少年修仙传客户端代码仓库
client_linchunjie
2018-08-15 791036b5612c0ae29c4e1e54a6c2211a5cc70e12
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using UnityEngine;
 
public class SelectionManager
{
    private static FacingTargetY s_Red;
    private static FacingTargetY s_Green;
    private static GActor s_Owner;
 
    public enum E_Type
    {
        None,
        Red,
        Green
    }
 
    public static E_Type s_Type;
 
    public static void Initiailze()
    {
        if (s_Red == null)
        {
            s_Red = SFXPlayUtility.Instance.PlayBattleEffect(999998,
                                                             Constants.Special_Hide_Position,
                                                             Vector3.forward).
                                                             AddMissingComponent<FacingTargetY>();
            Object.DontDestroyOnLoad(s_Red.gameObject);
        }
        if (s_Green == null)
        {
            s_Green = SFXPlayUtility.Instance.PlayBattleEffect(999997,
                                                               Constants.Special_Hide_Position,
                                                               Vector3.forward).
                                                               AddMissingComponent<FacingTargetY>();
            Object.DontDestroyOnLoad(s_Green.gameObject);
        }
    }
 
    public static void Request(E_Type type, GActor owner, float scale = 1)
    {
        if (owner == null)
        {
            return;
        }
 
        if (s_Type == type && s_Owner == owner)
        {
            return;
        }
 
        switch (type)
        {
            case E_Type.Red:
                Release(E_Type.Green);
                s_Red.transform.SetParentEx(owner.Root, Vector3.zero, Quaternion.identity, Vector3.one * scale);
                s_Red.target = CameraController.Instance.CameraObject.transform;
                break;
            case E_Type.Green:
                Release(E_Type.Red);
                s_Green.transform.SetParentEx(owner.Root, Vector3.zero, Quaternion.identity, Vector3.one * scale);
                s_Green.target = CameraController.Instance.CameraObject.transform;
                break;
        }
 
        s_Type = type;
        s_Owner = owner;
    }
 
    public static void Release(E_Type type)
    {
        switch (type)
        {
            case E_Type.Red:
                s_Red.transform.SetParent(null);
                s_Red.transform.localScale = Vector3.one;
                s_Red.transform.position = Constants.Special_Hide_Position;
                break;
            case E_Type.Green:
                s_Green.transform.SetParent(null);
                s_Green.transform.localScale = Vector3.one;
                s_Green.transform.position = Constants.Special_Hide_Position;
                break;
        }
 
        s_Type = E_Type.None;
    }
}