//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, May 15, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class TreasureFindHostConfig : ConfigBase {
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public int ID { get ; private set ; }
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public int Type { get ; private set ; }
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public int NeedCnt { get ; private set ; }
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public string Condition { get ; private set; }
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public int MagicWeaponID { get ; private set ; }
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public string AwardItemList { get ; private set; }
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public string Money { get ; private set; }
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public string AdviceIds { get ; private set; }
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public int JumpID { get ; private set ; }
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public string[] EffectIconKeys;
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public override string getKey()
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{
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return ID.ToString();
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}
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public override void Parse() {
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try
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{
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ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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Type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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NeedCnt=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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Condition = rawContents[3].Trim();
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MagicWeaponID=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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AwardItemList = rawContents[5].Trim();
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Money = rawContents[6].Trim();
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AdviceIds = rawContents[7].Trim();
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JumpID=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
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EffectIconKeys = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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