//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, August 20, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class NPCConfig : ConfigBase {
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public int NPCID { get ; private set ; }
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public int NPCType { get ; private set ; }
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public string MODE { get ; private set; }
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public string charName { get ; private set; }
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public int NPCLV { get ; private set ; }
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public float ModleHeight { get ; private set; }
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public float ModelRadius { get ; private set; }
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public float ModeProportion { get ; private set; }
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public Vector3 UIModeLOffset { get ; private set; }
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public float UIModeLProportion { get ; private set; }
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public Vector3 UIModelRotation { get ; private set; }
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public int CanDeadFly { get ; private set ; }
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public int Country { get ; private set ; }
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public int MinAtk { get ; private set ; }
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public int MaxAtk { get ; private set ; }
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public int Def { get ; private set ; }
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public int Realm { get ; private set ; }
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public int PoisionAtk { get ; private set ; }
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public int FireAtk { get ; private set ; }
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public int IceAtk { get ; private set ; }
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public int PoisionDef { get ; private set ; }
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public int IceDef { get ; private set ; }
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public int AtkInterval { get ; private set ; }
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public int Hit { get ; private set ; }
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public int MissRate { get ; private set ; }
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public int SuperHiteRate { get ; private set ; }
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public int OrgSpeed { get ; private set ; }
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public int MoveType { get ; private set ; }
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public int AtkDist { get ; private set ; }
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public int Skill1 { get ; private set ; }
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public int Skill2 { get ; private set ; }
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public int Skill3 { get ; private set ; }
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public int Skill4 { get ; private set ; }
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public int Skill5 { get ; private set ; }
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public int Skill6 { get ; private set ; }
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public int Skill7 { get ; private set ; }
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public int Skill8 { get ; private set ; }
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public int AtkType { get ; private set ; }
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public int Sight { get ; private set ; }
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public int MoveArea { get ; private set ; }
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public int DHP { get ; private set ; }
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public int MaxHPEx { get ; private set ; }
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public int IsBoss { get ; private set ; }
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public int SP { get ; private set ; }
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public int AIType { get ; private set ; }
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public int CanAttack { get ; private set ; }
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public float weight { get ; private set; }
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public string HeadPortrait { get ; private set; }
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public int Show { get ; private set ; }
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public int AtkFeedback { get ; private set ; }
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public int hurtFeedback { get ; private set ; }
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public int AutomaticFace { get ; private set ; }
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public int Dig { get ; private set ; }
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public int[] Sounds;
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public int LifeBarCount { get ; private set ; }
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public int NPCEffect { get ; private set ; }
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public int NPCSpeakID { get ; private set ; }
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public int ClientRealm { get ; private set ; }
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public override string getKey()
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{
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return NPCID.ToString();
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}
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public override void Parse() {
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try
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{
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NPCID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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NPCType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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MODE = rawContents[2].Trim();
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charName = rawContents[3].Trim();
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NPCLV=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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ModleHeight=IsNumeric(rawContents[5]) ? float.Parse(rawContents[5]):0;
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ModelRadius=IsNumeric(rawContents[6]) ? float.Parse(rawContents[6]):0;
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ModeProportion=IsNumeric(rawContents[7]) ? float.Parse(rawContents[7]):0;
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UIModeLOffset=rawContents[8].Vector3Parse();
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UIModeLProportion=IsNumeric(rawContents[9]) ? float.Parse(rawContents[9]):0;
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UIModelRotation=rawContents[10].Vector3Parse();
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CanDeadFly=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
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Country=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
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MinAtk=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
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MaxAtk=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
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Def=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
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Realm=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0;
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PoisionAtk=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0;
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FireAtk=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0;
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IceAtk=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0;
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PoisionDef=IsNumeric(rawContents[20]) ? int.Parse(rawContents[20]):0;
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IceDef=IsNumeric(rawContents[21]) ? int.Parse(rawContents[21]):0;
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AtkInterval=IsNumeric(rawContents[22]) ? int.Parse(rawContents[22]):0;
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Hit=IsNumeric(rawContents[23]) ? int.Parse(rawContents[23]):0;
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MissRate=IsNumeric(rawContents[24]) ? int.Parse(rawContents[24]):0;
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SuperHiteRate=IsNumeric(rawContents[25]) ? int.Parse(rawContents[25]):0;
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OrgSpeed=IsNumeric(rawContents[26]) ? int.Parse(rawContents[26]):0;
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MoveType=IsNumeric(rawContents[27]) ? int.Parse(rawContents[27]):0;
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AtkDist=IsNumeric(rawContents[28]) ? int.Parse(rawContents[28]):0;
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Skill1=IsNumeric(rawContents[29]) ? int.Parse(rawContents[29]):0;
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Skill2=IsNumeric(rawContents[30]) ? int.Parse(rawContents[30]):0;
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Skill3=IsNumeric(rawContents[31]) ? int.Parse(rawContents[31]):0;
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Skill4=IsNumeric(rawContents[32]) ? int.Parse(rawContents[32]):0;
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Skill5=IsNumeric(rawContents[33]) ? int.Parse(rawContents[33]):0;
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Skill6=IsNumeric(rawContents[34]) ? int.Parse(rawContents[34]):0;
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Skill7=IsNumeric(rawContents[35]) ? int.Parse(rawContents[35]):0;
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Skill8=IsNumeric(rawContents[36]) ? int.Parse(rawContents[36]):0;
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AtkType=IsNumeric(rawContents[37]) ? int.Parse(rawContents[37]):0;
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Sight=IsNumeric(rawContents[38]) ? int.Parse(rawContents[38]):0;
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MoveArea=IsNumeric(rawContents[39]) ? int.Parse(rawContents[39]):0;
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DHP=IsNumeric(rawContents[40]) ? int.Parse(rawContents[40]):0;
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MaxHPEx=IsNumeric(rawContents[41]) ? int.Parse(rawContents[41]):0;
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IsBoss=IsNumeric(rawContents[42]) ? int.Parse(rawContents[42]):0;
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SP=IsNumeric(rawContents[43]) ? int.Parse(rawContents[43]):0;
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AIType=IsNumeric(rawContents[44]) ? int.Parse(rawContents[44]):0;
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CanAttack=IsNumeric(rawContents[45]) ? int.Parse(rawContents[45]):0;
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weight=IsNumeric(rawContents[46]) ? float.Parse(rawContents[46]):0;
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HeadPortrait = rawContents[47].Trim();
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Show=IsNumeric(rawContents[48]) ? int.Parse(rawContents[48]):0;
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AtkFeedback=IsNumeric(rawContents[49]) ? int.Parse(rawContents[49]):0;
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hurtFeedback=IsNumeric(rawContents[50]) ? int.Parse(rawContents[50]):0;
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AutomaticFace=IsNumeric(rawContents[51]) ? int.Parse(rawContents[51]):0;
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Dig=IsNumeric(rawContents[52]) ? int.Parse(rawContents[52]):0;
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string[] SoundsStringArray = rawContents[53].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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Sounds = new int[SoundsStringArray.Length];
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for (int i=0;i<SoundsStringArray.Length;i++)
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{
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int.TryParse(SoundsStringArray[i],out Sounds[i]);
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}
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LifeBarCount=IsNumeric(rawContents[54]) ? int.Parse(rawContents[54]):0;
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NPCEffect=IsNumeric(rawContents[55]) ? int.Parse(rawContents[55]):0;
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NPCSpeakID=IsNumeric(rawContents[56]) ? int.Parse(rawContents[56]):0;
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ClientRealm=IsNumeric(rawContents[57]) ? int.Parse(rawContents[57]):0;
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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