//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, July 26, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class CTGConfig : ConfigBase {
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public int RecordID { get ; private set ; }
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public string Title { get ; private set; }
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public int DailyBuyCount { get ; private set ; }
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public int GainGold { get ; private set ; }
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public int GainGoldPaper { get ; private set ; }
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public int FirstGoldPaperPrize { get ; private set ; }
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public string GainItemList { get ; private set; }
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public string Icon { get ; private set; }
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public int PayType { get ; private set ; }
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public override string getKey()
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{
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return RecordID.ToString();
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}
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public override void Parse() {
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try
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{
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RecordID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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Title = rawContents[1].Trim();
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DailyBuyCount=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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GainGold=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
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GainGoldPaper=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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FirstGoldPaperPrize=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
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GainItemList = rawContents[6].Trim();
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Icon = rawContents[7].Trim();
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PayType=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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