using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Snxxz.UI
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{
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public class TreasureSoulPattern : MonoBehaviour
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{
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protected TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
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protected Treasure treasure;
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public virtual void Display(int _id)
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{
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model.TryGetTreasure(_id, out treasure);
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model.treasurePrivilegeUpdateEvent -= TreasurePrivilegeUpdateEvent;
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model.treasurePrivilegeUpdateEvent += TreasurePrivilegeUpdateEvent;
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}
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protected virtual void TreasurePrivilegeUpdateEvent(int _id)
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{
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}
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public virtual void Dispose()
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{
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model.treasurePrivilegeUpdateEvent -= TreasurePrivilegeUpdateEvent;
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}
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}
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}
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