少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-14 7a606044e748707b10da259a84009cf38d93275b
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Snxxz.UI
{
    public class OperationLuckyTreasure : OperationBase
    {
        public int sumLuckPoint; //// 总幸运值
        public List<LuckyTreasureItem> luckTreasureItems = new List<LuckyTreasureItem>();
 
        public override void Reset()
        {
            base.Reset();
            sumLuckPoint = 0;
            luckTreasureItems.Clear();
        }
 
        public override string ToDisplayTime()
        {
            var textBuilder = OperationTimeHepler.textBuilder;
            textBuilder.Length = 0;
            textBuilder.Append(startDate.ToDisplay());
            if (startDate != endDate)
            {
                textBuilder.Append("—");
                textBuilder.Append(endDate.ToDisplay());
            }
            return textBuilder.ToString();
        }
 
        public int GetActivityDay()
        {
            int dayIndex = IndexOfDays(TimeUtility.ServerNow);
            if(resetType == 0)
            {
                return dayIndex + 1;
            }
            else if(resetType == 1)
            {
                if(IsLastDay)
                {
                    return dayIndex;
                }
                else
                {
                    return dayIndex + 1;
                }
            }
            return dayIndex + 1;
        }
 
        public int GetActivitySumDay()
        {
           if(resetType == 0)
            {
                return totalDays + 1;
            }
           else if(resetType == 1)
            {
                return totalDays;
            }
            return totalDays;
        }
 
        public void ParsePackage(HAA1F_tagMCLuckyTreasureInfo package)
        {
            for (int i = 0; i < package.Count; i++)
            {
                var itemInfo = package.ItemList[i];
                LuckyTreasureItem treasureItem = new LuckyTreasureItem((int)itemInfo.ItemID,itemInfo.ItemCnt,itemInfo.IsBind);
                luckTreasureItems.Add(treasureItem);
            }
        }
 
        public bool TryGetLuckBigAward(out LuckyTreasureItem treasureItem)
        {
            treasureItem = null;
            if(luckTreasureItems != null && luckTreasureItems.Count > 0)
            {
                treasureItem = luckTreasureItems[luckTreasureItems.Count - 1];
            }
            return treasureItem != null;
        }
 
        public class LuckyTreasureItem
        {
            public int itemId;
            public int itemCount;
            public int isBind;
 
            public LuckyTreasureItem(int id, int count, int isBind)
            {
                this.itemId = id;
                this.itemCount = count;
                this.isBind = isBind;
            }
        }
    }
}