using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BuiltInLoader
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{
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readonly static string PREFAB_EXTENSION = ".prefab";
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readonly static string SPRITE_EXTENSION = ".png";
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readonly static string AUDIO_EXTENSION = ".wav";
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public static Sprite LoadSprite(string name)
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{
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Sprite sprite = null;
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if (AssetSource.builtInFromEditor)
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{
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#if UNITY_EDITOR
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var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/UI/Sprites/", name, SPRITE_EXTENSION);
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sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
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#endif
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}
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else
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{
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var assetInfo = new AssetInfo("builtin/sprite", name);
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sprite = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(Sprite)) as Sprite;
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}
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if (sprite == null)
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{
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DebugEx.LogErrorFormat("BuiltInLoader.LoadSprite() => 加载不到资源: {0}.", name);
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}
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return sprite;
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}
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public static GameObject LoadPrefab(string name)
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{
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GameObject prefab = null;
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if (AssetSource.builtInFromEditor)
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{
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#if UNITY_EDITOR
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var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/UI/Prefabs/", name, PREFAB_EXTENSION);
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prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
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#endif
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}
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else
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{
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var assetInfo = new AssetInfo("builtin/prefabs", name);
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prefab = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as GameObject;
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}
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if (prefab == null)
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{
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DebugEx.LogErrorFormat("BuiltInLoader.LoadPrefab() => 加载不到资源: {0}.", name);
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}
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return prefab;
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}
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public static void UnLoadPrefab(string name)
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{
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if (!AssetSource.builtInFromEditor)
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{
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AssetBundleUtility.Instance.UnloadAsset("builtin/prefabs", name);
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}
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}
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public static AudioClip LoadMusic(string name)
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{
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AudioClip audioClip = null;
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if (AssetSource.builtInFromEditor)
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{
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#if UNITY_EDITOR
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var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Music/", name, AUDIO_EXTENSION);
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audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
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#endif
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}
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else
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{
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var assetInfo = new AssetInfo("builtin/music", name);
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audioClip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AudioClip;
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}
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if (audioClip == null)
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{
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DebugEx.LogErrorFormat("BuiltInLoader.LoadMusic() => 加载不到资源: {0}.", name);
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}
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return audioClip;
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}
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}
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