using Snxxz.UI;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class GuardTip : MonoBehaviour
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{
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#region TopUI
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[SerializeField]
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Button closeBtn;
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[SerializeField]
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GameObject putOnIcon;
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[SerializeField]
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Text titleText;
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[SerializeField]
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Text equipScoreDes;
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[SerializeField]
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Text equipScoreValue;
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[SerializeField]
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Text needLvDes;
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[SerializeField]
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Text needLvValue;
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[SerializeField]
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List<Text> needPointTextlist = new List<Text>();
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[SerializeField]
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List<Text> needPointNumlist = new List<Text>();
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[SerializeField]
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Text dateText;
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[SerializeField]
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ItemCell itemCell;
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#endregion
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#region MidUI
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[SerializeField]
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RectTransform attrContent;
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[SerializeField]
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ScrollRect scrollRect;
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[SerializeField]
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LayoutElement scrollLayout;
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[SerializeField]
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GameObject basicAttr;
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[SerializeField]
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Text basicTitleText;
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[SerializeField]
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Text basicAttrDes;
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#endregion
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#region BottomUI
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[SerializeField]
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GameObject bottomPart;
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[SerializeField]
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EquipSource equipSource;
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#endregion
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[SerializeField]
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RectTransform btnGroup;
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[SerializeField]
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GameObject operateBtn;
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[SerializeField]
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CanvasGroup tipAlpha;
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Dictionary<AttrEnum, int> needPointDict = new Dictionary<AttrEnum, int>();
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ItemTipsModel _itemTipsModel;
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ItemTipsModel itemTipsModel
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{
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get
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{
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return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
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}
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}
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PackModelInterface _modelInterface;
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PackModelInterface modelInterface
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{
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get { return _modelInterface ?? (_modelInterface = ModelCenter.Instance.GetModel<PackModelInterface>()); }
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}
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ItemAttrData itemAttrData;
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Color32 conditionColor = new Color32(255, 244, 205, 255);
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public void InitModel(ItemAttrData attrData)
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{
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KnapsackTimeCDMgr.Instance.RefreshItemOverdueTimeAct += RefreshRemainTime;
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itemAttrData = attrData;
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InitUI();
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closeBtn.AddListener(OnClickCloseBtn);
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}
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private void OnEnable()
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{
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bottomPart.gameObject.SetActive(false);
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StartCoroutine(SetScrollSize());
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}
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IEnumerator SetScrollSize()
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{
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yield return null;
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yield return null;
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attrContent.anchoredPosition3D = new Vector3(attrContent.anchoredPosition3D.x, 0, 0);
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SetMidUIHeight(attrContent.rect.height);
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StartCoroutine(ShowBottomPart());
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}
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IEnumerator ShowBottomPart()
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{
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yield return null;
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bottomPart.gameObject.SetActive(true);
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SetBottomUI();
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StartCoroutine(SetPanelScale());
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}
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IEnumerator SetPanelScale()
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{
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yield return null;
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if(itemAttrData.isCompare)
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{
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if (itemAttrData.packType != PackType.Equip)
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{
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itemTipsModel.SetCurTips(this.GetComponent<RectTransform>());
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}
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else
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{
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itemTipsModel.SetCompareTips(this.GetComponent<RectTransform>());
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}
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}
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else
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{
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itemTipsModel.SetCurTips(this.GetComponent<RectTransform>());
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}
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tipAlpha.alpha = 1;
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}
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private void InitUI()
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{
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#region 设置TopUI
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titleText.text = itemTipsModel.GetItemTipsTitle(itemAttrData);
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titleText.color = UIHelper.GetUIColor(itemAttrData.itemConfig.ItemColor);
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ItemCellModel cellModel = new ItemCellModel(itemAttrData.itemId,itemAttrData.isPreview, (ulong)itemAttrData.count, itemAttrData.isBind,
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itemAttrData.guid,itemAttrData.packType,itemAttrData.isCompare, itemAttrData.useDataDict);
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itemCell.Init(cellModel);
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if (itemAttrData.packType == PackType.Equip)
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{
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putOnIcon.SetActive(true);
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}
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else
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{
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putOnIcon.SetActive(false);
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}
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equipScoreDes.text = Language.Get("EquipWin_EquipPointText_1");
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equipScoreValue.text = itemAttrData.score.ToString();
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RefreshNeedPointUI();
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needLvDes.text = Language.Get("KnapS110");
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if (itemAttrData.itemConfig.UseLV > 1)
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{
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needLvDes.gameObject.SetActive(true);
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needLvValue.gameObject.SetActive(true);
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}
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else
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{
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needLvDes.gameObject.SetActive(false);
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needLvValue.gameObject.SetActive(false);
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}
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if(itemAttrData.isHavePutLimit)
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{
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needLvValue.text = itemAttrData.itemConfig.UseLV.ToString();
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if (PlayerDatas.Instance.baseData.LV >= itemAttrData.itemConfig.UseLV)
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{
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needLvDes.color = conditionColor;
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needLvValue.color = conditionColor;
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}
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else
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{
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needLvDes.color = UIHelper.GetUIColor(TextColType.Red);
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needLvValue.color = UIHelper.GetUIColor(TextColType.Red);
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}
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}
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else
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{
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needLvValue.text = 1.ToString();
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needLvDes.color = conditionColor;
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needLvValue.color = conditionColor;
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}
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RefreshRemainTime(itemAttrData.guid);
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#endregion
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#region 设置MidUI
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SetBasicAttrUI();
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#endregion
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#region 设置功能按钮
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operateBtn.SetActive(false);
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if(itemAttrData.isCompare)
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{
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if(itemAttrData.packType != PackType.Equip)
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{
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CreateFuncBtn();
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}
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}
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else
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{
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CreateFuncBtn();
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}
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#endregion
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}
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private void OnDisable()
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{
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KnapsackTimeCDMgr.Instance.RefreshItemOverdueTimeAct -= RefreshRemainTime;
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}
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private void RefreshRemainTime(string guid)
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{
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if (guid != itemAttrData.guid)
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{
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return;
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}
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double remainTime = 0;
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bool isRemain = itemAttrData.TryGetItemRemainTime(out remainTime);
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dateText.gameObject.SetActive(isRemain);
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if (isRemain)
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{
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SetDateLimitUI(remainTime);
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}
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}
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private void SetDateLimitUI(double time)
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{
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dateText.gameObject.SetActive(true);
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TimeSpan t = TimeSpan.FromSeconds(time);
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if (t.TotalDays > 1)
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{
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dateText.text = Language.Get("EquipInfo_OverdueDay", (int)t.TotalDays);
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}
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else if (t.TotalHours > 1)
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{
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dateText.text = Language.Get("EquipInfo_OverdueHour", (int)t.TotalHours);
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}
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else if (t.TotalMinutes > 1)
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{
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dateText.text = Language.Get("EquipInfo_OverdueMin", (int)t.TotalMinutes);
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}
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else if (t.TotalMinutes > 0)
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{
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dateText.text = Language.Get("EquipInfo_OverdueMin", 1);
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}
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else if (t.TotalSeconds <= 0)
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{
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dateText.text = Language.Get("EquipInfo_Overdued");
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}
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}
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private void RefreshNeedPointUI()
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{
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needPointDict.Clear();
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if (itemAttrData.itemConfig.LimitSTR > 0)
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{
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needPointDict.Add(AttrEnum.POWER, itemAttrData.itemConfig.LimitSTR);
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}
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if (itemAttrData.itemConfig.LimitPHY > 0)
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{
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needPointDict.Add(AttrEnum.AGILITY, itemAttrData.itemConfig.LimitPHY);
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}
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if (itemAttrData.itemConfig.LimitPNE > 0)
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{
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needPointDict.Add(AttrEnum.MENTALITY, itemAttrData.itemConfig.LimitPNE);
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}
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List<AttrEnum> needlist = needPointDict.Keys.ToList();
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int i = 0;
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float offset = 0;
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for (i = 0; i < needPointTextlist.Count; i++)
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{
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if (i < needlist.Count)
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{
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needPointTextlist[i].gameObject.SetActive(true);
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needPointNumlist[i].gameObject.SetActive(true);
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offset = needPointDict[needlist[i]] - UIHelper.GetPropertyMapPlayerData(needlist[i]);
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switch (needlist[i])
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{
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case AttrEnum.POWER:
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if (itemAttrData.isHavePutLimit)
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{
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SetNeedPointUI(needPointDict[needlist[i]], offset, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS113"));
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}
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else
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{
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SetNeedPointUI(1, 0, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS113"));
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}
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break;
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case AttrEnum.AGILITY:
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if (itemAttrData.isHavePutLimit)
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{
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SetNeedPointUI(needPointDict[needlist[i]], offset, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS112"));
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}
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else
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{
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SetNeedPointUI(1, 0, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS112"));
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}
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break;
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case AttrEnum.MENTALITY:
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if (itemAttrData.isHavePutLimit)
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{
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SetNeedPointUI(needPointDict[needlist[i]], offset, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS111"));
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}
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else
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{
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SetNeedPointUI(1, 0, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS111"));
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}
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break;
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}
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}
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else
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{
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needPointTextlist[i].gameObject.SetActive(false);
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needPointNumlist[i].gameObject.SetActive(false);
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}
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}
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}
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private void SetNeedPointUI(float needPoint, float offset, Text needPoinText, Text needPoinNum, string msg)
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{
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if (offset > 0)
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{
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needPoinNum.text = UIHelper.AppendStringColor(TextColType.Red, StringUtility.Contact(needPoint, Language.Get("KnapS118", offset)));
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needPoinText.text = UIHelper.AppendStringColor(TextColType.Red, msg);
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}
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else
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{
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needPoinNum.color = conditionColor;
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needPoinText.color = conditionColor;
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needPoinNum.text = needPoint.ToString();
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needPoinText.text = msg;
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}
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}
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#region 设置属性UI
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private void SetBasicAttrUI()
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{
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basicAttr.SetActive(true);
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basicTitleText.text = Language.Get("RolePanel_BaseAttrText_1");
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basicAttrDes.text = itemTipsModel.GetBasicAttr(itemAttrData);
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}
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private void SetMidUIHeight(float midHeight)
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{
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scrollRect.enabled = false;
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if (midHeight < itemTipsModel.equipMidHeights[0])
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{
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scrollLayout.preferredHeight = itemTipsModel.equipMidHeights[0];
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}
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else if (midHeight > itemTipsModel.equipMidHeights[1])
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{
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scrollRect.enabled = true;
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scrollLayout.preferredHeight = itemTipsModel.equipMidHeights[1];
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}
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else
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{
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scrollLayout.preferredHeight = midHeight;
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}
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}
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#endregion
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private void SetBottomUI()
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{
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SetBottomText(equipSource);
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}
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private void SetBottomText(EquipSource source)
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{
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source.jobTitleText.text = Language.Get("EquipWin_JobTitleText_1");
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source.jobText.text = itemTipsModel.GetEquipJobName(itemAttrData);
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source.partTitleText.text = Language.Get("EquipWin_PartTitleText_1");
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source.partText.text = itemTipsModel.guardDesDict[itemAttrData.itemId][0];
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source.itemDesText.text = itemAttrData.itemConfig.Description;
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source.sourceText.text = itemTipsModel.guardDesDict[itemAttrData.itemId][1];
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}
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private void CreateFuncBtn()
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{
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btnGroup.anchoredPosition3D = Vector3.zero;
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if (itemAttrData.tipsFuncBtnDic.Count > 0)
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{
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foreach (ItemOperateType key in itemAttrData.tipsFuncBtnDic.Keys)
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{
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Button btn = OnGUIButton(btnGroup.gameObject, operateBtn, key.ToString(), Language.Get(StringUtility.Contact("ItemHandle_", key.ToString())));
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btn.RemoveAllListeners();
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btn.onClick.AddListener(() => {
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OnClickCloseBtn();
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itemAttrData.tipsFuncBtnDic[key](key,"");
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});
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}
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}
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}
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private Button OnGUIButton(GameObject parent, GameObject sourceBtn, string btnName, string textName)
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{
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GameObject go = Instantiate(sourceBtn);
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go.name = btnName;
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go.transform.SetParent(parent.transform);
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go.transform.Find("BtnText").GetComponent<Text>().text = textName;
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go.transform.localPosition = Vector3.zero;
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go.transform.localScale = Vector3.one;
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Button btn = go.GetComponent<Button>();
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go.SetActive(true);
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KnapSackEventMgr.Instance.SetGuardWinTempObj(go);
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return btn;
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}
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private void OnClickCloseBtn()
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{
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closeBtn.onClick.RemoveAllListeners();
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KnapSackEventMgr.Instance.HideItemPopWin();
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}
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}
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}
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