//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Saturday, January 06, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class TreasureRefineConfig : ConfigBase {
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public int id { get ; private set ; }
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public int TreasureID { get ; private set ; }
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public int TreasureLV { get ; private set ; }
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public string TreasureLVStatus { get ; private set; }
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public string TreasureUpItems { get ; private set; }
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public int SuccessRate { get ; private set ; }
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public int OpenSkill { get ; private set ; }
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public int BlastFurnaceLV { get ; private set ; }
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public int AllTreasureLV { get ; private set ; }
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public int IsCoreSkill { get ; private set ; }
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public override string getKey()
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{
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return id.ToString();
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}
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public override void Parse() {
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try
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{
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id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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TreasureID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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TreasureLV=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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TreasureLVStatus = rawContents[3].Trim();
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TreasureUpItems = rawContents[4].Trim();
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SuccessRate=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
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OpenSkill=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
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BlastFurnaceLV=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
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AllTreasureLV=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
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IsCoreSkill=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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