少年修仙传客户端代码仓库
client_linchunjie
2018-09-13 7e74b65bd0d3661c97cc26850d743a11c9631af7
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class FlashSaleCoolDown : MonoBehaviour
    {
        [SerializeField] TimerBehaviour m_Time;
 
        private void OnEnable()
        {
            DisplayTime();
            GlobalTimeEvent.Instance.secondEvent -= SecondEvent;
            GlobalTimeEvent.Instance.secondEvent += SecondEvent;
            OperationTimeHepler.Instance.dayResetEvent -= DayResetEvent;
            OperationTimeHepler.Instance.dayResetEvent += DayResetEvent;
        }
 
        private void DayResetEvent(int resetType)
        {
            DisplayTime();
        }
 
        private void SecondEvent()
        {
            OperationBase operationBase;
            if (OperationTimeHepler.Instance.TryGetOperationTime(Operation.FlashSale, out operationBase))
            {
                var seconds = (operationBase as OperationFlashSale).GetSurplusTime();
                m_Time.timeShow.color = seconds > 3600 ? UIHelper.GetUIColor(TextColType.Green) : UIHelper.GetUIColor(TextColType.Red);
            }
        }
 
        private void OnDisable()
        {
            GlobalTimeEvent.Instance.secondEvent -= SecondEvent;
            OperationTimeHepler.Instance.dayResetEvent -= DayResetEvent;
        }
 
        void DisplayTime()
        {
            OperationBase operationBase;
            if (OperationTimeHepler.Instance.TryGetOperationTime(Operation.FlashSale, out operationBase))
            {
                var seconds = (operationBase as OperationFlashSale).GetSurplusTime();
                m_Time.timeShow.color = seconds > 3600 ? UIHelper.GetUIColor(TextColType.Green) : UIHelper.GetUIColor(TextColType.Red);
                m_Time.Begin(DateTime.Now.AddTicks(seconds * TimeSpan.TicksPerSecond));
            }
        }
    }
}