//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, May 21, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class NpcPreloadConfig : ConfigBase {
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public int MapID { get ; private set ; }
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public int[] NpcIDs;
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public int[] NpcCount;
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public override string getKey()
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{
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return MapID.ToString();
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}
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public override void Parse() {
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try
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{
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MapID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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string[] NpcIDsStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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NpcIDs = new int[NpcIDsStringArray.Length];
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for (int i=0;i<NpcIDsStringArray.Length;i++)
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{
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int.TryParse(NpcIDsStringArray[i],out NpcIDs[i]);
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}
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string[] NpcCountStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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NpcCount = new int[NpcCountStringArray.Length];
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for (int i=0;i<NpcCountStringArray.Length;i++)
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{
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int.TryParse(NpcCountStringArray[i],out NpcCount[i]);
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}
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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