using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class SecondPraTypeCell : CellView
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{
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[SerializeField] public GameObject unSelectImg;
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[SerializeField] public GameObject selectImg;
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[SerializeField] public Text nameText;
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[SerializeField] public Button cellBtn;
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[SerializeField] public RedpointBehaviour redpoint;
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RealmPracticeModel practiceModel { get { return ModelCenter.Instance.GetModel<RealmPracticeModel>(); } }
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public void Init(int firstType,int secondType,int selectSecondType = -1)
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{
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redpoint.redpointId = practiceModel.realmSecondTypeDict[firstType][secondType].id;
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nameText.text = practiceModel.GetPracticePointStr(firstType,secondType);
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if(selectSecondType == secondType)
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{
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selectImg.SetActive(true);
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unSelectImg.SetActive(false);
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}
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else
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{
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unSelectImg.SetActive(true);
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selectImg.SetActive(false);
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}
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}
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}
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}
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