//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, October 24, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class SkillConfig : ConfigBase {
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public int SkillID { get ; private set ; }
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public string SkillName { get ; private set; }
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public int SkillTypeID { get ; private set ; }
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public int SkillLV { get ; private set ; }
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public int SkillMaxLV { get ; private set ; }
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public int UseType { get ; private set ; }
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public int FuncType { get ; private set ; }
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public int CastTime { get ; private set ; }
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public int SkillType { get ; private set ; }
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public int HurtType { get ; private set ; }
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public int ContinueUse { get ; private set ; }
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public int AtkType { get ; private set ; }
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public int AtkRadius { get ; private set ; }
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public int Tag { get ; private set ; }
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public int AtkDist { get ; private set ; }
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public int StiffTime { get ; private set ; }
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public int CoolDownTime { get ; private set ; }
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public int MP { get ; private set ; }
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public int HP { get ; private set ; }
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public int XP { get ; private set ; }
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public int UseItemID { get ; private set ; }
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public int UseItemCount { get ; private set ; }
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public int Effect1 { get ; private set ; }
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public int EffectValue11 { get ; private set ; }
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public int EffectValue12 { get ; private set ; }
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public int EffectValue13 { get ; private set ; }
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public int Effect2 { get ; private set ; }
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public int EffectValue21 { get ; private set ; }
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public int EffectValue22 { get ; private set ; }
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public int EffectValue23 { get ; private set ; }
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public int Effect3 { get ; private set ; }
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public int EffectValue31 { get ; private set ; }
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public int EffectValue32 { get ; private set ; }
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public int EffectValue33 { get ; private set ; }
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public int Effect4 { get ; private set ; }
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public int EffectValue41 { get ; private set ; }
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public int EffectValue42 { get ; private set ; }
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public int EffectValue43 { get ; private set ; }
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public int Effect5 { get ; private set ; }
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public int EffectValue51 { get ; private set ; }
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public int EffectValue52 { get ; private set ; }
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public int EffectValue53 { get ; private set ; }
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public int Effect6 { get ; private set ; }
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public int EffectValue61 { get ; private set ; }
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public int EffectValue62 { get ; private set ; }
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public int EffectValue63 { get ; private set ; }
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public int StateSkillLV { get ; private set ; }
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public int LearnSkillReq { get ; private set ; }
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public int LearnSkillLV { get ; private set ; }
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public int LearnLVReq { get ; private set ; }
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public int LearnSkillPointReq { get ; private set ; }
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public int FightPower { get ; private set ; }
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public int LVUpCostMoneyType { get ; private set ; }
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public int LVUpCostMoney { get ; private set ; }
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public int LVUpCostExp { get ; private set ; }
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public int ClientActionLimit { get ; private set ; }
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public int ClientSkillSeriesLimit { get ; private set ; }
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public int SkillOfSeries { get ; private set ; }
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public int ExpendMPRate { get ; private set ; }
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public int ExAttr1 { get ; private set ; }
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public int ExAttr3 { get ; private set ; }
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public int ExAttr4 { get ; private set ; }
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public int ExAttr5 { get ; private set ; }
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public int WarnInfo { get ; private set ; }
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public int CtrlActionID { get ; private set ; }
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public int BuffEffectID { get ; private set ; }
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public int EffectName { get ; private set ; }
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public string IconName { get ; private set; }
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public string SkillNameIcon { get ; private set; }
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public string Description { get ; private set; }
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public string BuffDescription { get ; private set; }
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public string Skillsource { get ; private set; }
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public int Skillactmark { get ; private set ; }
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public int BuffDisplay { get ; private set ; }
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public override string getKey()
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{
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return SkillID.ToString();
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}
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public override void Parse() {
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try
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{
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SkillID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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SkillName = rawContents[1].Trim();
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SkillTypeID=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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SkillLV=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
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SkillMaxLV=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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UseType=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
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FuncType=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
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CastTime=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
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SkillType=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
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HurtType=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
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ContinueUse=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
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AtkType=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
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AtkRadius=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
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Tag=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
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AtkDist=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
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StiffTime=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
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CoolDownTime=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0;
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MP=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0;
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HP=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0;
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XP=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0;
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UseItemID=IsNumeric(rawContents[20]) ? int.Parse(rawContents[20]):0;
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UseItemCount=IsNumeric(rawContents[21]) ? int.Parse(rawContents[21]):0;
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Effect1=IsNumeric(rawContents[22]) ? int.Parse(rawContents[22]):0;
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EffectValue11=IsNumeric(rawContents[23]) ? int.Parse(rawContents[23]):0;
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EffectValue12=IsNumeric(rawContents[24]) ? int.Parse(rawContents[24]):0;
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EffectValue13=IsNumeric(rawContents[25]) ? int.Parse(rawContents[25]):0;
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Effect2=IsNumeric(rawContents[26]) ? int.Parse(rawContents[26]):0;
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EffectValue21=IsNumeric(rawContents[27]) ? int.Parse(rawContents[27]):0;
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EffectValue22=IsNumeric(rawContents[28]) ? int.Parse(rawContents[28]):0;
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EffectValue23=IsNumeric(rawContents[29]) ? int.Parse(rawContents[29]):0;
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Effect3=IsNumeric(rawContents[30]) ? int.Parse(rawContents[30]):0;
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EffectValue31=IsNumeric(rawContents[31]) ? int.Parse(rawContents[31]):0;
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EffectValue32=IsNumeric(rawContents[32]) ? int.Parse(rawContents[32]):0;
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EffectValue33=IsNumeric(rawContents[33]) ? int.Parse(rawContents[33]):0;
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Effect4=IsNumeric(rawContents[34]) ? int.Parse(rawContents[34]):0;
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EffectValue41=IsNumeric(rawContents[35]) ? int.Parse(rawContents[35]):0;
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EffectValue42=IsNumeric(rawContents[36]) ? int.Parse(rawContents[36]):0;
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EffectValue43=IsNumeric(rawContents[37]) ? int.Parse(rawContents[37]):0;
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Effect5=IsNumeric(rawContents[38]) ? int.Parse(rawContents[38]):0;
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EffectValue51=IsNumeric(rawContents[39]) ? int.Parse(rawContents[39]):0;
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EffectValue52=IsNumeric(rawContents[40]) ? int.Parse(rawContents[40]):0;
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EffectValue53=IsNumeric(rawContents[41]) ? int.Parse(rawContents[41]):0;
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Effect6=IsNumeric(rawContents[42]) ? int.Parse(rawContents[42]):0;
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EffectValue61=IsNumeric(rawContents[43]) ? int.Parse(rawContents[43]):0;
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EffectValue62=IsNumeric(rawContents[44]) ? int.Parse(rawContents[44]):0;
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EffectValue63=IsNumeric(rawContents[45]) ? int.Parse(rawContents[45]):0;
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StateSkillLV=IsNumeric(rawContents[46]) ? int.Parse(rawContents[46]):0;
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LearnSkillReq=IsNumeric(rawContents[47]) ? int.Parse(rawContents[47]):0;
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LearnSkillLV=IsNumeric(rawContents[48]) ? int.Parse(rawContents[48]):0;
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LearnLVReq=IsNumeric(rawContents[49]) ? int.Parse(rawContents[49]):0;
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LearnSkillPointReq=IsNumeric(rawContents[50]) ? int.Parse(rawContents[50]):0;
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FightPower=IsNumeric(rawContents[51]) ? int.Parse(rawContents[51]):0;
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LVUpCostMoneyType=IsNumeric(rawContents[52]) ? int.Parse(rawContents[52]):0;
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LVUpCostMoney=IsNumeric(rawContents[53]) ? int.Parse(rawContents[53]):0;
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LVUpCostExp=IsNumeric(rawContents[54]) ? int.Parse(rawContents[54]):0;
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ClientActionLimit=IsNumeric(rawContents[55]) ? int.Parse(rawContents[55]):0;
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ClientSkillSeriesLimit=IsNumeric(rawContents[56]) ? int.Parse(rawContents[56]):0;
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SkillOfSeries=IsNumeric(rawContents[57]) ? int.Parse(rawContents[57]):0;
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ExpendMPRate=IsNumeric(rawContents[58]) ? int.Parse(rawContents[58]):0;
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ExAttr1=IsNumeric(rawContents[59]) ? int.Parse(rawContents[59]):0;
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ExAttr3=IsNumeric(rawContents[60]) ? int.Parse(rawContents[60]):0;
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ExAttr4=IsNumeric(rawContents[61]) ? int.Parse(rawContents[61]):0;
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ExAttr5=IsNumeric(rawContents[62]) ? int.Parse(rawContents[62]):0;
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WarnInfo=IsNumeric(rawContents[63]) ? int.Parse(rawContents[63]):0;
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CtrlActionID=IsNumeric(rawContents[64]) ? int.Parse(rawContents[64]):0;
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BuffEffectID=IsNumeric(rawContents[65]) ? int.Parse(rawContents[65]):0;
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EffectName=IsNumeric(rawContents[66]) ? int.Parse(rawContents[66]):0;
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IconName = rawContents[67].Trim();
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SkillNameIcon = rawContents[68].Trim();
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Description = rawContents[69].Trim();
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BuffDescription = rawContents[70].Trim();
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Skillsource = rawContents[71].Trim();
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Skillactmark=IsNumeric(rawContents[72]) ? int.Parse(rawContents[72]):0;
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BuffDisplay=IsNumeric(rawContents[73]) ? int.Parse(rawContents[73]):0;
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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