//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Saturday, January 06, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class TreasureSkillConfig : ConfigBase {
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public int ID { get ; private set ; }
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public int SkillType { get ; private set ; }
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public int SkillLv { get ; private set ; }
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public int MeterialNum1 { get ; private set ; }
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public int InitialRate { get ; private set ; }
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public int[] Meterial2ID;
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public int[] MeterialNum2;
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public int[] Rate;
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public override string getKey()
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{
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return ID.ToString();
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}
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public override void Parse() {
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try
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{
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ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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SkillType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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SkillLv=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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MeterialNum1=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
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InitialRate=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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string[] Meterial2IDStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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Meterial2ID = new int[Meterial2IDStringArray.Length];
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for (int i=0;i<Meterial2IDStringArray.Length;i++)
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{
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int.TryParse(Meterial2IDStringArray[i],out Meterial2ID[i]);
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}
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string[] MeterialNum2StringArray = rawContents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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MeterialNum2 = new int[MeterialNum2StringArray.Length];
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for (int i=0;i<MeterialNum2StringArray.Length;i++)
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{
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int.TryParse(MeterialNum2StringArray[i],out MeterialNum2[i]);
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}
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string[] RateStringArray = rawContents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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Rate = new int[RateStringArray.Length];
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for (int i=0;i<RateStringArray.Length;i++)
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{
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int.TryParse(RateStringArray[i],out Rate[i]);
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}
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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