using System; 
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using UnityEngine; 
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using UnityEngine.UI; 
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namespace vnxbqy.UI 
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{ 
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    public class SocialWin : Window, SecondWindowInterface 
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    { 
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        [SerializeField] FunctionButton xianyuanBtn; 
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        [SerializeField] FunctionButton m_TeamChat; 
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        [SerializeField] FunctionButton m_FairyChat; 
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        [SerializeField] FunctionButtonGroup btnGroup; 
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        [SerializeField] GameObject friendTipsObj; 
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        [SerializeField] ChatSendComponent m_ChatSend; 
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        SocialModel socialModel { get { return ModelCenter.Instance.GetModel<SocialModel>(); } } 
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        public Button close { get; set; } 
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        protected override void BindController() 
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        { 
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            if (this is SecondWindowInterface) 
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            { 
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                var frame = this.GetComponentInChildren<SecondFrameLoader>(); 
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                frame.Create(); 
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                close = frame.GetComponentInChildren<Button>(); 
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            } 
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        } 
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        protected override void AddListeners() 
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        { 
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            close.AddListener(CloseClick); 
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            xianyuanBtn.AddListener(ClickXianYuanBtn); 
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            m_TeamChat.AddListener(TeamChat); 
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            m_FairyChat.AddListener(FairyChat); 
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        } 
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        protected override void OnPreOpen() 
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        { 
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            socialModel.SetDefaultSelectTitle(); 
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            m_ChatSend.parent = this; 
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        } 
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        protected override void OnActived() 
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        { 
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            base.OnActived(); 
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            if(!WindowJumpMgr.Instance.IsJumpState) 
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            { 
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                functionOrder = (int)socialModel.selectType; 
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            } 
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            btnGroup.TriggerByOrder(functionOrder); 
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        } 
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        protected override void OnAfterOpen() 
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        { 
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        } 
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        protected override void OnPreClose() 
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        { 
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            CloseChild(); 
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        } 
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        protected override void OnAfterClose() 
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        { 
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            if (!WindowJumpMgr.Instance.IsJumpState) 
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            { 
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                WindowCenter.Instance.Open<MainInterfaceWin>(); 
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            } 
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        } 
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        private void ClickXianYuanBtn() 
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        { 
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            socialModel.UpdateSelectTitle(SocialModel.SocialType.XianYuan); 
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            CloseChild(); 
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            friendTipsObj.SetActive(true); 
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            functionOrder = xianyuanBtn.order; 
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        } 
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        private void TeamChat() 
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        { 
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            socialModel.UpdateSelectTitle(SocialModel.SocialType.Team); 
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            CloseChild(); 
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            WindowCenter.Instance.Open<TeamChatWin>(); 
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            functionOrder = m_TeamChat.order; 
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        } 
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        private void FairyChat() 
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        { 
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            socialModel.UpdateSelectTitle(SocialModel.SocialType.Union); 
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            CloseChild(); 
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            WindowCenter.Instance.Open<FairyChatWin>(); 
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            functionOrder = m_FairyChat.order; 
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        } 
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        void CloseChild() 
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        { 
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            friendTipsObj.SetActive(false); 
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            var children = WindowConfig.GetChildWindows("SocialWin"); 
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            foreach (var window in children) 
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            { 
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                WindowCenter.Instance.Close(window); 
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            } 
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        } 
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    } 
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} 
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