//-------------------------------------------------------- 
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//    [Author]:           第二世界 
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//    [  Date ]:           Wednesday, October 25, 2017 
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//-------------------------------------------------------- 
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using System; 
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using System.Collections; 
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using System.Collections.Generic; 
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using UnityEngine; 
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using UnityEngine.UI; 
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using LitJson; 
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using vnxbqy.UI; 
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namespace vnxbqy.UI 
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{ 
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    public class CreateRoleAwardWin : Window 
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    { 
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        [SerializeField] ItemCell[] itemBehaviours1; 
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        [SerializeField] Button m_Get; 
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        #region Built-in 
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        protected override void BindController() 
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        { 
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        } 
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        protected override void AddListeners() 
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        { 
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            m_Get.AddListener(GetAward); 
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        } 
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        public int[][] salaryAwardItems; 
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        protected override void OnPreOpen() 
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        { 
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            DTCA720_tagMCCreateRoleAwardState.OnCreateRoleAwardState += CloseClick; 
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            GlobalTimeEvent.Instance.secondEvent += OnSecondEvent; 
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            FuncConfigConfig funcConfig = FuncConfigConfig.Get("CreateRoleAward"); 
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            salaryAwardItems = JsonMapper.ToObject<int[][]>(funcConfig.Numerical1); 
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            DrawItems();  
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            PlayerDatas.Instance.hero.StopAll();  
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        } 
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        protected override void OnAfterOpen() 
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        {  
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        } 
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        protected override void OnPreClose() 
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        { 
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            DTCA720_tagMCCreateRoleAwardState.OnCreateRoleAwardState -= CloseClick; 
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            GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent; 
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        } 
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        protected override void OnAfterClose() 
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        { 
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        } 
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        #endregion 
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        void OnSecondEvent()  
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        {  
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            PlayerDatas.Instance.hero.StopAll();  
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        } 
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        private void DrawItems() 
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        { 
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            var items = new List<Item>(); 
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            for (int i = 0; i < salaryAwardItems.Length; i++) 
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            { 
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                var serverItem = salaryAwardItems[i]; 
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                items.Add(new Item(serverItem[0], serverItem[1])); 
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            } 
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            for (int i = 0; i < itemBehaviours1.Length; i++) 
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            { 
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                var behaviour = itemBehaviours1[i]; 
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                if (i < items.Count) 
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                { 
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                    behaviour.SetActive(true); 
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                    var reward = items[i]; 
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                    int itemID = reward.id; 
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                    behaviour.Init(new ItemCellModel(reward.id, false, (ulong)reward.count)); 
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                    behaviour.button.SetListener(() => {  
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                        ItemTipUtility.Show(itemID); 
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                    }); 
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                } 
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                else 
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                { 
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                    behaviour.SetActive(false); 
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                } 
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            } 
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        } 
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        private void GetAward() 
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        { 
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            var send = new CA504_tagCMPlayerGetReward(); 
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            send.RewardType = 32; 
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            GameNetSystem.Instance.SendInfo(send); 
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        } 
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    } 
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} 
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