少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-19 77561bb15f0a5d45146fdf454726393e3987cc23
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Snxxz.UI;
 
public class CreateRoleHeroShow : MonoBehaviour
{
    [SerializeField] Camera m_CreateRoleCamera;
    [SerializeField] CreateRoleHeroPlatform m_HeroPlatform;
    [SerializeField] ActorShadowCaster m_Shadow;
    [SerializeField] Animation m_CameraAnimation;
 
    int m_CurrentShowJob = 0;
    SFXController m_CreateRoleEffect;
 
    UI3DShowHero playerModel = new UI3DShowHero();
 
    public void CreateRoleShow(int _job)
    {
        UI3DModelFactory.ReleaseCreateRole(_job);
        m_CurrentShowJob = _job;
        UI3DModelFactory.LoadCreateRole(_job, OnLoadCreateRoleCallBack);
    }
 
    private void OnLoadCreateRoleCallBack(bool _ok, Object _object)
    {
        if (!_ok)
        {
            return;
        }
 
        var instance = _object as GameObject;
        if (instance == null)
        {
            return;
        }
 
        var parent = instance.transform.GetChildTransformDeeply(GAStaticDefine.WeaponBindBoneName);
 
        m_HeroPlatform.transform.localEulerAngles = new Vector3(0, 180, 0);
 
        instance.transform.SetParentEx(m_HeroPlatform.transform, Vector3.zero, Quaternion.identity, Vector3.one);
        instance.SetActive(true);
 
        m_Shadow.Cast(instance.transform);
 
        var animator = instance.GetComponent<Animator>();
        if (animator != null)
        {
            animator.Play("Appear", 0, 0f);
            m_HeroPlatform.ForbidSeconds(4);
        }
 
        if (m_CreateRoleEffect != null)
        {
            SFXPlayUtility.Instance.Release(m_CreateRoleEffect);
            m_CreateRoleEffect = null;
        }
 
        switch (m_CurrentShowJob)
        {
            case 1:
                m_CreateRoleEffect = SFXPlayUtility.Instance.Play(10006, instance.transform);
                SoundPlayer.Instance.PlayUIAudio(95);
                SoundPlayer.Instance.PlayNpcAudio(689);
                break;
            case 2:
                m_CreateRoleEffect = SFXPlayUtility.Instance.Play(10005, instance.transform);
                SoundPlayer.Instance.PlayUIAudio(96);
                SoundPlayer.Instance.PlayNpcAudio(690);
                break;
            case 3:
                break;
        }
    }
 
    public void SelectRoleShow()
    {
        Dispose();
 
        var fashionClothes = 0;
        var fashionWeapon = 0;
        var fashionSecondary = 0;
        var clothesItemId = 0;
        var weaponItemId = 0;
        var wingsItemId = 0;
        var secondaryItemId = 0;
        var suitLevel = 0;
        var equipInfos = PlayerDatas.Instance.loginInfo.EquipInfo;
        for (int i = 0; i < equipInfos.Length; i++)
        {
            var equipInfo = equipInfos[i];
            switch ((RoleEquipType)equipInfo.ItemPlace)
            {
                case RoleEquipType.FashionClothes:
                    fashionClothes = (int)equipInfo.ItemID;
                    break;
                case RoleEquipType.FashionWeapon:
                    fashionWeapon = (int)equipInfo.ItemID;
                    break;
                case RoleEquipType.FashionWeapon2:
                    fashionSecondary = (int)equipInfo.ItemID;
                    break;
                case RoleEquipType.Weapon:
                    weaponItemId = (int)equipInfo.ItemID;
                    break;
                case RoleEquipType.Clothes:
                    clothesItemId = (int)equipInfo.ItemID;
 
                    if (equipInfo.IsSuite == 1)
                    {
                        Dictionary<int, List<int>> _userDataDict = ConfigParse.Analysis(equipInfo.UserData);
                        if (_userDataDict.ContainsKey(30))
                        {
                            suitLevel = _userDataDict[30][0];
                        }
                    }
                    break;
                case RoleEquipType.Wing:
                    wingsItemId = (int)equipInfo.ItemID;
                    break;
                case RoleEquipType.Weapon2:
                    secondaryItemId = (int)equipInfo.ItemID;
                    break;
            }
        }
 
        Dictionary<int, int> dict = null;
        EquipShowSwitch.IsGodWeaponEffectOn(PlayerDatas.Instance.loginInfo.EquipShowSwitch, out dict);
        var data = new UI3DPlayerExhibitionData()
        {
            job = PlayerDatas.Instance.loginInfo.Job,
            fashionClothesId = fashionClothes,
            clothesId = clothesItemId,
            suitLevel = suitLevel,
            fashionWeaponId = fashionWeapon,
            weaponId = weaponItemId,
            wingsId = wingsItemId,
            fashionSecondaryId = fashionSecondary,
            secondaryId = secondaryItemId,
            godWeapons = dict
        };
 
        var model = playerModel.Show(data, m_HeroPlatform.transform);
        playerModel.StandUp();
        m_Shadow.Cast(model.transform);
    }
 
    public void Dispose()
    {
        playerModel.Dispose();
        UI3DModelFactory.ReleaseCreateRole(m_CurrentShowJob);
        if (m_CreateRoleEffect != null)
        {
            SFXPlayUtility.Instance.Release(m_CreateRoleEffect);
            m_CreateRoleEffect = null;
        }
 
    }
 
    private void OnEnable()
    {
        var aspect = Screen.width / (float)Screen.height;
        if (aspect < 1.6)
        {
            m_CreateRoleCamera.fieldOfView = 43;
        }
        else
        {
            m_CreateRoleCamera.fieldOfView = 35;
        }
    }
 
    private void OnDestroy()
    {
        StopAllCoroutines();
        UI3DModelFactory.ClearCreateRole();
    }
 
    [System.Serializable]
    public struct CreateRoleAnimation
    {
        public int job;
        public float delay;
        public string animation;
    }
 
}