//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, January 11, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class SceneShadowConfig : ConfigBase {
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public string SceneName { get ; private set; }
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public Vector3 Rotation { get ; private set; }
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public float Intensity { get ; private set; }
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public override string getKey()
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{
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return SceneName.ToString();
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}
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public override void Parse() {
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try
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{
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SceneName = rawContents[0].Trim();
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Rotation=rawContents[1].Vector3Parse();
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Intensity=IsNumeric(rawContents[2]) ? float.Parse(rawContents[2]):0;
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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