//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, July 10, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class FreeGoodsConfig : ConfigBase {
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public int ID { get ; private set ; }
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public string AwardItem { get ; private set; }
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public int NeedMoney { get ; private set ; }
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public int ReturnTime { get ; private set ; }
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public string Name { get ; private set; }
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public int Day { get ; private set ; }
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public float AddPower { get ; private set; }
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public override string getKey()
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{
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return ID.ToString();
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}
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public override void Parse() {
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try
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{
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ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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AwardItem = rawContents[1].Trim();
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NeedMoney=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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ReturnTime=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
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Name = rawContents[4].Trim();
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Day=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
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AddPower=IsNumeric(rawContents[6]) ? float.Parse(rawContents[6]):0;
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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