少年修仙传客户端代码仓库
client_linchunjie
2018-08-15 791036b5612c0ae29c4e1e54a6c2211a5cc70e12
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, May 25, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI {
 
    public class TreasureNewStageWin : Window
    {
        [SerializeField] RectTransform m_ContainerProperty;
        [SerializeField] PropertyCompareBehaviour m_Property;
        [SerializeField] Button m_PropertyConfirmBtn;
 
        [SerializeField] RectTransform m_ContainerPrivilege;
        [SerializeField] Text m_PrivilegeName;
        [SerializeField] Text m_Description;
        [SerializeField] RectTransform m_ContainerProgress;
        [SerializeField] Text m_Progress1;
        [SerializeField] Text m_Progress2;
        [SerializeField] Button m_PrivilegeConfirmBtn;
 
        Treasure treasure;
 
        TreasureModel m_Model;
        TreasureModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>());
            }
        }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_PropertyConfirmBtn.onClick.AddListener(CloseClick);
            m_PrivilegeConfirmBtn.onClick.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
            Display();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void Display()
        {
            m_ContainerProperty.gameObject.SetActive(false);
            m_ContainerPrivilege.gameObject.SetActive(false);
            model.TryGetTreasure(model.selectedTreasure, out treasure);
            if (treasure == null)
            {
                return;
            }
            var stage = treasure.treasureStages[treasure.stage];
            switch (stage.unlockType)
            {
                case TreasureStageUnlock.Property:
                    DisplayProperty(stage);
                    break;
                case TreasureStageUnlock.Privilege:
                    DisplayPrivilege(stage);
                    break;
            }
        }
 
        private void DisplayProperty(TreasureStage _stage)
        {
            m_ContainerProperty.gameObject.SetActive(true);
            var _keyValue = _stage.propertyDict.First();
            var _beforeValue = UIHelper.GetPropertyMapPlayerData((AttrEnum)_keyValue.Key) - _keyValue.Value;
            m_Property.Display(_keyValue.Key, _beforeValue, UIHelper.GetPropertyMapPlayerData((AttrEnum)_keyValue.Key));
        }
 
        private void DisplayPrivilege(TreasureStage _stage)
        {
            m_ContainerPrivilege.gameObject.SetActive(true);
            m_ContainerProgress.gameObject.SetActive(false);
            m_Progress1.gameObject.SetActive(false);
            m_Progress2.gameObject.SetActive(false);
            var config = ConfigManager.Instance.GetTemplate<TreasurePrivilegeConfig>(_stage.privilege);
            m_PrivilegeName.text = config.Name;
            m_Description.text = config.Description;
            switch (_stage.specialData.type)
            {
                case TreasurePrivilege.Property:
                    break;
                case TreasurePrivilege.DemonJarAtk:
                    break;
                case TreasurePrivilege.StrengthenAdd:
                    break;
                case TreasurePrivilege.Suit:
                case TreasurePrivilege.RuneBreakExpAdd:
                case TreasurePrivilege.Boss:
                    break;
                case TreasurePrivilege.MountAtk:
                    break;
                case TreasurePrivilege.PetHp:
                    break;
                case TreasurePrivilege.Wing:
                    break;
                case TreasurePrivilege.Wash:
                    break;
            }
        }
 
    }
 
}