//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, June 20, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class ModelResConfig : ConfigBase {
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public int ID { get ; private set ; }
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public string Name { get ; private set; }
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public int Type { get ; private set ; }
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public string ResourcesName { get ; private set; }
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public string BindPoint { get ; private set; }
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public string EffFileName { get ; private set; }
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public Vector3 UIOffset { get ; private set; }
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public Vector3 UIRotation { get ; private set; }
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public float UIScale { get ; private set; }
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public override string getKey()
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{
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return ID.ToString();
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}
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public override void Parse() {
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try
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{
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ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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Name = rawContents[1].Trim();
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Type=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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ResourcesName = rawContents[3].Trim();
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BindPoint = rawContents[4].Trim();
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EffFileName = rawContents[5].Trim();
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UIOffset=rawContents[6].Vector3Parse();
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UIRotation=rawContents[7].Vector3Parse();
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UIScale=IsNumeric(rawContents[8]) ? float.Parse(rawContents[8]):0;
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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