using System;
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using System.Collections.Generic;
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using TableConfig;
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using Snxxz.UI;
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public class WindowJumpMgr : Singleton<WindowJumpMgr>
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{
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private FuncConfigConfig funcOpenBagItem = null;
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public WindowJumpMgr()
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{
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IsJumpState = false;
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funcOpenBagItem = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("OpenBagItem");
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StageManager.Instance.onStartStageLoadingEvent += ClearCurRecord;
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}
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private Window preWin = null;
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private WindowSearchConfig _tagWinSearchModel;
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private FuncOpenLVConfig _tagOpenLvModel;
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private Dictionary<int, List<string>> openWindows = new Dictionary<int, List<string>>();
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private Dictionary<int, string> jumpWinNameDict = new Dictionary<int, string>();
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PlayerPetDatas m_petModel;
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PlayerPetDatas petmodel {
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get {
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return m_petModel ?? (m_petModel = ModelCenter.Instance.GetModel<PlayerPetDatas>());
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}
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}
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PlayerDeadModel _deadModel;
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PlayerDeadModel DeadModel
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{
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get
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{
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return _deadModel ?? (_deadModel = ModelCenter.Instance.GetModel<PlayerDeadModel>());
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}
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}
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TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
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DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
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PlayerPetDatas petModel { get { return ModelCenter.Instance.GetModel<PlayerPetDatas>(); } }
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PlayerMountDatas mountModel { get { return ModelCenter.Instance.GetModel<PlayerMountDatas>(); } }
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TreasureFindHostModel hostModel { get { return ModelCenter.Instance.GetModel<TreasureFindHostModel>(); } }
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FairyModel fairyModel { get { return ModelCenter.Instance.GetModel<FairyModel>(); } }
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DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
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TrialDungeonModel trialDungeonModel { get { return ModelCenter.Instance.GetModel<TrialDungeonModel>(); } }
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public bool IsJumpState { get; private set;}
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private int jumpPhase = 0;
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public void GetPreAllOpenWin()
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{
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jumpPhase += 1;
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var windowKeys = WindowCenter.Instance.GetAll();
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for (int i = 0; i < windowKeys.Count; i++)
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{
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var key = windowKeys[i];
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if (WindowCenter.Instance.CheckOpen(key) && key != "NewBieWin")
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{
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if (!openWindows.ContainsKey(jumpPhase))
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{
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List<string> list = new List<string>();
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list.Add(key);
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openWindows.Add(jumpPhase, list);
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}
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else
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{
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openWindows[jumpPhase].Add(key);
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}
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}
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}
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IsJumpState = true;
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}
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private void ClearCurRecord(int mapId)
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{
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IsJumpState = false;
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jumpPhase = 0;
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openWindows.Clear();
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jumpWinNameDict.Clear();
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WindowCenter.Instance.jumpWindowCloseEvent -= CloseWindow;
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}
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public void WindowJumpTo(JumpUIType jumpType)
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{
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_tagWinSearchModel = ConfigManager.Instance.GetTemplate<WindowSearchConfig>((int)jumpType);
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if (_tagWinSearchModel == null)
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{
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return;
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}
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if (!FuncOpen.Instance.IsFuncOpen(_tagWinSearchModel.Lv) && _tagWinSearchModel.Lv != 0)
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{
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FuncOpen.Instance.ProcessorFuncErrorTip(_tagWinSearchModel.Lv);
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return;
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}
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switch (jumpType)
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{
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case JumpUIType.UnionFunc1:
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case JumpUIType.UnionFunc2:
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case JumpUIType.UnionWarehouse:
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case JumpUIType.UnionHall:
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case JumpUIType.UnionMethod:
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case JumpUIType.UnionTask:
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case JumpUIType.UnionTask2:
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case JumpUIType.UnionActive1:
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case JumpUIType.UnionActive2:
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if (!PlayerDatas.Instance.fairyData.HasFairy)
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{
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SysNotifyMgr.Instance.ShowTip("DailyQuestwinUnionLimit");
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return;
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}
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break;
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case JumpUIType.UnionStore:
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if(!fairyModel.fairyStoreOpen)
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{
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fairyModel.ProcessErrorTip();
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return;
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}
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break;
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case JumpUIType.OpenServerActivityFunc2_1:
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case JumpUIType.OpenServerActivityFunc2_2:
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if(TimeUtility.OpenDay >= ModelCenter.Instance.GetModel<OSRedEnvelopeModel>().openDays)
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{
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SysNotifyMgr.Instance.ShowTip("ActiveOutTime");
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return;
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}
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break;
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case JumpUIType.TreasureFindHostFunc1:
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case JumpUIType.TreasureFindHostFunc2:
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case JumpUIType.TreasureFindHostFunc3:
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case JumpUIType.TreasureFindHostFunc1Type2:
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case JumpUIType.TreasureFindHostFunc2Type2:
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case JumpUIType.TreasureFindHostFunc3Type2:
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bool isUnlock = hostModel.IsUnlockTreasure(int.Parse(_tagWinSearchModel.SelectActive));
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if(!isUnlock)
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{
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hostModel.jumpTreasureId = 0;
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return;
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}
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break;
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case JumpUIType.OpenServerGift:
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if(!ModelCenter.Instance.GetModel<OSGiftModel>().activate)
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{
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if (PlayerDatas.Instance.baseData.coinPointTotal <= 0
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|| !ModelCenter.Instance.GetModel<VipModel>().firstChargeRewardGet)
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{
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SysNotifyMgr.Instance.ShowTip("GiftNoOpen");
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}
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else
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{
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SysNotifyMgr.Instance.ShowTip("GiftAlreadyBuy");
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}
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return;
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}
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break;
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case JumpUIType.FirstRecharge:
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var model = ModelCenter.Instance.GetModel<VipModel>();
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if (model.firstChargeRewardGet)
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{
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model.AreadyGetFirstRecharge();
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return;
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}
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break;
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case JumpUIType.OpenServerMountRank:
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case JumpUIType.OpenServerRank:
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var _model = ModelCenter.Instance.GetModel<ImpactRankModel>();
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if (TimeUtility.OpenDay >= _model.openServerActivityDays)
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{
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SysNotifyMgr.Instance.ShowTip("ActiveOutTime");
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return;
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}
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break;
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case JumpUIType.XMZZBattle:
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case JumpUIType.AncientBattle:
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case JumpUIType.IceCrystal:
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case JumpUIType.FairyLand:
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DailyQuestConfig dailyConfig = ConfigManager.Instance.GetTemplate<DailyQuestConfig>(_tagWinSearchModel.SelectActive);
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if (dailyQuestModel.GetQuestState(dailyConfig.ID) != DailyQuestModel.DailyQuestState.Normal)
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{
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SysNotifyMgr.Instance.ShowTip("FBIsNotOpen");
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return;
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}
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break;
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case JumpUIType.PlotTaskFunc3:
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var taskmodel = ModelCenter.Instance.GetModel<PlayerTaskDatas>();
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if (taskmodel.SideQuestsDic.Count < 1)
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{
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SysNotifyMgr.Instance.ShowTip("SideQuest_None");
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return;
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}
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break;
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case JumpUIType.FaBaoSoul_BenYuan:
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case JumpUIType.FaBaoSoul_FengMo:
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case JumpUIType.FaBaoSoul_Strength:
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case JumpUIType.FaBaoSoul_Rune:
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case JumpUIType.FaBaoSoul_Mount:
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case JumpUIType.FaBaoSoul_Pet:
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case JumpUIType.FaBaoSoul_Boss:
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case JumpUIType.FaBaoSoul_Wings:
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case JumpUIType.FaBaoSoul_Suit:
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case JumpUIType.FaBaoSoul_Wash:
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var soulId = 0;
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if (int.TryParse(_tagWinSearchModel.SelectActive, out soulId))
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{
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var treasureModel = ModelCenter.Instance.GetModel<TreasureModel>();
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Treasure treasure;
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treasureModel.TryGetTreasure(soulId, out treasure);
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if (treasure == null || treasure.state != TreasureState.Collected)
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{
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return;
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}
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}
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else
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{
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return;
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}
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break;
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case JumpUIType.ConsumreRebate:
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OperationBase operationBaseConsumre;
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if (!OperationTimeHepler.Instance.TryGetOperationTime(Operation.ConsumeRebate, out operationBaseConsumre))
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{
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OperationTimeHepler.Instance.ProcessConditionError(Operation.ConsumeRebate);
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return;
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}
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if (!operationBaseConsumre.SatisfyOpenCondition() || !operationBaseConsumre.InTime(TimeUtility.ServerNow))
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{
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OperationTimeHepler.Instance.ProcessConditionError(Operation.ConsumeRebate);
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return;
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}
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break;
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case JumpUIType.BossReborn:
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OperationBase operationBaseBoss;
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if (!OperationTimeHepler.Instance.TryGetOperationTime(Operation.BossReborn, out operationBaseBoss))
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{
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OperationTimeHepler.Instance.ProcessConditionError(Operation.BossReborn);
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return;
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}
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if (!operationBaseBoss.SatisfyOpenCondition() || !operationBaseBoss.InTime(TimeUtility.ServerNow))
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{
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OperationTimeHepler.Instance.ProcessConditionError(Operation.BossReborn);
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return;
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}
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break;
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case JumpUIType.LimitedTimePackage:
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OperationBase operationBaseLimitTime;
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if (!OperationTimeHepler.Instance.TryGetOperationTime(Operation.GiftPackage, out operationBaseLimitTime))
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{
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OperationTimeHepler.Instance.ProcessConditionError(Operation.GiftPackage);
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return;
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}
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if (!operationBaseLimitTime.SatisfyOpenCondition() || !operationBaseLimitTime.InTime(TimeUtility.ServerNow))
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{
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OperationTimeHepler.Instance.ProcessConditionError(Operation.GiftPackage);
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return;
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}
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break;
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case JumpUIType.OSTimeLimitGift:
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if (!OpenServerActivityCenter.Instance.IsTimeLimitGiftOpen())
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{
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SysNotifyMgr.Instance.ShowTip("ActiveOutTime");
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return;
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}
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break;
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case JumpUIType.FlashSale:
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OperationBase operationBaseFlash;
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if (!OperationTimeHepler.Instance.TryGetOperationTime(Operation.FlashSale, out operationBaseFlash))
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{
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OperationTimeHepler.Instance.ProcessConditionError(Operation.FlashSale);
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return;
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}
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if (!operationBaseFlash.SatisfyOpenCondition() || !operationBaseFlash.InTime(TimeUtility.ServerNow))
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{
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OperationTimeHepler.Instance.ProcessConditionError(Operation.FlashSale);
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return;
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}
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break;
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case JumpUIType.TrialExchange:
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if (!trialDungeonModel.CompleteTrialFloor(0))
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{
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trialDungeonModel.ProcessOpenTrialExchangeError();
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return;
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}
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break;
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}
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DesignDebug.Log("WindowJumpTo" + jumpType);
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GetPreAllOpenWin();
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#region 条件判段
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switch (jumpType)
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{
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case JumpUIType.RoleFunc1:
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case JumpUIType.RoleFunc2:
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case JumpUIType.RoleFunc3:
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case JumpUIType.RoleFunc4:
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SetJumpLogic<RolePanel>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.KnapSackFunc1:
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case JumpUIType.KnapSackFunc2:
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case JumpUIType.KnapSackFunc3:
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case JumpUIType.KnapSackFunc4:
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case JumpUIType.KnapSackFunc5:
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case JumpUIType.KnapSackFunc1Type2:
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SetJumpLogic<KnapSackWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.SkillFunc1:
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case JumpUIType.SkillFunc2:
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case JumpUIType.SkillFunc3:
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SetJumpLogic<SkillPanel>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.StrengthFunc1:
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case JumpUIType.StrengthFunc2:
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case JumpUIType.StrengthFunc3:
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case JumpUIType.StrengthFunc4:
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case JumpUIType.StrengthFunc5:
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case JumpUIType.StrengthFunc1Type2:
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SetJumpLogic<EquipReinforceWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.ComposeFunc1:
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case JumpUIType.ComposeFunc2:
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case JumpUIType.ComposeFunc3:
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case JumpUIType.ComposeFunc4:
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case JumpUIType.ComposeFunc5:
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case JumpUIType.TicketCompose1:
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case JumpUIType.TicketCompose2:
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SetJumpLogic<ComposeWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.RuneFunc1:
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case JumpUIType.RuneFunc2:
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case JumpUIType.RuneFunc3:
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case JumpUIType.RuneFunc4:
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SetJumpLogic<RunePanel>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.UnionStore:
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SetJumpLogic<UnionStoreWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.UnionFunc1:
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case JumpUIType.UnionFunc2:
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case JumpUIType.UnionFunc3:
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case JumpUIType.UnionFunc4:
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case JumpUIType.UnionFunc5:
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SetJumpLogic<UnionPanel>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.PetFunc1:
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case JumpUIType.PetFunc2:
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SetJumpLogic<PetWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.PetStone:
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if(PackSendQuestMgr.Instance.useItemModel != null)
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{
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petModel.PetStoneItemId = PackSendQuestMgr.Instance.useItemModel.itemId;
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}
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SetJumpLogic<PetStoneTipsWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.Treasure:
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SetJumpLogic<TreasureSelectWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.WorldChat:
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ChatCtrl.Inst.presentChatType = ChatInfoType.World;
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SetJumpLogic<ChatWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.PrivateChat:
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ChatCtrl.Inst.presentChatType = ChatInfoType.Friend;
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SetJumpLogic<ChatWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.DailyQuestFunc1:
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case JumpUIType.DailyQuestFunc2:
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case JumpUIType.DailyQuestFunc3:
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SetJumpLogic<DailyQuestWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.RoleTitle:
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SetJumpLogic<RoleTitle>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.RealmFunc1:
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SetJumpLogic<RealmWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.RolePoint:
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SetJumpLogic<RolePoint>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.MainTask:
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PlayerTaskDatas taskDatas = ModelCenter.Instance.GetModel<PlayerTaskDatas>();
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taskDatas.AutomaticTripToTask(taskDatas.currentMission);
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SetJumpLogic<MainInterfaceWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.BigMap:
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SetJumpLogic<LocalMapWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.WorldMap:
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SetJumpLogic<WorldMapWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.MountStone:
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if (PackSendQuestMgr.Instance.useItemModel != null)
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{
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mountModel.MountStoneItemId = PackSendQuestMgr.Instance.useItemModel.itemId;
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}
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SetJumpLogic<MountStoneTipsWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.MountSkill:
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SetJumpLogic<RolePanel>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.MountAppearance:
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SetJumpLogic<RolePanel>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.IceCrystal:
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GotoNormalDungeon((int)DailyQuestType.IceCrystal);
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break;
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case JumpUIType.FairyLand:
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GotoNormalDungeon((int)DailyQuestType.FairyLand);
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break;
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case JumpUIType.Daily_Kirin:
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case JumpUIType.Daily_BountyMission:
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case JumpUIType.Daily_IceCrystal:
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case JumpUIType.Daily_Trial:
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case JumpUIType.Daily_FairyLand:
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case JumpUIType.Daily_GuardSky:
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case JumpUIType.Daily_Demon:
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case JumpUIType.Daily_ElderGodArea:
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case JumpUIType.Daily_AncientBattleGround:
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case JumpUIType.Daily_EmperorRelic:
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case JumpUIType.Daily_FairyTask:
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var dailyQuestId = 0;
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int.TryParse(_tagWinSearchModel.SelectActive, out dailyQuestId);
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dailyQuestModel.currentDailyQuest = dailyQuestId;
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SetJumpLogic<DailyQuestWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.AncientBattle:
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GotoNormalDungeon((int)DailyQuestType.AncientBattleGround, dungeonModel.GetBelongToLine((int)DailyQuestType.AncientBattleGround));
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break;
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case JumpUIType.XMZZBattle:
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GotoHeavenBattleDungeon((int)DailyQuestType.HeavenBattle);
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break;
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case JumpUIType.GridExtend:
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SetJumpLogic<ExtendWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.StoreFunc1:
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case JumpUIType.StoreFunc2:
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case JumpUIType.StoreFunc3:
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case JumpUIType.StoreFunc4:
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case JumpUIType.StoreFunc5:
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SetJumpLogic<StoreWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.VipRechargeFunc1:
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case JumpUIType.VipRechargeFunc2:
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case JumpUIType.VipRechargeFunc3:
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case JumpUIType.VipRechargeFunc4:
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case JumpUIType.VipRechargeFunc5:
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if (VersionConfig.Get().isBanShu)
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{
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SysNotifyMgr.Instance.ShowTip("FuncNoOpen_VIP");
|
break;
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}
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SetJumpLogic<VipRechargeWin>(_tagWinSearchModel.TABID);
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break;
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case JumpUIType.VipRechargeVip2:
|
case JumpUIType.VipRechargeVip3:
|
case JumpUIType.VipRechargeVip4:
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case JumpUIType.VipRechargeVip5:
|
case JumpUIType.VipRechargeVip6:
|
case JumpUIType.VipRechargeVip7:
|
case JumpUIType.VipRechargeVip8:
|
case JumpUIType.VipRechargeVip9:
|
case JumpUIType.VipRechargeVip10:
|
case JumpUIType.VipRechargeVip1:
|
if (VersionConfig.Get().isBanShu)
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{
|
SysNotifyMgr.Instance.ShowTip("FuncNoOpen_VIP");
|
break;
|
}
|
var _vipLv = 1;
|
if (int.TryParse(_tagWinSearchModel.SelectActive, out _vipLv))
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{
|
ModelCenter.Instance.GetModel<VipModel>().gotoVipLv = _vipLv;
|
}
|
SetJumpLogic<VipRechargeWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.PlotTaskFunc3:
|
SetJumpLogic<TaskWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.FindPreciousFrameFunc1:
|
case JumpUIType.FindPreciousFrameFunc2:
|
case JumpUIType.FindPreciousFrameFunc3:
|
case JumpUIType.FindPreciousFrameFunc4:
|
case JumpUIType.FindPreciousFrameFunc5:
|
SetJumpLogic<FindPreciousFrameWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.LootPreciousFrameFunc1:
|
SetJumpLogic<LootPreciousFrameWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.LootPreciousFrameSpec:
|
DemonJarWin.guideChallenge =true;
|
SetJumpLogic<LootPreciousFrameWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.MarketFunc1:
|
case JumpUIType.MarketFunc2:
|
case JumpUIType.MarketFunc3:
|
SetJumpLogic<MarketWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.BlastFurnaceFunc1:
|
SetJumpLogic<BlastFurnaceWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.VipExperience:
|
SetJumpLogic<VipExperienceWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.RuneTower:
|
SetJumpLogic<RuneTowerWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.RuneTowerSpec:
|
RuneTowerWin.guideChallenge = true;
|
SetJumpLogic<RuneTowerWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.WelfareFunc1:
|
case JumpUIType.WelfareFunc2:
|
case JumpUIType.WelfareFunc3:
|
case JumpUIType.WelfareFunc2Type2:
|
SetJumpLogic<WelfareWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.SystemSettingFunc1:
|
SetJumpLogic<SettingUpWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.RebornOpenBag:
|
SetJumpLogic<KnapSackWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.RebornOpenAddPoint:
|
SetJumpLogic<RolePoint>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.RebornOpenHourse:
|
SetJumpLogic<PetWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.RebornOpenStrength:
|
SetJumpLogic<EquipReinforceWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.RebornOpenPet:
|
SetJumpLogic<PetWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.BountyInterface:
|
SetJumpLogic<TaskWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.RedPacket:
|
SetJumpLogic<RedBagTipsWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.TreasureFunc1:
|
case JumpUIType.Type1TreasureFunc1:
|
treasureModel.currentCategory = TreasureCategory.Human;
|
SetJumpLogic<TreasureSelectWin>();
|
break;
|
case JumpUIType.TreasureFunc2:
|
case JumpUIType.Type1TreasureFunc2:
|
treasureModel.currentCategory = TreasureCategory.Demon;
|
SetJumpLogic<TreasureSelectWin>();
|
break;
|
case JumpUIType.TreasureFunc3:
|
case JumpUIType.Type1TreasureFunc3:
|
treasureModel.currentCategory = TreasureCategory.Fairy;
|
treasureModel.treasureGotoId = int.Parse(_tagWinSearchModel.SelectActive);
|
SetJumpLogic<TreasureSelectWin>();
|
break;
|
case JumpUIType.UnionWarehouse:
|
SetJumpLogic<WarehouseTipsWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.UnionHall:
|
SetJumpLogic<HallTipsWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.UnionMethod:
|
SetJumpLogic<MethodToWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.UnionTask:
|
case JumpUIType.UnionTask2:
|
SetJumpLogic<FairyAuTaskWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.OpenServerActivityFunc2_1:
|
case JumpUIType.OpenServerActivityFunc2_2:
|
ModelCenter.Instance.GetModel<OSRedEnvelopeModel>().JumpType = int.Parse(_tagWinSearchModel.SelectActive) + 1;
|
SetJumpLogic<OpenServerActivityWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.UnionActive1:
|
case JumpUIType.UnionActive2:
|
SetJumpLogic<UnionTaskWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.RealmPractice1:
|
case JumpUIType.RealmPractice2:
|
SetJumpLogic<RealmWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.AddFriend1:
|
case JumpUIType.AddFriend2:
|
ModelCenter.Instance.GetModel<FriendsModel>().OnSendCA9A3_tagCGQueryRecommendFriends();
|
SetJumpLogic<AddFriendWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.UnionChat1:
|
case JumpUIType.UnionChat2:
|
ChatCtrl.Inst.presentChatType =(ChatInfoType)(int.Parse(_tagWinSearchModel.SelectActive) - 1);
|
SetJumpLogic<ChatWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.MakeDrug:
|
if (PackSendQuestMgr.Instance.useItemModel != null)
|
{
|
RoleElixirTipWin.makeUseId = PackSendQuestMgr.Instance.useItemModel.itemId;
|
}
|
SetJumpLogic<BlastFurnaceWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.TreasureFindHostFunc1:
|
case JumpUIType.TreasureFindHostFunc2:
|
case JumpUIType.TreasureFindHostFunc3:
|
case JumpUIType.TreasureFindHostFunc1Type2:
|
case JumpUIType.TreasureFindHostFunc2Type2:
|
case JumpUIType.TreasureFindHostFunc3Type2:
|
SetJumpLogic<TreasureFindHostWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.OpenServerGift:
|
SetJumpLogic<OpenServerGiftWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.Alchemyrescripte104:
|
case JumpUIType.Alchemyrescripte105:
|
ModelCenter.Instance.GetModel<BlastFurnaceModel>().jumpToPrescripe =int.Parse(_tagWinSearchModel.SelectActive);
|
SetJumpLogic<BlastFurnaceWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.OpenServerMountRank:
|
ModelCenter.Instance.GetModel<ImpactRankModel>().gotoImpactRankType =int.Parse(_tagWinSearchModel.SelectActive);
|
SetJumpLogic<OpenServerActivityWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.OpenServerRank:
|
SetJumpLogic<OpenServerActivityWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.AttackMagicianType1:
|
case JumpUIType.AttackMagicianType2:
|
ModelCenter.Instance.GetModel<MagicianModel>().gotoType = int.Parse(_tagWinSearchModel.SelectActive);
|
SetJumpLogic<RolePanel>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.TreasureSoul:
|
SetJumpLogic<TreasureSoulWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.ConsumreRebate:
|
case JumpUIType.BossReborn:
|
SetJumpLogic<WelfareWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.LimitedTimePackage:
|
SetJumpLogic<LimitedTimePackageWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.OSTimeLimitGift:
|
case JumpUIType.FlashSale:
|
SetJumpLogic<OpenServerActivityWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.BestXB:
|
case JumpUIType.RuneXB:
|
case JumpUIType.XBStore:
|
case JumpUIType.XBWarehouse:
|
case JumpUIType.BestXBType2:
|
case JumpUIType.RuneXBType2:
|
case JumpUIType.XBStoreType2:
|
case JumpUIType.XBWarehouseType2:
|
SetJumpLogic<HappyXBWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.TrialExchange:
|
SetJumpLogic<TrialExchangeWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.ComposeTicketFairy:
|
case JumpUIType.ComposeTicketGod:
|
case JumpUIType.ComposeTicketIce:
|
var composeModel = ModelCenter.Instance.GetModel<ComposeWinModel>();
|
int[] composeTypelist = ConfigParse.GetMultipleStr<int>(_tagWinSearchModel.SelectActive);
|
composeModel.SetJumpToModel((ComposeFuncType)_tagWinSearchModel.TABID +1,composeTypelist[0], composeTypelist[1]);
|
SetJumpLogic<ComposeWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.TrialDungeonSelect:
|
GotoTrialDungeon((int)DailyQuestType.Trial);
|
break;
|
case JumpUIType.TrialDungeonSelect1:
|
case JumpUIType.TrialDungeonSelect2:
|
case JumpUIType.TrialDungeonSelect3:
|
int[] dungeonInfos = ConfigParse.GetMultipleStr<int>(_tagWinSearchModel.SelectActive);
|
Dungeon dungeon = new Dungeon(dungeonInfos[0], dungeonInfos[1]);
|
dungeonModel.selectedTrialDungeon = dungeon;
|
SetJumpLogic<TrialDungeonEntranceWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.FaBaoSoul_BenYuan:
|
case JumpUIType.FaBaoSoul_FengMo:
|
case JumpUIType.FaBaoSoul_Strength:
|
case JumpUIType.FaBaoSoul_Rune:
|
case JumpUIType.FaBaoSoul_Mount:
|
case JumpUIType.FaBaoSoul_Pet:
|
case JumpUIType.FaBaoSoul_Boss:
|
case JumpUIType.FaBaoSoul_Wings:
|
case JumpUIType.FaBaoSoul_Suit:
|
case JumpUIType.FaBaoSoul_Wash:
|
var soulId = 0;
|
if (int.TryParse(_tagWinSearchModel.SelectActive, out soulId))
|
{
|
ModelCenter.Instance.GetModel<TreasureModel>().gotoSoul = soulId;
|
}
|
SetJumpLogic<TreasureSoulWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.XianBaguaIntr:
|
case JumpUIType.XyjJs:
|
case JumpUIType.BGLJS:
|
case JumpUIType.LFZJS:
|
case JumpUIType.YLJJS:
|
case JumpUIType.SBXZJS:
|
case JumpUIType.KLJJS:
|
case JumpUIType.TJYJS:
|
treasureModel.currentCategory = TreasureCategory.Fairy;
|
treasureModel.selectedTreasure = int.Parse(_tagWinSearchModel.SelectActive);
|
SetJumpLogic<TreasureLevelUpWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.DhszTs:
|
case JumpUIType.HyqTs:
|
case JumpUIType.GyzTs:
|
case JumpUIType.LqhTs:
|
case JumpUIType.PlyTs:
|
case JumpUIType.XhqTs:
|
case JumpUIType.DhzTs:
|
case JumpUIType.ZjhlTs:
|
case JumpUIType.YldTs:
|
case JumpUIType.StfTs:
|
treasureModel.currentCategory = TreasureCategory.Human;
|
treasureModel.selectedTreasure = int.Parse(_tagWinSearchModel.SelectActive);
|
SetJumpLogic<TreasureLevelUpWin>(_tagWinSearchModel.TABID);
|
break;
|
case JumpUIType.FirstRecharge:
|
SetJumpLogic<FirstRechargeWin>(_tagWinSearchModel.TABID, true);
|
break;
|
default:
|
DesignDebug.Log("未添加此跳转界面:"+ jumpType);
|
IsJumpState = false;
|
openWindows.Clear();
|
jumpWinNameDict.Clear();
|
jumpPhase = 0;
|
break;
|
}
|
#endregion
|
|
}
|
|
private void GotoNormalDungeon(int _dailyQuestId, int _lineId = 0)
|
{
|
var config = ConfigManager.Instance.GetTemplate<DailyQuestConfig>(_dailyQuestId);
|
dungeonModel.currentDungeon = new Dungeon(config.RelatedID, _lineId);
|
SetJumpLogic<NormalDungeonEntranceWin>();
|
}
|
private void GotoHeavenBattleDungeon(int _dailyQuestId, int _lineId = 0)
|
{
|
var config = ConfigManager.Instance.GetTemplate<DailyQuestConfig>(_dailyQuestId);
|
dungeonModel.currentDungeon = new Dungeon(config.RelatedID, _lineId);
|
SetJumpLogic<HeavenBattleWin>();
|
}
|
private void GotoTrialDungeon(int _dailyQuestId, int _lineId = 0)
|
{
|
var config = ConfigManager.Instance.GetTemplate<DailyQuestConfig>(_dailyQuestId);
|
dungeonModel.currentDungeon = new Dungeon(config.RelatedID, _lineId);
|
SetJumpLogic<TrialDungeonSelectWin>();
|
}
|
|
private void GotoMultipleDifficultyDungeon(int _dailyQuestId)
|
{
|
var config = ConfigManager.Instance.GetTemplate<DailyQuestConfig>(_dailyQuestId);
|
dungeonModel.currentDungeon = new Dungeon(config.RelatedID, 0);
|
dungeonModel.selectedKylinDungeon = default(Dungeon);
|
SetJumpLogic<MultipleDifficultyDungeonWin>();
|
}
|
|
private void SetJumpLogic<T>(int _functionalOrder = 0, bool _forceSync = true) where T : Window
|
{
|
|
string curOpenWin = typeof(T).Name;
|
jumpWinNameDict.Add(jumpPhase,curOpenWin);
|
switch (_tagWinSearchModel.Type)
|
{
|
case 1:
|
WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.SystemAndCustom);
|
WindowCenter.Instance.Open<T>(_forceSync, _functionalOrder);
|
WindowCenter.Instance.jumpWindowCloseEvent += CloseWindow;
|
break;
|
case 2:
|
WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.SystemAndCustom);
|
WindowCenter.Instance.Open<T>(_forceSync, _functionalOrder);
|
WindowCenter.Instance.jumpWindowCloseEvent += CloseWindow;
|
break;
|
case 3:
|
WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.SystemAndCustom);
|
WindowCenter.Instance.Open<T>(_forceSync, _functionalOrder);
|
WindowCenter.Instance.jumpWindowCloseEvent += CloseWindow;
|
break;
|
case 4:
|
WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.SystemAndCustom);
|
WindowCenter.Instance.Open<T>(_forceSync, _functionalOrder);
|
WindowCenter.Instance.jumpWindowCloseEvent += CloseWindow;
|
break;
|
case 5:
|
WindowCenter.Instance.Open<T>(_forceSync, _functionalOrder);
|
WindowCenter.Instance.jumpWindowCloseEvent += CloseWindow;
|
break;
|
default:
|
DesignDebug.LogError("不存在此界面跳转类型" + _tagWinSearchModel.Type);
|
break;
|
}
|
}
|
|
private void CloseWindow(Window obj)
|
{
|
DesignDebug.Log("CloseWindow:" + obj + "跳转阶段:" + jumpPhase);
|
if (!jumpWinNameDict.ContainsKey(jumpPhase)) return;
|
if (jumpWinNameDict[jumpPhase] != obj.name)
|
{
|
return;
|
}
|
DesignDebug.Log("关闭界面类型:" + _tagWinSearchModel.Type);
|
WindowCenter.Instance.jumpWindowCloseEvent -= CloseWindow;
|
|
int i = 0;
|
List<string> openWinlist = null;
|
switch (_tagWinSearchModel.Type)
|
{
|
case 1:
|
case 4:
|
openWinlist = openWindows[jumpPhase];
|
WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.SystemAndCustom);
|
for (i = 0; i < openWinlist.Count; i++)
|
{
|
Window window = WindowCenter.Instance.Get(openWinlist[i]);
|
switch (window.name)
|
{
|
case "RebornWin":
|
if (DeadModel.playerIsDie)
|
{
|
if (!WindowCenter.Instance.CheckOpen(openWinlist[i]))
|
{
|
WindowCenter.Instance.Get(openWinlist[i]).Open();
|
}
|
}
|
break;
|
case "ReliveWin":
|
if (DeadModel.playerIsDie)
|
{
|
if (!WindowCenter.Instance.CheckOpen(openWinlist[i]))
|
{
|
WindowCenter.Instance.Get(openWinlist[i]).Open();
|
}
|
}
|
break;
|
case "ElderGodAreaExitWin":
|
if (DeadModel.playerIsDie)
|
{
|
if (!WindowCenter.Instance.CheckOpen(openWinlist[i]))
|
{
|
WindowCenter.Instance.Get(openWinlist[i]).Open();
|
}
|
}
|
break;
|
default:
|
if (!WindowCenter.Instance.CheckOpen(openWinlist[i]))
|
{
|
WindowCenter.Instance.Get(openWinlist[i]).Open();
|
}
|
break;
|
}
|
|
}
|
jumpWinNameDict.Remove(jumpPhase);
|
jumpPhase -= 1;
|
break;
|
case 2:
|
openWinlist = openWindows[1];
|
WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.SystemAndCustom);
|
if (!WindowCenter.Instance.CheckOpen<MainInterfaceWin>())
|
{
|
WindowCenter.Instance.Open<MainInterfaceWin>();
|
}
|
|
for (i = 0; i < openWinlist.Count; i++)
|
{
|
Window window = WindowCenter.Instance.Get(openWinlist[i]);
|
if(window != null && window.windowInfo.windowType == WindowType.Base)
|
{
|
if(!WindowCenter.Instance.CheckOpen(openWinlist[i]))
|
{
|
WindowCenter.Instance.Get(openWinlist[i]).Open();
|
}
|
|
}
|
else
|
{
|
switch(window.name)
|
{
|
case "RebornWin":
|
if(SettingEffectMgr.Instance.isPlayerDie)
|
{
|
if (!WindowCenter.Instance.CheckOpen(openWinlist[i]))
|
{
|
WindowCenter.Instance.Get(openWinlist[i]).Open();
|
}
|
}
|
break;
|
case "ReliveWin":
|
if (SettingEffectMgr.Instance.isPlayerDie)
|
{
|
if (!WindowCenter.Instance.CheckOpen(openWinlist[i]))
|
{
|
WindowCenter.Instance.Get(openWinlist[i]).Open();
|
}
|
}
|
break;
|
case "ElderGodAreaExitWin":
|
if (SettingEffectMgr.Instance.isPlayerDie)
|
{
|
if (!WindowCenter.Instance.CheckOpen(openWinlist[i]))
|
{
|
WindowCenter.Instance.Get(openWinlist[i]).Open();
|
}
|
}
|
break;
|
}
|
}
|
}
|
jumpPhase = 0;
|
break;
|
case 3:
|
jumpPhase = 0;
|
break;
|
case 5:
|
obj.gameObject.SetActive(false);
|
jumpWinNameDict.Remove(jumpPhase);
|
jumpPhase -= 1;
|
break;
|
default:
|
DesignDebug.LogError("不存在此界面跳转类型" + _tagWinSearchModel.Type);
|
break;
|
}
|
|
if(jumpPhase <= 0)
|
{
|
openWindows.Clear();
|
IsJumpState = false;
|
jumpWinNameDict.Clear();
|
if(DeadModel.playerIsDie)
|
{
|
DeadModel.PlayerDie(PlayerDatas.Instance.baseData.PlayerID);
|
}
|
}
|
|
}
|
|
public void ClearJumpData()
|
{
|
if (!IsJumpState) return;
|
|
jumpPhase = 0;
|
openWindows.Clear();
|
IsJumpState = false;
|
foreach(var key in jumpWinNameDict.Keys)
|
{
|
WindowCenter.Instance.jumpWindowCloseEvent -= CloseWindow;
|
}
|
jumpWinNameDict.Clear();
|
//Regex regex = new Regex(@"[^\d](\d{3})[^\d]", RegexOptions.Singleline);
|
//Match curMatch = regex.Match("4**(abc)?789Y0649");
|
|
}
|
}
|
|
|
/// <summary>
|
/// 规则是每个系统对应标签页顺序
|
/// </summary>
|
public enum JumpUIType
|
{
|
None = 0,
|
RoleFunc1 = 1,
|
RoleFunc2 = 2,
|
RoleFunc3 = 3,
|
RoleFunc4 = 4,
|
KnapSackFunc1 = 5,
|
KnapSackFunc2 = 6,
|
KnapSackFunc3 = 7,
|
KnapSackFunc4 = 8,
|
SkillFunc1 = 9,
|
SkillFunc2 = 10,
|
SkillFunc3 = 11,
|
StrengthFunc1 = 12,
|
StrengthFunc2 = 13,
|
StrengthFunc3 = 14,
|
StrengthFunc4 = 15,
|
StrengthFunc5 = 16,
|
ComposeFunc1 = 17,
|
ComposeFunc2 = 18,
|
ComposeFunc3 = 19,
|
ComposeFunc4 = 20,
|
ComposeFunc5 = 21,
|
RuneFunc1 = 22,
|
RuneFunc2 = 23,
|
RuneFunc3 = 24,
|
RuneFunc4 = 25,
|
UnionStore = 26,
|
UnionFunc1 = 27,
|
UnionFunc2 = 28,
|
UnionFunc3 = 29,
|
UnionFunc4 = 30,
|
UnionFunc5 = 31,
|
PetFunc1 = 32,
|
PetFunc2 = 33,
|
PetStone = 34,
|
Treasure = 35,
|
WorldChat = 38,
|
PrivateChat = 39,
|
BountyInterface=40,//赏金界面
|
DailyQuestFunc1 = 44,
|
DailyQuestFunc2 = 45,
|
DailyQuestFunc3 = 46,
|
RoleTitle = 47, //角色称号
|
RealmFunc1 = 48, //境界
|
RolePoint = 49,
|
MainTask = 56, //主线任务
|
BigMap = 61, //大地图界面
|
WorldMap = 62, //世界地图
|
MountStone = 65,
|
MountSkill = 66,
|
MountAppearance = 67,
|
IceCrystal = 69, //冰晶矿脉
|
FairyLand = 70, //仙界秘境
|
GridExtend = 71,
|
|
StoreFunc1 = 72,
|
StoreFunc2 = 73,
|
StoreFunc3 = 74,
|
StoreFunc4 = 75,
|
StoreFunc5 = 76,
|
VipRechargeFunc1 = 77,
|
VipRechargeFunc2 = 78,
|
VipRechargeFunc3 = 79,
|
VipRechargeFunc4 = 80,
|
VipRechargeFunc5 = 81,
|
FindPreciousFrameFunc1 = 82,
|
FindPreciousFrameFunc2 = 83,
|
FindPreciousFrameFunc3 = 84,
|
FindPreciousFrameFunc4 = 85,
|
FindPreciousFrameFunc5 = 86,
|
MarketFunc1 = 87,
|
MarketFunc2 = 88,
|
MarketFunc3 = 89,
|
BlastFurnaceFunc1 = 92,
|
VipExperience = 98,
|
RuneTower = 99,//符印塔
|
WelfareFunc1 = 102, //签到
|
WelfareFunc2 = 103, //祈愿
|
LootPreciousFrameFunc1 = 104, //封魔坛
|
SystemSettingFunc1 = 109,//挂机设置
|
|
RebornOpenBag = 113,//死亡复活打开背包
|
RebornOpenAddPoint = 114,//死亡复活打开加点
|
RebornOpenHourse = 115,//死亡复活打开坐骑
|
RebornOpenStrength = 116,//死亡复活打开强化
|
RebornOpenPet = 117,//死亡复活打开灵宠
|
RedPacket=118,//红包
|
TreasureFunc1 = 119, //入世法宝
|
TreasureFunc2 = 120, //本源法宝
|
|
Type1TreasureFunc1 = 121, //入世法宝
|
Type1TreasureFunc2 = 122, //本源法宝
|
UnionWarehouse = 123, //仙盟宝库界面
|
UnionHall = 124,//仙盟大厅界面
|
UnionMethod = 125, //仙盟心法界面
|
UnionTask = 126, //仙盟任务界面
|
TreasureFunc3 = 127, //天赐法宝(弃用)
|
RealmPractice1 = 128, //境界修行
|
RealmPractice2 = 129, //境界修行
|
UnionActive1 = 130, //仙盟活跃
|
UnionActive2 = 131, //仙盟活跃
|
AddFriend1 = 132, //添加好友
|
AddFriend2 = 133, //添加好友
|
UnionChat1 = 134, //仙盟频道
|
UnionChat2 = 135, //仙盟频道
|
TicketCompose1 = 136, //冰晶矿脉门票合成
|
TicketCompose2 = 137, //古神禁地
|
MakeDrug = 138, //丹药使用
|
XianBaguaIntr = 139, //仙族法宝八卦炉介绍界面
|
UnionTask2 = 140, //仙盟任务界面回到主界面
|
OpenServerActivityFunc2_1 =141, //活动发红包
|
OpenServerActivityFunc2_2 = 142, //活动抢红包
|
FirstRecharge = 143, // 首充界面
|
KnapSackFunc1Type2 = 144, // 背包界面(返回)
|
StrengthFunc1Type2 = 145, // 强化界面(返回)
|
KnapSackFunc5 = 146, //装备分解
|
TreasureFindHostFunc1 = 147, //仙宝寻主
|
TreasureFindHostFunc1Type2 = 148, //仙宝寻主
|
TreasureFindHostFunc2 = 149,
|
TreasureFindHostFunc2Type2 = 150,
|
TreasureFindHostFunc3 = 151,
|
TreasureFindHostFunc3Type2 = 152,
|
OpenServerGift = 153, //超值礼包
|
WelfareFunc3 = 154, //福利界面七天登录
|
Alchemyrescripte104 = 155, //十全丹方
|
Alchemyrescripte105 = 156, //三元丹方
|
VipRechargeVip3 = 157, // vip3
|
VipRechargeVip2 = 158, // vip2
|
VipRechargeVip4 = 159, // vip4
|
VipRechargeVip5 = 160, // vip5
|
VipRechargeVip6 = 161, // vip6
|
VipRechargeVip7 = 162, // vip7
|
VipRechargeVip8 = 163, // vip8
|
VipRechargeVip9 = 164, // vip9
|
VipRechargeVip10 = 165, // vip10
|
PlotTaskFunc3 = 166, //支线任务
|
OpenServerMountRank = 167,//开服活动坐骑排行榜
|
AncientBattle = 168,//上古战场
|
XMZZBattle = 169, //仙魔之争
|
VipRechargeVip1 = 170, // vip1
|
Daily_Kirin = 171, //日常任务-麒麟之府
|
AttackMagicianType1 = 172, //攻击神兵
|
AttackMagicianType2 = 173, //攻击神兵
|
OpenServerRank = 174, //全名冲榜
|
Daily_BountyMission = 175, //日常任务-师门悬赏
|
Daily_IceCrystal = 176, //日常任务-冰晶矿脉
|
Daily_Trial = 177, //日常任务-宗门试炼
|
Daily_FairyLand = 178, //日常任务-仙界秘境
|
Daily_GuardSky = 179, //日常任务-守卫人皇
|
Daily_Demon = 180, //日常任务-混乱妖域
|
Daily_ElderGodArea = 181, //日常任务-古神禁地
|
Daily_AncientBattleGround = 182, //日常任务-上古战场
|
Daily_EmperorRelic = 183, //日常任务-娲皇遗迹
|
TreasureSoul = 184, //法宝魂界面
|
LootPreciousFrameSpec = 185,//八卦炉特殊跳转-封魔坛
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RuneTowerSpec = 186,//八卦炉特殊跳转-符印塔
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Daily_FairyTask = 187,//日常任务-仙盟任务
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FaBaoSoul_BenYuan = 188, //法宝魂-本源之魂
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FaBaoSoul_FengMo = 189, //法宝魂-封魔之魂
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FaBaoSoul_Strength = 190, //法宝魂-强化之魂
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FaBaoSoul_Rune = 191, //法宝魂-符印之魂
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FaBaoSoul_Mount = 192, //法宝魂-坐骑之魂
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FaBaoSoul_Pet = 193, //法宝魂-灵宠之魂
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FaBaoSoul_Boss = 194, //法宝魂-BOSS之魂
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FaBaoSoul_Wings = 195, //法宝魂-翅膀之魂
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FaBaoSoul_Suit = 196, //法宝魂-套装之魂
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FaBaoSoul_Wash = 197, //法宝魂-洗炼之魂
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ConsumreRebate = 198, //福利—消费返利界面
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OSTimeLimitGift=199, //开服活动开服特惠
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WelfareFunc2Type2 = 200, //祈愿返回主界面
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LimitedTimePackage = 201, //限时礼包
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BossReborn = 202, //Boss复活
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FlashSale = 203, //开服活动-限时特惠
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BestXB = 204, //极品寻宝
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RuneXB = 205, //符印寻宝
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XBStore = 206, //寻宝商店
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XBWarehouse = 207, //寻宝仓库
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BestXBType2 = 208, //极品寻宝
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RuneXBType2 = 209, //符印寻宝
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XBStoreType2 = 210, //寻宝商店
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XBWarehouseType2 = 211, //寻宝仓库
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TrialExchange = 212, //宗门试练材料兑换
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ComposeTicketFairy =213, //合成-仙界密境通行证
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ComposeTicketGod = 214, //合成-古神通行证
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ComposeTicketIce = 215, //合成-冰晶矿脉通行证
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TrialDungeonSelect = 216, //宗门试练副本选择界面
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TrialDungeonSelect1 = 217, //宗门试练一层
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TrialDungeonSelect2 = 218, //宗门试练二层
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TrialDungeonSelect3 = 219, //宗门试练三层
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DhszTs = 1001,//定海神针功法提升界面
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HyqTs = 1002,//皓月枪功法提升界面
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GyzTs = 1003,//鬼牙刃功法提升界面
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LqhTs = 1004,//龙雀环功法提升界面
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PlyTs = 1005,//磐龙印功法提升界面
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XhqTs = 1006,//杏黄旗功法提升界面
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DhzTs = 1007,//东皇钟功法提升界面
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ZjhlTs = 1008,//紫金葫芦功法提升界面
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YldTs = 1009,//炎麟盾功法提升界面
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StfTs = 1010,//嗜天斧功法提升界面
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XyjJs = 1011, //轩辕剑介绍界面
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BGLJS = 1012, //八卦炉介绍界面
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LFZJS = 1013, //龙凤镯介绍界面
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YLJJS = 1014, //驭灵卷介绍界面
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SBXZJS = 1015, //四宝仙盏介绍界面
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KLJJS = 1016, //昆仑镜介绍界面
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TJYJS = 1017, //天机仪介绍界面
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Type1TreasureFunc3 = 1018, //仙族法宝
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}
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