using System.Collections; 
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using System.Collections.Generic; 
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using UnityEngine; 
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public partial class DungeonMixServerStateTimeConfig : IConfigPostProcess 
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{ 
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    static Dictionary<int, List<DungeonMixServerStateTimeConfig>> dungeonTimes = new Dictionary<int, List<DungeonMixServerStateTimeConfig>>(); 
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    public void OnConfigParseCompleted() 
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    { 
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        if (!dungeonTimes.ContainsKey(DataMapID)) 
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        { 
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            dungeonTimes[DataMapID] = new List<DungeonMixServerStateTimeConfig>(); 
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        } 
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        dungeonTimes[DataMapID].Add(this); 
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    } 
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    public static List<DungeonMixServerStateTimeConfig> GetDungeonTimes(int dataMapId) 
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    { 
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        if (dungeonTimes.ContainsKey(dataMapId)) 
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        { 
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            return dungeonTimes[dataMapId]; 
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        } 
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        else 
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        { 
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            return null; 
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        } 
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    } 
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} 
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