少年修仙传客户端代码仓库
client_Zxw
2019-03-04 6beea42305d7bae180f5ec6769f3e9daca3d849c
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, October 09, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
 
using System;
using System.Text.RegularExpressions;
 
namespace Snxxz.UI
{
 
    public class Treasure
    {
        public int id { get; private set; }
 
        public int stage { get; private set; }
 
        public int exp { get; private set; }
 
        public bool alreadyClickChallenge { get; set; }
 
        TreasureState m_State = TreasureState.Locked;
        public TreasureState state
        {
            get { return m_State; }
            set { m_State = value; }
        }
 
        int m_Progress = 0;
        public int progress
        {
            get { return m_Progress; }
            set { m_Progress = value; }
        }
 
        public bool isChallengeDungeonAble
        {
            get
            {
                if (state != TreasureState.Collecting)
                {
                    return false;
                }
                var config = TreasureConfig.Get(id);
                return progress >= config.RequirementTotal;// && config.LastSuccID > 0;
            }
        }
 
        public int skillId
        {
            get
            {
                var job = PlayerDatas.Instance.baseData.Job;
                var stage = treasureStages.Find((x) =>
                {
                    return x.unlockType == TreasureStageUnlock.Skill;
                });
                return stage != null ? stage.GetSkill(job) : 0;
            }
        }
 
        public List<TreasureStage> treasureStages = new List<TreasureStage>();
 
        public Treasure(int _id)
        {
            this.id = _id;
        }
 
        public void RefreshLevel(int stage, int exp, bool alreadyClickChallenge)
        {
            this.stage = stage;
            this.exp = exp;
            this.alreadyClickChallenge = alreadyClickChallenge;
        }
 
        public void AddTreasureStage(TreasureUpConfig config)
        {
            var _stage = new TreasureStage(config);
            treasureStages.Add(_stage);
        }
 
        public int GetStageId(int _stageIndex)
        {
            foreach (var item in treasureStages)
            {
                if (item.stage == _stageIndex)
                {
                    return item.id;
                }
            }
 
            return 0;
        }
 
        public int IndexOfStage(int _stage)
        {
            if (treasureStages[0].unlockType == TreasureStageUnlock.None)
            {
                return Mathf.Max(_stage - 1, 0);
            }
            return _stage;
        }
    }
 
    public class AchievementGroup
    {
        AchievementModel model { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } }
        public int group { get; private set; }
        List<int> achievements = new List<int>();
 
        public AchievementGroup(int _category)
        {
            group = _category;
        }
 
        public void AddAchievement(int _achievement)
        {
            if (!achievements.Contains(_achievement))
            {
                achievements.Add(_achievement);
            }
        }
 
        public void Sort()
        {
            achievements.Sort(AchievementCompare);
        }
 
        public bool Contain(int _achievementId)
        {
            return achievements.Contains(_achievementId);
        }
 
        public bool IsAwardable()
        {
            var doingAchievement = GetDoingAchievement();
            if (doingAchievement > 0)
            {
                Achievement achievement;
                if (model.TryGetAchievement(doingAchievement, out achievement) && !achievement.completed)
                {
                    return Achievement.IsReach(doingAchievement, achievement.progress);
                }
            }
            return false;
        }
 
        public bool IsCompleted()
        {
            var achievementId = GetDoingAchievement();
            Achievement doingAchievement;
            if (model.TryGetAchievement(achievementId, out doingAchievement) && doingAchievement.completed)
            {
                return true;
            }
            for (int i = 0; i < achievements.Count; i++)
            {
                var id = achievements[i];
                Achievement achievement;
                if (model.TryGetAchievement(id, out achievement) && !achievement.completed)
                {
                    return false;
                }
            }
 
            return true;
        }
 
        public int GetDoingAchievement()
        {
            var achievementId = 0;
            for (int i = 0; i < achievements.Count; i++)
            {
                var id = achievements[i];
                Achievement achievement;
 
                if (model.TryGetAchievement(id, out achievement) && !achievement.completed)
                {
                    return id;
                }
 
                achievementId = id;
            }
 
            return achievementId;
        }
 
        public int GetLastAchievement()
        {
            if (achievements.Count == 0)
            {
                return 0;
            }
            else
            {
                var achievementId = GetDoingAchievement();
                Achievement doingAchievement;
                if (model.TryGetAchievement(achievementId, out doingAchievement) && doingAchievement.completed)
                {
                    return achievementId;
                }
                return achievements[achievements.Count - 1];
            }
        }
 
        private int AchievementCompare(int _lhs, int _rhs)
        {
            var configA = SuccessConfig.Get(_lhs);
            var configB = SuccessConfig.Get(_rhs);
 
            return configA.ReOrder.CompareTo(configB.ReOrder);
        }
 
        public static int Compare(AchievementGroup _lhs, AchievementGroup _rhs)
        {
            var awardableA = _lhs.IsAwardable();
            var awardableB = _rhs.IsAwardable();
 
            if (awardableA != awardableB)
            {
                return awardableA ? -1 : 1;
            }
            else
            {
                var completedA = _lhs.IsCompleted();
                var completedB = _rhs.IsCompleted();
                if (completedA != completedB)
                {
                    return completedA.CompareTo(completedB);
                }
                else if (completedA && completedB)
                {
                    return _lhs.group < _rhs.group ? -1 : 1;
                }
                else
                {
                    var idA = _lhs.GetDoingAchievement();
                    var idB = _rhs.GetDoingAchievement();
 
                    var configA = SuccessConfig.Get(idA);
                    var configB = SuccessConfig.Get(idB);
 
                    if (configA == null)
                    {
                        return 1;
                    }
                    else if (configB == null)
                    {
                        return -1;
                    }
                    else if (configA == null && configB == null)
                    {
                        return 0;
                    }
                    else
                    {
                        return configA.ReOrder < configB.ReOrder ? -1 : 1;
                    }
                }
            }
        }
 
    }
 
    public struct PotentialBook
    {
        public int itemId;
        public int needCount;
        public int successRate;
        public int levelUpId;
 
        public PotentialBook(int _itemId, int _needCount, int _successRate, int _levelUpId)
        {
            this.itemId = _itemId;
            this.needCount = _needCount;
            this.successRate = _successRate;
            this.levelUpId = _levelUpId;
        }
 
    }
 
    public struct VIPKillNPCTreasure
    {
        public int level;
        public long currentExp;
    }
 
    public class TreasureStage
    {
        public int id { get; private set; }
 
        public int stage { get; set; }
        public TreasureStageUnlock unlockType { get; private set; }
        public Dictionary<int, int> propertyDict { get; private set; }
        public Dictionary<int, int> skillDict { get; private set; }
        public int func { get; private set; }
        public Item item { get; private set; }
        public int treasure { get; private set; }
        public int treasureSoul { get; private set; }
        public int exp { get; set; }
        public int powerEx { get; set; }
        public int stateSfxId { get; private set; }
        public const int selectedSfxId = 5144;
        public string sfxGotState { get; private set; }
        public string sfxUnGotState { get; private set; }
 
        public TreasureStage(TreasureUpConfig _config)
        {
            id = _config.ID;
            unlockType = TreasureStageUnlock.None;
            if (_config.UnLockFuncID != 0)
            {
                unlockType = TreasureStageUnlock.Func;
                func = _config.UnLockFuncID;
            }
            else if (_config.UnLockSkill != null && _config.UnLockSkill.Length > 1)
            {
                unlockType = TreasureStageUnlock.Skill;
                skillDict = new Dictionary<int, int>();
                for (int i = 0; i < _config.UnLockSkill.Length; i++)
                {
                    skillDict.Add(i + 1, _config.UnLockSkill[i]);
                }
            }
            else if (!string.IsNullOrEmpty(_config.AddAttr))
            {
                unlockType = TreasureStageUnlock.Property;
                propertyDict = ConfigParse.GetDic<int, int>(_config.AddAttr);
            }
            else if (_config.ActiveMWID != 0)
            {
                unlockType = TreasureStageUnlock.Treasure;
                treasure = _config.ActiveMWID;
            }
            else if (_config.SoulID != 0)
            {
                unlockType = TreasureStageUnlock.TreasureSoul;
                treasureSoul = _config.SoulID;
            }
            else if (!string.IsNullOrEmpty(_config.ItemAward))
            {
                unlockType = TreasureStageUnlock.Item;
                var itemArray = LitJson.JsonMapper.ToObject<int[]>(_config.ItemAward);
                if (itemArray != null && itemArray.Length > 0)
                {
                    item = new Item()
                    {
                        id = itemArray[0],
                        count = itemArray.Length > 1 ? itemArray[1] : 1,
                        bind = itemArray.Length > 2 ? (itemArray[2] == 1) : false,
                    };
                }
            }
 
            exp = _config.NeedExp;
            stage = _config.LV;
            powerEx = _config.PowerEx;
 
            switch (unlockType)
            {
                case TreasureStageUnlock.Property:
                    stateSfxId = propertyDict.ContainsKey(6) ? 5142 : 5139;
                    sfxGotState = propertyDict.ContainsKey(6) ? "Effect_FaBao_Icon_ShengMing" : "Effect_FaBao_Icon_GongJi";
                    sfxUnGotState = propertyDict.ContainsKey(6) ? "Effect_FaBao_Icon_ShengMing" : "Effect_FaBao_Icon_GongJi";
                    break;
                default:
                    stateSfxId = 5141;
                    sfxGotState = "Effect_FaBao_Icon_JiNeng_01";
                    sfxUnGotState = "Effect_FaBao_Icon_JiNeng_02";
                    break;
            }
        }
 
        public int GetSkill(int _job)
        {
            if (skillDict.ContainsKey(_job))
            {
                return skillDict[_job];
            }
            return 0;
        }
 
        public int GetFightPower()
        {
            switch (unlockType)
            {
                case TreasureStageUnlock.Property:
                    return UIHelper.GetFightPower(propertyDict);
                case TreasureStageUnlock.Skill:
                    var _job = PlayerDatas.Instance.baseData.Job;
                    var _skillCfg = SkillConfig.Get(GetSkill(_job));
                    if (_skillCfg != null)
                    {
                        return _skillCfg.FightPower;
                    }
                    break;
            }
            return 0;
        }
    }
 
    public class TreasureDungeon
    {
        public int treasureId;
        public List<TreasureDungeonInfo> dungeonInfos = new List<TreasureDungeonInfo>();
        private int m_Level = 0;
 
        public int currentLevel
        {
            get
            {
                var model = ModelCenter.Instance.GetModel<TreasureModel>();
                Treasure treasure;
                if (model.TryGetTreasure(treasureId, out treasure)
                    && treasure.state == TreasureState.Collected)
                {
                    return maxLevel;
                }
                return m_Level;
            }
            set
            {
                m_Level = value;
            }
        }
 
        public int maxLevel { get; private set; }
 
        public Redpoint challengeRedpoint;
 
        public TreasureDungeon(int treasureId,Redpoint challengeRedpoint)
        {
            this.treasureId = treasureId;
            this.challengeRedpoint = challengeRedpoint;
        }
 
        public void ParseDungeonInfo(TreasureDungeonConfig config)
        {
            if (dungeonInfos.FindIndex((x) =>
             {
                 return x.level == config.Level;
             }) == -1)
            {
                var json = LitJson.JsonMapper.ToObject(config.Attr);
                var propertyDict = new Dictionary<int, int>();
                foreach (var key in json.Keys)
                {
                    var property = int.Parse(key);
                    var value = int.Parse(json[key].ToString());
                    propertyDict.Add(property, value);
                }
                var dungeonInfo = new TreasureDungeonInfo()
                {
                    key = config.ID,
                    fightPower = config.fightPower,
                    level = config.Level,
                    propertyDict = propertyDict,
                    lineId = config.LineID
                };
                dungeonInfos.Add(dungeonInfo);
 
                if (config.Level > maxLevel)
                {
                    maxLevel = config.Level;
                }
            }
        }
 
        public TreasureDungeonInfo Get(int level)
        {
            return dungeonInfos.Find((x) =>
            {
                return x.level == level;
            });
        }
 
        public Dictionary<int, int> GetUpperProperty(int level)
        {
            var lastDungeonInfo = Get(level - 1);
            var currentDungeonInfo = Get(level);
            if (currentDungeonInfo.Equals(default(TreasureDungeonInfo)))
            {
                return null;
            }
            var dict = new Dictionary<int, int>();
            foreach (var key in currentDungeonInfo.propertyDict.Keys)
            {
                if (level == 1)
                {
                    dict.Add(key, currentDungeonInfo.propertyDict[key]);
                }
                else
                {
                    if (lastDungeonInfo.propertyDict.ContainsKey(key))
                    {
                        if (lastDungeonInfo.propertyDict[key] >= currentDungeonInfo.propertyDict[key])
                        {
                            continue;
                        }
                        dict.Add(key, currentDungeonInfo.propertyDict[key] - lastDungeonInfo.propertyDict[key]);
                    }
                    else
                    {
                        dict.Add(key, currentDungeonInfo.propertyDict[key]);
                    }
                }
            }
            return dict;
        }
    }
 
    public struct TreasureDungeonInfo
    {
        public int key;
        public int lineId;
        public int level;
        public Dictionary<int, int> propertyDict;
        public int fightPower;
    }
 
    public enum TreasureStageUnlock
    {
        None,
        Property,
        Skill,
        Func,
        Item,
        Treasure,
        TreasureSoul,
    }
}