少年修仙传客户端代码仓库
client_Zxw
2019-03-04 6beea42305d7bae180f5ec6769f3e9daca3d849c
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, May 03, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class HumanTreasureWin : Window
    {
        [SerializeField] PositionTween m_PositionTween;
        [SerializeField] Image m_TreasureName;
        [SerializeField] Text m_TreasureStory;
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillName;
        [SerializeField] Text m_SkillType;
        [SerializeField] Text m_SkillDescription;
        [SerializeField] Transform m_ContainerUnlock;
        [SerializeField] Button m_Challenge;
        [SerializeField] Transform m_ContainerCondition;
        [SerializeField] Text m_Condition;
 
        bool animationStep = false;
 
        TreasureModel model
        {
            get { return ModelCenter.Instance.GetModel<TreasureModel>(); }
        }
 
        AchievementModel achievementModel
        {
            get { return ModelCenter.Instance.GetModel<AchievementModel>(); }
        }
 
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Challenge.AddListener(Challenge);
        }
 
        protected override void OnPreOpen()
        {
            Display();
            TreasureBaseWin.allowSelectTreasure += AllowSelectTreasure;
            model.treasureSelectedEvent += TreasureSelectedEvent;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            DisplayAnimation();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            TreasureBaseWin.allowSelectTreasure -= AllowSelectTreasure;
            model.treasureSelectedEvent -= TreasureSelectedEvent;
            animationStep = false;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        void Display()
        {
            DisplayBase();
            DisplayCondition();
        }
 
        void DisplayBase()
        {
            var config = TreasureConfig.Get(model.selectedTreasure);
            m_TreasureName.SetSprite(config.TreasureNameIcon);
            m_TreasureStory.text = config.Story;
 
            Treasure treasure;
            if (model.TryGetTreasure(model.selectedTreasure, out treasure))
            {
                var skillId = treasure.skillId;
                var skillConfig = SkillConfig.Get(skillId);
                m_SkillIcon.SetSprite(skillConfig.IconName);
                m_SkillName.text = skillConfig.SkillName;
                m_SkillDescription.text = skillConfig.Description;
                m_SkillType.text = skillConfig.HurtType == 1 ? "PVP" : "PVE";// skillConfig.HurtType == 2 ? "PVE" : string.Empty;
            }
        }
 
        void DisplayCondition()
        {
            Treasure treasure;
            if (!model.TryGetTreasure(model.selectedTreasure, out treasure))
            {
                return;
            }
 
            var state = treasure.state;
 
            Achievement achievement = null;
            int achievementId = 0;
            bool unlockAchievement = false;
            if (model.TryGetTreasureUnlockAchievement(treasure.id, out achievementId))
            {
                if (achievementModel.TryGetAchievement(achievementId, out achievement))
                {
                    unlockAchievement = true;
                }
            }
            m_Challenge.gameObject.SetActive(!unlockAchievement || achievement.completed);
            m_ContainerCondition.gameObject.SetActive(unlockAchievement && !achievement.completed);
 
            if (state == TreasureState.Collected)
            {
                m_Challenge.gameObject.SetActive(false);
                m_ContainerCondition.gameObject.SetActive(false);
            }
 
            if (model.IsVersionUnOpenTreasure(treasure.id))
            {
                m_Condition.text = Language.Get("TreasureNoOpen");
                return;
            }
 
            if (unlockAchievement && !achievement.completed)
            {
                var config = SuccessConfig.Get(achievementId);
                var _missionId = config.Condition[0];
                var _taskConfig = PyTaskConfig.Get(_missionId);
                if (_taskConfig == null)
                {
                    return;
                }
                switch (config.Type)
                {
                    case 1:
                        m_Condition.text = Language.Get("TreasureChallengeLv", config.Condition[0]);
                        break;
                    case 3:
                        m_Condition.text = Language.Get("TreasureGetRequire", _taskConfig.lv);
                        break;
                }
            }
        }
 
        void DisplayAnimation()
        {
            animationStep = true;
            m_ContainerUnlock.gameObject.SetActive(false);
            m_PositionTween.Play();
            UI3DTreasureSelectStage.Instance.Tween(OnTreasureTweenComplete);
        }
 
        private void OnTreasureTweenComplete()
        {
            animationStep = false;
            m_ContainerUnlock.gameObject.SetActive(true);
        }
 
        private void TreasureSelectedEvent(int obj)
        {
            Display();
            UI3DTreasureSelectStage.Instance.SetEndState();
        }
 
        private void Challenge()
        {
            var config = TreasureConfig.Get(model.selectedTreasure);
            if (config != null)
            {
                if (PlayerDatas.Instance.baseData.LV >= config.ChallengeLevel)
                {
                    model.collectingHuman = model.selectedTreasure;
                    ModelCenter.Instance.GetModel<DungeonModel>().SingleChallenge(TreasureModel.TREASURE_DATAMAPID, config.LineId);
                }
            }
        }
 
        private bool AllowSelectTreasure(int treasureId)
        {
            if (NewBieCenter.Instance.inGuiding || animationStep)
            {
                return false;
            }
            return true;
        }
    }
}