| using System.Collections; | 
| using System.Collections.Generic; | 
| using UnityEngine; | 
|   | 
|   | 
| public class AssetSource | 
| { | 
|   | 
|     public static bool allFromEditor | 
|     { | 
|         get | 
|         { | 
|             return audioFromEditor | 
|                 && videoFromEditor | 
|                 && effectFromEditor | 
|                 && mobFromEditor | 
|                 && refdataFromEditor | 
|                 && sceneFromEditor | 
|                 && shaderFromEditor | 
|                 && uiFromEditor | 
|                 && builtInFromEditor | 
|                 && patchFromEditor | 
|                 && logicFromEditor; | 
|         } | 
|         set | 
|         { | 
|             audioFromEditor = value; | 
|             videoFromEditor = value; | 
|             effectFromEditor = value; | 
|             mobFromEditor = value; | 
|             refdataFromEditor = value; | 
|             shaderFromEditor = value; | 
|             sceneFromEditor = value; | 
|             uiFromEditor = value; | 
|             builtInFromEditor = value; | 
|             patchFromEditor = value; | 
|             logicFromEditor = value; | 
|         } | 
|     } | 
|   | 
|     static bool m_AudioFromEditor = false; | 
|     public static bool audioFromEditor | 
|     { | 
|         get | 
|         { | 
| #if UNITY_EDITOR | 
|             return LocalSave.GetBool("Asset_AudioFromEditor", true); | 
| #else | 
|             return false; | 
| #endif | 
|         } | 
|         set | 
|         { | 
| #if UNITY_EDITOR | 
|             LocalSave.SetBool("Asset_AudioFromEditor", value); | 
| #else | 
|             m_AudioFromEditor=value; | 
| #endif | 
|         } | 
|     } | 
|   | 
|     static bool m_VideoFromEditor = false; | 
|     public static bool videoFromEditor | 
|     { | 
|         get | 
|         { | 
| #if UNITY_EDITOR | 
|             return LocalSave.GetBool("Asset_VideoFromEditor", true); | 
| #else | 
|             return false; | 
| #endif | 
|         } | 
|         set | 
|         { | 
| #if UNITY_EDITOR | 
|             LocalSave.SetBool("Asset_VideoFromEditor", value); | 
| #else | 
|             m_VideoFromEditor=value; | 
| #endif | 
|         } | 
|     } | 
|   | 
|     static bool m_EffectFromEditor = false; | 
|     public static bool effectFromEditor | 
|     { | 
|         get | 
|         { | 
| #if UNITY_EDITOR | 
|             return LocalSave.GetBool("Asset_EffectFromEditor", true); | 
| #else | 
|             return false; | 
| #endif | 
|         } | 
|         set | 
|         { | 
| #if UNITY_EDITOR | 
|             LocalSave.SetBool("Asset_EffectFromEditor", value); | 
| #else | 
|             m_AudioFromEditor=value; | 
| #endif | 
|         } | 
|     } | 
|   | 
|     static bool m_MobFromEditor = false; | 
|     public static bool mobFromEditor | 
|     { | 
|         get | 
|         { | 
| #if UNITY_EDITOR | 
|             return LocalSave.GetBool("Asset_MobFromEditor", true); | 
| #else | 
|             return false; | 
| #endif | 
|         } | 
|         set | 
|         { | 
| #if UNITY_EDITOR | 
|             LocalSave.SetBool("Asset_MobFromEditor", value); | 
| #else | 
|             m_MobFromEditor=value; | 
| #endif | 
|         } | 
|     } | 
|   | 
|     static bool m_RefdataFromEditor = false; | 
|     public static bool refdataFromEditor | 
|     { | 
|         get | 
|         { | 
| #if UNITY_EDITOR | 
|             return LocalSave.GetBool("Asset_RefdataFromEditor", true); | 
| #else | 
|             return false; | 
| #endif | 
|         } | 
|         set | 
|         { | 
| #if UNITY_EDITOR | 
|             LocalSave.SetBool("Asset_RefdataFromEditor", value); | 
| #else | 
|             m_RefdataFromEditor=value; | 
| #endif | 
|         } | 
|     } | 
|   | 
|     static bool m_SceneFromEditor = false; | 
|     public static bool sceneFromEditor | 
|     { | 
|         get | 
|         { | 
| #if UNITY_EDITOR | 
|             return LocalSave.GetBool("Asset_SceneFromEditor", true); | 
| #else | 
|             return false; | 
| #endif | 
|         } | 
|         set | 
|         { | 
| #if UNITY_EDITOR | 
|             LocalSave.SetBool("Asset_SceneFromEditor", value); | 
| #else | 
|             m_SceneFromEditor=value; | 
| #endif | 
|         } | 
|     } | 
|   | 
|     static bool m_ShaderFromEditor = false; | 
|     public static bool shaderFromEditor | 
|     { | 
|         get | 
|         { | 
| #if UNITY_EDITOR | 
|             return LocalSave.GetBool("Asset_ShaderFromEditor", true); | 
| #else | 
|             return false; | 
| #endif | 
|         } | 
|         set | 
|         { | 
| #if UNITY_EDITOR | 
|             LocalSave.SetBool("Asset_ShaderFromEditor", value); | 
| #else | 
|             m_ShaderFromEditor=value; | 
| #endif | 
|         } | 
|     } | 
|   | 
|     static bool m_UIFromEditor = false; | 
|     public static bool uiFromEditor | 
|     { | 
|         get | 
|         { | 
| #if UNITY_EDITOR | 
|             return LocalSave.GetBool("Asset_UIFromEditor", true); | 
| #else | 
|             return false; | 
| #endif | 
|         } | 
|         set | 
|         { | 
| #if UNITY_EDITOR | 
|             LocalSave.SetBool("Asset_UIFromEditor", value); | 
| #else | 
|             m_UIFromEditor=value; | 
| #endif | 
|         } | 
|     } | 
|   | 
|     static bool m_BuiltInFromEditor = false; | 
|     public static bool builtInFromEditor | 
|     { | 
|         get | 
|         { | 
| #if UNITY_EDITOR | 
|             return LocalSave.GetBool("Asset_BuiltInFromEditor", true); | 
| #else | 
|             return false; | 
| #endif | 
|         } | 
|         set | 
|         { | 
| #if UNITY_EDITOR | 
|             LocalSave.SetBool("Asset_BuiltInFromEditor", value); | 
| #else | 
|             m_BuiltInFromEditor=value; | 
| #endif | 
|         } | 
|     } | 
|   | 
|     static bool m_LuaFromEditor = false; | 
|     public static bool luaFromEditor | 
|     { | 
|         get | 
|         { | 
| #if UNITY_EDITOR | 
|             return LocalSave.GetBool("Asset_LuaFromEditor", true); | 
| #else | 
|             return false; | 
| #endif | 
|         } | 
|         set | 
|         { | 
| #if UNITY_EDITOR | 
|             LocalSave.SetBool("Asset_LuaFromEditor", value); | 
| #else | 
|             m_LuaFromEditor=value; | 
| #endif | 
|         } | 
|     } | 
|   | 
|   | 
|     static bool m_patchFromEditor = false; | 
|     public static bool patchFromEditor | 
|     { | 
|         get | 
|         { | 
| #if UNITY_EDITOR | 
|             return LocalSave.GetBool("Asset_PatchFromEditor", true); | 
| #else | 
|             return false; | 
| #endif | 
|         } | 
|         set | 
|         { | 
| #if UNITY_EDITOR | 
|             LocalSave.SetBool("Asset_PatchFromEditor", value); | 
| #else | 
|             m_patchFromEditor=value; | 
| #endif | 
|         } | 
|     } | 
|   | 
|   | 
|     static bool m_logicFromEditor = false; | 
|     public static bool logicFromEditor | 
|     { | 
|         get | 
|         { | 
| #if UNITY_EDITOR | 
|             return LocalSave.GetBool("Asset_LogicFromEditor", true); | 
| #else | 
|             return false; | 
| #endif | 
|         } | 
|         set | 
|         { | 
| #if UNITY_EDITOR | 
|             LocalSave.SetBool("Asset_LogicFromEditor", value); | 
| #else | 
|             m_logicFromEditor=value; | 
| #endif | 
|         } | 
|     } | 
| } |