少年修仙传客户端代码仓库
client_Zxw
2019-03-04 6beea42305d7bae180f5ec6769f3e9daca3d849c
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Snxxz.UI;
 
namespace Snxxz.UI
{
    public class SinglePack
    {
        public readonly PackType type;
        public int unlockedGridCount { get; private set; }
        private Dictionary<int, ItemModel> items = new Dictionary<int, ItemModel>(); //key 物品位置索引
 
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
 
        public SinglePack(PackType type)
        {
            this.type = type;
        }
 
        public ItemModel UpdateItem(ItemInfo itemInfo)
        {
            var index = itemInfo.index;
            if (!items.ContainsKey(index))
            {
                var itemModel = new ItemModel(type);
                itemModel.SetItemInfo(itemInfo);
                items.Add(index, itemModel);
            }
            else
            {
                items[index].SetItemInfo(itemInfo);
            }
 
            return items[index];
        }
 
        public void RemoveItem(int index)
        {
            if (items.ContainsKey(index))
            {
                items.Remove(index);
            }
        }
 
        public void SetOpenGridCount(int count)
        {
            unlockedGridCount = count;
        }
 
        public ItemModel GetItemByIndex(int index)
        {
            switch (type)
            {
                case PackType.JadeDynastyEquip:
                    if (index >= 121)
                    {
                        index = index - 121;
                    }
                    break;
            }
 
            ItemModel item = null;
            items.TryGetValue(index, out item);
            return item;
        }
 
        public Dictionary<int, ItemModel> GetAllItems()
        {
            return items;
        }
 
        public List<ItemModel> GetItemsById(int itemId)
        {
            var list = new List<ItemModel>();
            foreach (var model in items.Values)
            {
                if (model.itemId == itemId)
                {
                    list.Add(model);
                }
            }
 
            return list;
        }
 
        public int GetCountById(int itemId)
        {
            var count = 0;
            foreach (var item in items.Values)
            {
                if (item.itemId == itemId)
                {
                    count += item.count;
                }
            }
 
            return count;
        }
 
        public List<ItemModel> GetItemsByType(int type)
        {
            var list = new List<ItemModel>();
            foreach (var item in items.Values)
            {
                if (item.config.Type == type)
                {
                    list.Add(item);
                }
            }
 
            return list;
        }
 
        public int GetCountByType(int type)
        {
            var count = 0;
            foreach (var item in items.Values)
            {
                if (item.config.Type == type)
                {
                    count += item.count;
                }
            }
 
            return count;
        }
 
        /// <summary>
        ///  得到同一个id指定数量的物品格子序号
        /// </summary>
        /// <param name="itemId"></param>
        /// <param name="needCount"></param>
        /// <param name="type"></param>
        /// <returns></returns>
        public List<int> GetItemIndexsAppointedCount(int itemId, int needCount)
        {
            var goalItems = new List<ItemModel>();
            foreach (var item in this.items.Values)
            {
                if (item.itemId == itemId)
                {
                    goalItems.Add(item);
                }
            }
 
            goalItems.Sort(CompareIsBind);
 
            var itemIndexs = new List<int>();
            var count = 0;
            for (var i = 0; i < goalItems.Count; i++)
            {
                if (count < needCount)
                {
                    itemIndexs.Add(goalItems[i].itemPlace);
                    count += goalItems[i].count;
                }
                else
                {
                    break;
                }
 
            }
 
            return itemIndexs;
        }
 
        /// <summary>
        /// 得到同一个id物品指定数量的格子序号
        /// </summary>
        /// <param name="itemId"></param>
        /// <param name="preferBind">优先条件(true 为绑定,false为不绑定)</param>
        /// <returns></returns>
        public List<int> GetItemIndexsAppointedCount(int itemId, int needCnt, bool preferBind)
        {
            var itemPool = new List<ItemModel>();
            foreach (var item in items.Values)
            {
                if (item.itemId == itemId)
                {
                    itemPool.Add(item);
                }
            }
 
            var preferCondition = preferBind ? 1 : 0;
            var indexs = new List<int>();
            int count = 0;
            for (int i = 0; count < needCnt && i < itemPool.Count; i++)
            {
                if (itemPool[i].isBind == preferCondition)
                {
                    indexs.Add(itemPool[i].itemPlace);
                    count += itemPool[i].count;
                }
            }
 
            for (int i = 0; count < needCnt && i < itemPool.Count; i++)
            {
                if (itemPool[i].isBind != preferCondition)
                {
                    indexs.Add(itemPool[i].itemPlace);
                    count += itemPool[i].count;
                }
            }
 
            return indexs;
        }
 
        private int CompareIsBind(ItemModel x, ItemModel y)
        {
            return -x.isBind.CompareTo(y.isBind);
        }
 
        /// <summary>
        /// 得到第一个空格位置索引
        /// </summary>
        /// <param name="type"></param>
        /// <returns></returns>
        public int GetFirstEmptyGridIndex()
        {
            for (var index = 0; index < unlockedGridCount; index++)
            {
                if (!items.ContainsKey(index))
                {
                    return index;
                }
            }
 
            return -1;
        }
 
        public int GetEmptyGridCount()
        {
            return unlockedGridCount - items.Count;
        }
 
        public void Clear()
        {
            items.Clear();
        }
 
    }
}