//--------------------------------------------------------
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// [Author]: Fish
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// [ Date ]: Wednesday, February 13, 2019
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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public partial class ActorShowConfig
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{
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public readonly int ID;
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public readonly int NpcID;
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public readonly int MapID;
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public readonly int line;
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public readonly int[] showNpcs;
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public readonly int length;
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public readonly int showNameTime;
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public readonly int BindMissionID;
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public readonly int type;
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public readonly int[] scale;
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public readonly int[] NpcFace;
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public readonly int[] PosX;
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public readonly int[] PosY;
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public readonly int shadow;
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public readonly int effect;
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public readonly int uieffect;
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public readonly string[] mob;
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public readonly string cam;
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public readonly int[] Height;
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public readonly int DialogueTime;
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public readonly int Dialogue;
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public readonly int soundId;
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public readonly int soundTime;
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public readonly int step;
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public ActorShowConfig(string input)
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{
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try
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{
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var tables = input.Split('\t');
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int.TryParse(tables[0],out ID);
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int.TryParse(tables[1],out NpcID);
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int.TryParse(tables[2],out MapID);
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int.TryParse(tables[3],out line);
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string[] showNpcsStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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showNpcs = new int[showNpcsStringArray.Length];
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for (int i=0;i<showNpcsStringArray.Length;i++)
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{
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int.TryParse(showNpcsStringArray[i],out showNpcs[i]);
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}
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int.TryParse(tables[5],out length);
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int.TryParse(tables[6],out showNameTime);
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int.TryParse(tables[7],out BindMissionID);
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int.TryParse(tables[8],out type);
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string[] scaleStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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scale = new int[scaleStringArray.Length];
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for (int i=0;i<scaleStringArray.Length;i++)
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{
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int.TryParse(scaleStringArray[i],out scale[i]);
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}
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string[] NpcFaceStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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NpcFace = new int[NpcFaceStringArray.Length];
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for (int i=0;i<NpcFaceStringArray.Length;i++)
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{
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int.TryParse(NpcFaceStringArray[i],out NpcFace[i]);
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}
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string[] PosXStringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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PosX = new int[PosXStringArray.Length];
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for (int i=0;i<PosXStringArray.Length;i++)
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{
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int.TryParse(PosXStringArray[i],out PosX[i]);
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}
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string[] PosYStringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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PosY = new int[PosYStringArray.Length];
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for (int i=0;i<PosYStringArray.Length;i++)
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{
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int.TryParse(PosYStringArray[i],out PosY[i]);
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}
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int.TryParse(tables[13],out shadow);
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int.TryParse(tables[14],out effect);
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int.TryParse(tables[15],out uieffect);
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mob = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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cam = tables[17];
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string[] HeightStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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Height = new int[HeightStringArray.Length];
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for (int i=0;i<HeightStringArray.Length;i++)
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{
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int.TryParse(HeightStringArray[i],out Height[i]);
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}
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int.TryParse(tables[19],out DialogueTime);
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int.TryParse(tables[20],out Dialogue);
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int.TryParse(tables[21],out soundId);
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int.TryParse(tables[22],out soundTime);
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int.TryParse(tables[23],out step);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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static Dictionary<int, ActorShowConfig> configs = new Dictionary<int, ActorShowConfig>();
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public static ActorShowConfig Get(int id)
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{
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if (!inited)
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{
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Debug.Log("ActorShowConfig 还未完成初始化。");
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return null;
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}
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if (configs.ContainsKey(id))
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{
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return configs[id];
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}
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ActorShowConfig config = null;
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if (rawDatas.ContainsKey(id))
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{
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config = configs[id] = new ActorShowConfig(rawDatas[id]);
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rawDatas.Remove(id);
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}
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return config;
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}
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public static bool Has(int id)
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{
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return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
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}
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public static bool inited { get; private set; }
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protected static Dictionary<int, string> rawDatas = null;
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public static void Init(bool sync=false)
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{
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inited = false;
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var path = string.Empty;
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if (AssetSource.refdataFromEditor)
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{
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path = ResourcesPath.CONFIG_FODLER +"/ActorShow.txt";
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}
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else
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{
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path = AssetVersionUtility.GetAssetFilePath("config/ActorShow.txt");
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}
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if (sync)
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{
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var lines = File.ReadAllLines(path);
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rawDatas = new Dictionary<int, string>(lines.Length - 3);
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for (int i = 3; i < lines.Length; i++)
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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var idString = line.Substring(0, index);
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var id = int.Parse(idString);
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rawDatas[id] = line;
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}
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inited = true;
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}
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else
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{
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ThreadPool.QueueUserWorkItem((object _object) =>
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{
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var lines = File.ReadAllLines(path);
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rawDatas = new Dictionary<int, string>(lines.Length - 3);
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for (int i = 3; i < lines.Length; i++)
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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var idString = line.Substring(0, index);
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var id = int.Parse(idString);
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rawDatas[id] = line;
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}
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inited = true;
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});
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}
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}
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}
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