//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, May 18, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class MapResourcesConfig : ConfigBase {
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public int ID { get ; private set ; }
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public int DataID { get ; private set ; }
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public int LineID { get ; private set ; }
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public string Name { get ; private set; }
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public string BigMap { get ; private set; }
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public Vector3 MapScale { get ; private set; }
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public float MapShowScale { get ; private set; }
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public string MapResources { get ; private set; }
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public Vector3 MapOffset { get ; private set; }
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public int[] Effect;
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public int Music { get ; private set ; }
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public string[] LoadingBG;
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public string LoadName { get ; private set; }
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public string LoadDescription { get ; private set; }
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public int ShowBOSSTime { get ; private set ; }
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public override string getKey()
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{
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return ID.ToString();
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}
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public override void Parse() {
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try
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{
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ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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DataID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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LineID=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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Name = rawContents[3].Trim();
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BigMap = rawContents[4].Trim();
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MapScale=rawContents[5].Vector3Parse();
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MapShowScale=IsNumeric(rawContents[6]) ? float.Parse(rawContents[6]):0;
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MapResources = rawContents[7].Trim();
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MapOffset=rawContents[8].Vector3Parse();
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string[] EffectStringArray = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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Effect = new int[EffectStringArray.Length];
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for (int i=0;i<EffectStringArray.Length;i++)
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{
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int.TryParse(EffectStringArray[i],out Effect[i]);
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}
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Music=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
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LoadingBG = rawContents[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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LoadName = rawContents[12].Trim();
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LoadDescription = rawContents[13].Trim();
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ShowBOSSTime=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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