dictionary<int, Item>();
 
        public event Action UpdateFamilyGCZSQInfoEvent;
 
        public void UpdateFamilyGCZSQInfo(HC111_tagMCFamilyGCZSQInfo vNetData)
        {
            //仅同步全部或变更的格子,前端进行差异更新,层数变更时重置本地记录
            if (SQLayer != vNetData.SQLayer)
            {
                StopAutoSend();
                sqInfoDict.Clear();
            }
            SQLayer = vNetData.SQLayer;
            foreach (var pack in vNetData.SQGridList)
            {
                sqInfoDict[pack.GridNum] = new Item((int)pack.ItemID, (int)pack.ItemCount);
            }
            UpdateFamilyGCZSQInfoEvent?.Invoke();
        }
 
        public int[] SelectFamilyIDList; //竞猜玩家选择的仙盟ID顺序
        public int[] FinalFamilyIDList; //最终排名顺序,仅活动排名出来后才有值
        public Dictionary<int, int> rightInfoListDict = new Dictionary<int, int>();//猜中个数明细列表
        public Dictionary<uint, uint> guessFamilyListDict = new Dictionary<uint, uint>();//备选仙盟名单列表
        public event Action UpdateFamilyGCZGuessInfoEvent;
 
        public void UpdateFamilyGCZGuessInfo(HC032_tagGCFamilyGCZGuessInfo vNetData)
        {
            if (vNetData.PlayerID == PlayerDatas.Instance.PlayerId)
            {
                SelectFamilyIDList = vNetData.SelectFamilyIDList != null ? vNetData.SelectFamilyIDList.Select(x => (int)x).ToArray() : null;
            }
 
            FinalFamilyIDList = vNetData.FinalFamilyIDList != null ? vNetData.FinalFamilyIDList.Select(x => (int)x).ToArray() : null;
            if (vNetData.RightInfoList != null)
            {
                foreach (var item in vNetData.RightInfoList)
                {
                    rightInfoListDict[item.AwardID] = item.RightPlayerCnt;
                }
            }
 
            if (vNetData.GuessFamilyList != null)
            {
                foreach (var item in vNetData.GuessFamilyList)
                {
                    guessFamilyListDict[item.FamilyID] = item.GuessValue;
                }
            }
            UpdateRedpoint();
            UpdateFamilyGCZGuessInfoEvent?.Invoke();
        }
 
        //FamilyID,PlayerID,FairySiegeGroupFamilyMemHurt
        public Dictionary<uint, Dictionary<uint, FairySiegeGroupFamilyMemHurt>> hurtMemDict = new Dictionary<uint, Dictionary<uint, FairySiegeGroupFamilyMemHurt>>();
        public event Action OnUpdateFamilyGCZGroupFamilyMemHurtInfoEvent;
 
        public void UpdateFamilyGCZGroupFamilyMemHurtInfo(HC031_tagGCFamilyGCZGroupFamilyMemHurtInfo vNetData)
        {
            for (int i = 0; i < vNetData.HurtMemList.Length; i++)
            {
                if (!hurtMemDict.ContainsKey(vNetData.FamilyID))
                {
                    hurtMemDict[vNetData.FamilyID] = new Dictionary<uint, FairySiegeGroupFamilyMemHurt>();
                }
                if (!hurtMemDict[vNetData.FamilyID].ContainsKey(vNetData.HurtMemList[i].PlayerID))
                {
                    hurtMemDict[vNetData.FamilyID][vNetData.HurtMemList[i].PlayerID] = new FairySiegeGroupFamilyMemHurt();
                }
                hurtMemDict[vNetData.FamilyID][vNetData.HurtMemList[i].PlayerID].PlayerID = vNetData.HurtMemList[i].PlayerID;
                hurtMemDict[vNetData.FamilyID][vNetData.HurtMemList[i].PlayerID].Name = UIHelper.ServerStringTrim(vNetData.HurtMemList[i].Name);
                hurtMemDict[vNetData.FamilyID][vNetData.HurtMemList[i].PlayerID].HurtValue = vNetData.HurtMemList[i].HurtValueEx * oneHundredMillion + vNetData.HurtMemList[i].HurtValue;
            }
            OnUpdateFamilyGCZGroupFamilyMemHurtInfoEvent?.Invoke();
        }
 
        //FamilyID
        public Dictionary<uint, FairySiegeTagFamilyInfo> tagFamilyInfoDict = new Dictionary<uint, FairySiegeTagFamilyInfo>();
 
        public event Action OnUpdateTagFamilyInfo;
 
        public void UpdateTagFamilyInfo(HA413_tagGCTagFamilyInfo vNetData)
        {
            if (!tagFamilyInfoDict.ContainsKey(vNetData.FamilyID))
            {
                tagFamilyInfoDict[vNetData.FamilyID] = new FairySiegeTagFamilyInfo();
            }
            tagFamilyInfoDict[vNetData.FamilyID].FamilyID = vNetData.FamilyID;
            tagFamilyInfoDict[vNetData.FamilyID].FamilyName = UIHelper.ServerStringTrim(vNetData.FamilyName);
            tagFamilyInfoDict[vNetData.FamilyID].FamilyLV = vNetData.FamilyLV;
            tagFamilyInfoDict[vNetData.FamilyID].Broadcast = UIHelper.ServerStringTrim(vNetData.Broadcast);
            tagFamilyInfoDict[vNetData.FamilyID].FightPower = vNetData.FightPowerEx * oneHundredMillion + vNetData.FightPower;
            tagFamilyInfoDict[vNetData.FamilyID].EmblemID = vNetData.EmblemID;
            tagFamilyInfoDict[vNetData.FamilyID].ServerID = vNetData.ServerID;
            foreach (var pack in vNetData.Member)
            {
                if (!tagFamilyInfoDict.ContainsKey(pack.PlayerID))
                {
                    tagFamilyInfoDict[vNetData.FamilyID].tagFamilyMemberDict[vNetData.FamilyID] = new FairySiegeTagFamilyMember();
                }
                tagFamilyInfoDict[vNetData.FamilyID].tagFamilyMemberDict[vNetData.FamilyID].PlayerID = pack.PlayerID;
                tagFamilyInfoDict[vNetData.FamilyID].tagFamilyMemberDict[vNetData.FamilyID].Name = UIHelper.ServerStringTrim(pack.Name);
                tagFamilyInfoDict[vNetData.FamilyID].tagFamilyMemberDict[vNetData.FamilyID].FamilyLV = pack.FamilyLV;
                tagFamilyInfoDict[vNetData.FamilyID].tagFamilyMemberDict[vNetData.FamilyID].LV = pack.LV;
                tagFamilyInfoDict[vNetData.FamilyID].tagFamilyMemberDict[vNetData.FamilyID].Job = pack.Job;
                tagFamilyInfoDict[vNetData.FamilyID].tagFamilyMemberDict[vNetData.FamilyID].Face = pack.Face;
                tagFamilyInfoDict[vNetData.FamilyID].tagFamilyMemberDict[vNetData.FamilyID].FacePic = pack.FacePic;
                tagFamilyInfoDict[vNetData.FamilyID].tagFamilyMemberDict[vNetData.FamilyID].OfficialRank = pack.OfficialRank;
                tagFamilyInfoDict[vNetData.FamilyID].tagFamilyMemberDict[vNetData.FamilyID].FightPower = pack.FightPowerEx * oneHundredMillion + vNetData.FightPower;
            }
            OnUpdateTagFamilyInfo?.Invoke();
        }
 
        public Action<uint> JumpToCityAction;
 
        //batType 战场类型 1-初级;2-中级;3-高级;
        //groupNum 分组编号,从1开始,对应A
        public int GetBatSceneKey(int batType, int groupNum)
        {
            return batType * 10 + groupNum;
        }
 
        //主键,战场信息
        //主键=战场类型*10+分组编号
        public Dictionary<int, FairySiegeBatSceneInfo> BatSceneInfoDict = new Dictionary<int, FairySiegeBatSceneInfo>();
 
        public event Action UpdateFamilyGCZBatSceneInfoEvent;
        public event Action<FairySiegeBatSceneInfo> UpdateBatSceneHurtListEvent;//收到技能攻击包
 
        public bool TryGetBatSceneInfo(int batType, int groupNum, out FairySiegeBatSceneInfo batSceneInfo)
        {
            batSceneInfo = null;
            int key = GetBatSceneKey(batType, groupNum);
            if (BatSceneInfoDict == null)
                return false;
            return BatSceneInfoDict.TryGetValue(key, out batSceneInfo) && batSceneInfo != null;
        }
 
        public bool TryGetBatSceneCityInfo(int batType, int groupNum, uint cityID, out FairySiegeBatSceneCity batSceneCity)
        {
            batSceneCity = null;
            int key = GetBatSceneKey(batType, groupNum);
            if (BatSceneInfoDict == null || !TryGetBatSceneInfo(batType, groupNum, out FairySiegeBatSceneInfo batSceneInfo))
                return false;
            if (batSceneInfo == null || batSceneInfo.BatSceneCityDict == null)
                return false;
            return batSceneInfo.BatSceneCityDict.TryGetValue(cityID, out batSceneCity) && batSceneCity != null;
        }
 
        public bool TryGetBatSceneSkillAtkCityList(int batType, int groupNum, out List<FairySiegeBatSceneHurt> batSceneHurtList)
        {
            batSceneHurtList = null;
            int key = GetBatSceneKey(batType, groupNum);
            if (BatSceneInfoDict == null)
                return false;
            if (!BatSceneInfoDict.TryGetValue(key, out var batSceneInfo) || batSceneInfo == null)
                return false;
            batSceneHurtList = batSceneInfo.BatSceneHurtList;
            return batSceneHurtList.IsNullOrEmpty();
        }
 
        public bool TryGetCityList(int batType, int groupNum, out List<uint> cityIdList)
        {
            cityIdList = new List<uint>();
            if (!TryGetBatSceneInfo(batType, groupNum, out FairySiegeBatSceneInfo batSceneInfo))
                return false;
            if (batSceneInfo == null || batSceneInfo.BatSceneCityDict == null)
                return false;
 
            cityIdList = batSceneInfo.BatSceneCityDict.Keys.ToList();
            cityIdList.Sort((x, y) =>
            {
                ulong hpMaxX = batSceneInfo.BatSceneCityDict[x].HPMax;
                ulong hpMaxY = batSceneInfo.BatSceneCityDict[y].HPMax;
                return hpMaxY.CompareTo(hpMaxX);
            });
            return cityIdList != null;
        }
 
        public bool TryGetCityDataList(int batType, int groupNum, out List<FairySiegeBatSceneCity> cityDataList)
        {
            cityDataList = new List<FairySiegeBatSceneCity>();
            if (!TryGetBatSceneInfo(batType, groupNum, out FairySiegeBatSceneInfo batSceneInfo))
                return false;
            if (batSceneInfo == null || batSceneInfo.BatSceneCityDict == null)
                return false;
 
            cityDataList = batSceneInfo.BatSceneCityDict.Values.ToList();
            cityDataList.Sort((x, y) =>
            {
                return y.HPMax.CompareTo(x.HPMax);
            });
            return cityDataList != null;
        }
 
        public uint BossCityId { get { return 20 * (uint)oneHundredMillion; } }
 
        public bool TryGetRegularCityDataList(int batType, int groupNum, out List<FairySiegeBatSceneCity> regularCityDataList)
        {
            regularCityDataList = new List<FairySiegeBatSceneCity>();
            if (!TryGetCityDataList(batType, groupNum, out List<FairySiegeBatSceneCity> cityDataList))
                return false;
            foreach (var batSceneCity in cityDataList)
            {
                if (batSceneCity.CityID == BossCityId)
                    continue;
                regularCityDataList.Add(batSceneCity);
            }
            return regularCityDataList != null;
        }
 
        public bool TryGetBossCityData(int batType, int groupNum, out FairySiegeBatSceneCity bossCityData)
        {
            bossCityData = new FairySiegeBatSceneCity();
            if (!TryGetBatSceneInfo(batType, groupNum, out FairySiegeBatSceneInfo batSceneInfo))
                return false;
            if (batSceneInfo == null || batSceneInfo.BatSceneCityDict == null)
                return false;
            if (!batSceneInfo.BatSceneCityDict.TryGetValue(BossCityId, out bossCityData))
                return false;
            return bossCityData != null;
        }
 
        public bool TryGetCityIndex(int batType, int groupNum, uint cityId, out int index)
        {
            index = 0;
            if (!TryGetCityList(batType, groupNum, out List<uint> cityIdList))
                return false;
            if (cityIdList == null)
                return false;
            index = cityIdList.IndexOf(cityId);
            if (index < 0 || index >= cityIdList.Count)
                return false;
            return true;
        }
 
        public List<FairySiegeBatSceneCity> GetSummonDragonCityList()
        {
            var cityList = new List<FairySiegeBatSceneCity>();
            if (TryGetRegularCityDataList(showBatType, showBatGroup, out List<FairySiegeBatSceneCity> regularCityDataList))
            {
                for (int i = 0; i < regularCityDataList.Count; i++)
                {
                    //排除自己的城池
                    if (regularCityDataList[i].CityID == myFamilyID)
                        continue;
                    //排除被摧毁的城池
                    if (regularCityDataList[i].HP <= 0)
                        continue;
                    cityList.Add(regularCityDataList[i]);
                }
            }
            //存在修罗城
            if (TryGetBossCityData(showBatType, showBatGroup, out FairySiegeBatSceneCity bossCityData))
            {
                cityList.Add(bossCityData);
            }
            cityList.Sort((x, y) =>
            {
                return y.HPMax.CompareTo(x.HPMax);
            });
            return cityList;
        }
 
        public void UpdateFamilyGCZBatSceneInfo(HC028_tagGCFamilyGCZBatSceneInfo vNetData)
        {
            int key = GetBatSceneKey(vNetData.BatType, vNetData.GroupNum);
 
            if (!BatSceneInfoDict.ContainsKey(key))
            {
                BatSceneInfoDict[key] = new FairySiegeBatSceneInfo();
            }
            BatSceneInfoDict[key].BatType = vNetData.BatType;
            BatSceneInfoDict[key].GroupNum = vNetData.GroupNum;
            BatSceneInfoDict[key].TopFamilyID = vNetData.TopFamilyID;
            BatSceneInfoDict[key].TopLeaderID = vNetData.TopLeaderID;
            BatSceneInfoDict[key].TopPlayerID = vNetData.TopPlayerID;
            BatSceneInfoDict[key].TopPlayerFamilyID = vNetData.TopPlayerFamilyID;
            BatSceneInfoDict[key].AtkPlayerID = vNetData.AtkPlayerID;
            BatSceneInfoDict[key].AtkType = vNetData.AtkType;
            BatSceneInfoDict[key].KillCnt = vNetData.KillCnt;
 
            foreach (var city in vNetData.CityList)
            {
                if (!BatSceneInfoDict[key].BatSceneCityDict.ContainsKey(city.CityID))
                {
                    BatSceneInfoDict[key].BatSceneCityDict[city.CityID] = new FairySiegeBatSceneCity();
                }
                BatSceneInfoDict[key].BatSceneCityDict[city.CityID].CityID = city.CityID;
                BatSceneInfoDict[key].BatSceneCityDict[city.CityID].CityLV = city.CityLV;
                BatSceneInfoDict[key].BatSceneCityDict[city.CityID].FamilyID = city.FamilyID;
                BatSceneInfoDict[key].BatSceneCityDict[city.CityID].Rank = city.Rank;
                BatSceneInfoDict[key].BatSceneCityDict[city.CityID].HP = city.HPEx * oneHundredMillion + city.HP;
                BatSceneInfoDict[key].BatSceneCityDict[city.CityID].HPMax = city.HPMaxEx * oneHundredMillion + city.HPMax;
                BatSceneInfoDict[key].BatSceneCityDict[city.CityID].LastAtkedTime = city.LastAtkedTime;
            }
 
            foreach (var playerInfo in vNetData.PlayerInfoList)
            {
                if (!BatSceneInfoDict[key].BatScenePlayerInfoDict.ContainsKey(playerInfo.PlayerID))
                {
                    BatSceneInfoDict[key].BatScenePlayerInfoDict[playerInfo.PlayerID] = new FairySiegeBatScenePlayer();
                }
                BatSceneInfoDict[key].BatScenePlayerInfoDict[playerInfo.PlayerID].PlayerID = playerInfo.PlayerID;
                BatSceneInfoDict[key].BatScenePlayerInfoDict[playerInfo.PlayerID].Name = UIHelper.ServerStringTrim(playerInfo.Name);
                BatSceneInfoDict[key].BatScenePlayerInfoDict[playerInfo.PlayerID].Job = playerInfo.Job;
                BatSceneInfoDict[key].BatScenePlayerInfoDict[playerInfo.PlayerID].Face = playerInfo.Face;
                BatSceneInfoDict[key].BatScenePlayerInfoDict[playerInfo.PlayerID].FacePic = playerInfo.FacePic;
                BatSceneInfoDict[key].BatScenePlayerInfoDict[playerInfo.PlayerID].FamilyID = playerInfo.FamilyID;
            }
 
            if (vNetData.HurtList != null)
            {
                BatSceneInfoDict[key].BatSceneHurtList.Clear();
                foreach (var hurt in vNetData.HurtList)
                {
                    BatSceneInfoDict[key].BatSceneHurtList.Add((new FairySiegeBatSceneHurt()
                    {
                        CityID = hurt.CityID,
                        HurtValue = hurt.HurtValueEx * oneHundredMillion + hurt.HurtValue,
                    }));
                }
                UpdateBatSceneHurtListEvent?.Invoke(BatSceneInfoDict[key]);
            }
 
            UpdateFamilyGCZBatSceneInfoEvent?.Invoke();
        }
 
        public bool isClickCity = false;
        public bool isWaitC030Pack = false; // 是否等待C030包返回,避免多次点击按钮发送请求
        //我发起攻击前的内容
        public FairySiegeBatCityInfo myFairySiegeBatCityInfo = new FairySiegeBatCityInfo();
        //我发起攻击时的内容
        public FairySiegeBatCityInfo lastFairySiegeBatCityInfo = new FairySiegeBatCityInfo();
        //当前最新的结果
        public FairySiegeBatCityInfo nowFairySiegeBatCityInfo = new FairySiegeBatCityInfo();
        public event Action<FairySiegeBatCityInfo> UpdateFamilyGCZBatCityInfoEvent;
 
        public void UpdateFamilyGCZBatCityInfo(HC029_tagGCFamilyGCZBatCityInfo vNetData)
        {
            nowFairySiegeBatCityInfo.CityID = vNetData.CityID;
            nowFairySiegeBatCityInfo.CityLV = vNetData.CityLV;
            nowFairySiegeBatCityInfo.FamilyID = vNetData.FamilyID;
            nowFairySiegeBatCityInfo.GuardID = vNetData.GuardID;
            nowFairySiegeBatCityInfo.HP = vNetData.HPEx * oneHundredMillion + vNetData.HP;
            nowFairySiegeBatCityInfo.HPMax = vNetData.HPMaxEx * oneHundredMillion + vNetData.HPMax;
            nowFairySiegeBatCityInfo.AtkPlayerID = vNetData.AtkPlayerID;
            nowFairySiegeBatCityInfo.AtkRet = vNetData.AtkRet;
            nowFairySiegeBatCityInfo.KillCnt = vNetData.KillCnt;
            nowFairySiegeBatCityInfo.HurtValue = vNetData.HurtValueEx * oneHundredMillion + vNetData.HurtValue;
            UpdateFamilyGCZBatCityInfoEvent?.Invoke(nowFairySiegeBatCityInfo);
        }
 
        public void DeepCopyFairySiegeBatCityInfo(FairySiegeBatCityInfo source, FairySiegeBatCityInfo target)
        {
            target.CityID = source.CityID;
            target.CityLV = source.CityLV;
            target.FamilyID = source.FamilyID;
            target.GuardID = source.GuardID;
            target.HP = source.HP;
            target.HPMax = source.HPMax;
            target.AtkPlayerID = source.AtkPlayerID;
            target.AtkRet = source.AtkRet;
            target.KillCnt = source.KillCnt;
            target.HurtValue = source.HurtValue;
        }
 
        // 深拷贝方法
        public FairySiegeBatSceneInfo DeepCopyFairySiegeBatSceneInfo(FairySiegeBatSceneInfo source)
        {
            var copy = new FairySiegeBatSceneInfo
            {
                BatType = source.BatType,
                GroupNum = source.GroupNum,
                TopFamilyID = source.TopFamilyID,
                TopLeaderID = source.TopLeaderID,
                TopPlayerID = source.TopPlayerID,
                TopPlayerFamilyID = source.TopPlayerFamilyID,
                AtkPlayerID = source.AtkPlayerID,
                AtkType = source.AtkType,
                KillCnt = source.KillCnt,
                HurtCnt = source.HurtCnt
            };
 
            foreach (var kvp in source.BatSceneCityDict)
            {
                copy.BatSceneCityDict[kvp.Key] = new FairySiegeBatSceneCity
                {
                    CityID = kvp.Value.CityID,
                    CityLV = kvp.Value.CityLV,
                    FamilyID = kvp.Value.FamilyID,
                    Rank = kvp.Value.Rank,
                    HP = kvp.Value.HP,
                    HPMax = kvp.Value.HPMax,
                    LastAtkedTime = kvp.Value.LastAtkedTime
                };
            }
 
            foreach (var kvp in source.BatScenePlayerInfoDict)
            {
                copy.BatScenePlayerInfoDict[kvp.Key] = new FairySiegeBatScenePlayer
                {
                    PlayerID = kvp.Value.PlayerID,
                    Name = kvp.Value.Name,
                    Job = kvp.Value.Job,
                    Face = kvp.Value.Face,
                    FacePic = kvp.Value.FacePic,
                    FamilyID = kvp.Value.FamilyID
                };
            }
 
            foreach (var item in source.BatSceneHurtList)
            {
                copy.BatSceneHurtList.Add(new FairySiegeBatSceneHurt
                {
                    CityID = item.CityID,
                    HurtValue = item.HurtValue
                });
            }
 
            return copy;
        }
    }
 
    #endregion
 
    public class FairySiegeAtkAwardInfo
    {
        public int atkType;
        public int hurtCnt;
        public int killCntTotal;
        public long hurtValueTotal;
    }
 
    public class FairySiegeBatCityInfo
    {
        public uint CityID;         //城池ID
        public int CityLV;          //城池等级
        public uint FamilyID;       //所属仙盟ID,可能为0
        public uint GuardID;        //当前防守成员ID,为0时表示没有防守成员了,城池已被击毁
        public ulong HP;             //防守成员剩余生命,剩余生命为0时代表该防守成员被击败
        public ulong HPMax;          //防守成员最大生命
        public uint AtkPlayerID;    //发起攻击的玩家ID,可能为0,判断是否自己的ID进行相应的攻击表现
        public int AtkRet;          //攻击结果,仅在攻击玩家ID不为0时有效,0--成功;1-目标已被击杀;2-城池已被摧毁;3-其他
        public int KillCnt;         //本次攻击击杀防守人员数
        public ulong HurtValue;      //伤害飘血
    }
 
    public class FairySiegeBatScenePlayer
    {
        public uint PlayerID;
        public string Name;
        public byte Job;
        public uint Face;
        public uint FacePic;
        public uint FamilyID;
    }
 
    public class FairySiegeBatSceneHurt
    {
        public uint CityID;        //被攻击的城池ID
        public ulong HurtValue;        //伤害飘血,求余亿部分
    }
 
    public class FairySiegeBatSceneCity
    {
        public uint CityID;        //城池ID
        public byte CityLV;        //城池等级
        public uint FamilyID;        //所属仙盟ID,可能为0
        public byte Rank;        //当前名次,从1开始
        public ulong HP;        //剩余生命
        public ulong HPMax;        //最大生命
        public uint LastAtkedTime;        //最后一次被攻击时间戳,可能为0
    }
 
    public class FairySiegeBatSceneInfo
    {
        public byte BatType;    // 战场类型 1-初级;2-中级;3-高级;
        public byte GroupNum;    // 分组编号,从1开始,对应A
        public uint TopFamilyID;    // 伤害第一仙盟ID
        public uint TopLeaderID;    // 伤害第一盟主ID
        public uint TopPlayerID;    // 伤害第一玩家ID
        public uint TopPlayerFamilyID;    // 伤害第一玩家仙盟ID
        public uint AtkPlayerID;    // 发起攻击的玩家,可能为0,仅技能攻击时通知,普攻时仅通知血量等信息
        public byte AtkType;    // 攻击类型,有发起攻击的玩家时有效
        public byte KillCnt;    // 本次攻击累计击杀数,有发起攻击的玩家时有效
        public byte HurtCnt;
        //CityID
        public Dictionary<uint, FairySiegeBatSceneCity> BatSceneCityDict = new Dictionary<uint, FairySiegeBatSceneCity>();
        //PlayerID
        public Dictionary<uint, FairySiegeBatScenePlayer> BatScenePlayerInfoDict = new Dictionary<uint, FairySiegeBatScenePlayer>();
        public List<FairySiegeBatSceneHurt> BatSceneHurtList = new List<FairySiegeBatSceneHurt>();
    }
 
    public class FairySiegeAllRoundData
    {
        public int batType;  // 战场类型
        public int groupNum;    // 分组编号
        public int rank;        // 排名
        public int score;       // 积分
    }
 
    public class FairySiegeTagFamilyMember
    {
        public uint PlayerID;
        public string Name;        //size = NameLen
        public byte FamilyLV;        //家族成员等级
        public ushort LV;
        public byte Job;        //职业
        public uint Face;        //头像
        public uint FacePic;        //头像外框
        public byte OfficialRank;        //境界
        public ulong FightPower;        //成员战力,求余亿部分
    }
 
    public class FairySiegeTagFamilyInfo
    {
        public uint FamilyID;
        public string FamilyName;    //家族名称
        public int FamilyLV;    //家族等级
        public string Broadcast;    //size = BroadcastLen
        public ulong FightPower;    //仙盟总战力,求余亿部分
        public uint EmblemID;    //徽章ID
        public uint ServerID;    //仙盟区服ID
        public Dictionary<uint, FairySiegeTagFamilyMember> tagFamilyMemberDict = new Dictionary<uint, FairySiegeTagFamilyMember>();
    }
 
    public class FairySiegeGroupFamilyMemHurt
    {
        public uint PlayerID;
        public string Name;        //参与玩家名字
        public ulong HurtValue;        //伤害
    }
 
    public class FairySiegeBatRepHurt
    {
        public uint TagFamilyID;        //目标仙盟ID
        public uint HurtValue;        //输出伤害
    }
 
    public class FairySiegeMemHurt
    {
        public uint PlayerID;
        public string Name;        //参与玩家名字
        public ulong HurtValue;        //伤害
    }
 
    public class FairySiegeRoundRule
    {
        public int GroupCount;
        public int TopXPromote;
        public int BottomXDemote;
    }
 
    public class FairySiegeFamilyInfo
    {
        public uint FamilyID;
        public string Name;             //参与仙盟名字
        public int LV;                  //仙盟等级
        public uint ServerID;           //仙盟所属区服ID
        public uint EmblemID;           //徽章ID
        public ulong FightPower;         //仙盟总战力
        public uint LeaderID;           //盟主ID
        public string LeaderName;       //盟主名
        public uint LeaderFace;
        public uint LeaderFacePic;
    }
 
    public class FairySiegeCampMember
    {
        public uint PlayerID;
        public string Name;             //参与玩家名字
        public int FamilyLV;            //参与时的家族职位
        public uint Job;               //基本脸型
        public uint Face;               //基本脸型
        public uint FacePic;            //头像框
        public ulong FightPower;         //战力
        public ulong HP;                 //剩余生命
        public ulong HPMax;              //最大生命
        public ulong TotalHurt;          //活动总伤害
    }
 
    public class FairySiegeCampRound
    {
        public byte RoundNum;           //轮次编号,从1开始
        public byte BatType;            //所在战场类型
        public byte GroupNum;           //所在分组编号
        public byte Rank;               //本轮排名
        public ushort Score;            //本轮积分,总积分为所有轮次累加
        public byte UpdownState;        //本轮结算晋级降级状态:0-未处理,1-降级;2-保级;3-晋级,即本轮的晋降级状态决定下一轮的战场类型
    }
 
    public enum FairySiegeRedPointType
    {
        Guess = 1, // 竞猜入口
        GuessAward = 11, // 竞猜奖励入口
        Gift = 2, // 礼包入口
        Help = 3, // 仙盟协力入口
        Base = 4, // 大本营入口
        BaseTabCity = 41, //大本营-城池备战
        BaseLowContribution = 411,//大本营-低级捐献
        BaseHighContribution = 412,//大本营-高级捐献
        Spring = 5, // 圣泉入口
        Go = 6, // 进入入口
        SummonDragon = 61, // 进入-神龙召唤
        SummonDragonFLZT = 611,//进入-神龙召唤-飞龙在天
        SummonDragonLTWJ = 612,//进入-神龙召唤-雷霆万钧
        Atk = 62,//进入-普通攻击
        RankAward = 7, // 排行奖励入口
        RankAwardPlayer = 71, // 排行奖励入口
        RankAwardFamily = 72, // 排行奖励入口
        Like = 8,//点赞
    }
}