少年修仙传客户端代码仓库
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/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
 * non-transferable license to use, install, execute, and perform the Spine
 * Runtimes software and derivative works solely for personal or internal
 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
 * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
 * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
 
// Contributed by: Mitch Thompson
 
using UnityEngine;
using UnityEditor;
using UnityEditor.AnimatedValues;
using System.Collections.Generic;
using Spine;
using System.Reflection;
 
namespace Spine.Unity.Editor {
    using Icons = SpineEditorUtilities.Icons;
 
    [CustomEditor(typeof(SkeletonUtility))]
    public class SkeletonUtilityInspector : UnityEditor.Editor {
 
        SkeletonUtility skeletonUtility;
        Skeleton skeleton;
        SkeletonRenderer skeletonRenderer;
        Skin activeSkin;
 
        bool isPrefab;
 
        Dictionary<Slot, List<Attachment>> attachmentTable = new Dictionary<Slot, List<Attachment>>();
 
        GUIContent SpawnHierarchyButtonLabel = new GUIContent("Spawn Hierarchy", Icons.skeleton);
        GUIContent SlotsRootLabel = new GUIContent("Slots", Icons.slotRoot);
        static AnimBool showSlots = new AnimBool(false);
        static bool debugSkeleton = false;
 
        void OnEnable () {
            skeletonUtility = (SkeletonUtility)target;
            skeletonRenderer = skeletonUtility.GetComponent<SkeletonRenderer>();
            skeleton = skeletonRenderer.Skeleton;
 
            if (skeleton == null) {
                skeletonRenderer.Initialize(false);
                skeletonRenderer.LateUpdate();
                skeleton = skeletonRenderer.skeleton;
            }
 
            if (!skeletonRenderer.valid) return;
 
            UpdateAttachments();
            isPrefab |= PrefabUtility.GetPrefabType(this.target) == PrefabType.Prefab;
        }
            
        public override void OnInspectorGUI () {
            bool requireRepaint = false;
            if (skeletonRenderer.skeleton != skeleton || activeSkin != skeleton.Skin) {
                UpdateAttachments();
            }
 
            if (isPrefab) {
                GUILayout.Label(new GUIContent("Cannot edit Prefabs", Icons.warning));
                return;
            }
 
            if (!skeletonRenderer.valid) {
                GUILayout.Label(new GUIContent("Spine Component invalid. Check Skeleton Data Asset.", Icons.warning));
                return;    
            }
 
            skeletonUtility.boneRoot = (Transform)EditorGUILayout.ObjectField("Bone Root", skeletonUtility.boneRoot, typeof(Transform), true);
 
            using (new EditorGUI.DisabledGroupScope(skeletonUtility.boneRoot != null)) {
                if (SpineInspectorUtility.LargeCenteredButton(SpawnHierarchyButtonLabel))
                    SpawnHierarchyContextMenu();
            }
 
            using (new SpineInspectorUtility.BoxScope()) {
                debugSkeleton = EditorGUILayout.Foldout(debugSkeleton, "Debug Skeleton");
 
                if (debugSkeleton) {
                    EditorGUI.BeginChangeCheck();
                    skeleton.FlipX = EditorGUILayout.ToggleLeft("skeleton.FlipX", skeleton.FlipX);
                    skeleton.FlipY = EditorGUILayout.ToggleLeft("skeleton.FlipY", skeleton.FlipY);
                    requireRepaint |= EditorGUI.EndChangeCheck();
 
//                    foreach (var t in skeleton.IkConstraints)
//                        EditorGUILayout.LabelField(t.Data.Name + " " + t.Mix + " " + t.Target.Data.Name);
 
                    showSlots.target = EditorGUILayout.Foldout(showSlots.target, SlotsRootLabel);
                    if (showSlots.faded > 0) {
                        using (new EditorGUILayout.FadeGroupScope(showSlots.faded)) {
                            int baseIndent = EditorGUI.indentLevel;
                            foreach (KeyValuePair<Slot, List<Attachment>> pair in attachmentTable) {
                                Slot slot = pair.Key;
 
                                using (new EditorGUILayout.HorizontalScope()) {
                                    EditorGUI.indentLevel = baseIndent + 1;
                                    EditorGUILayout.LabelField(new GUIContent(slot.Data.Name, Icons.slot), GUILayout.ExpandWidth(false));
                                    EditorGUI.BeginChangeCheck();
                                    Color c = EditorGUILayout.ColorField(new Color(slot.R, slot.G, slot.B, slot.A), GUILayout.Width(60));
                                    if (EditorGUI.EndChangeCheck()) {
                                        slot.SetColor(c);
                                        requireRepaint = true;
                                    }
                                }
 
                                foreach (var attachment in pair.Value) {
                                    GUI.contentColor = slot.Attachment == attachment ? Color.white : Color.grey;
                                    EditorGUI.indentLevel = baseIndent + 2;
                                    var icon = Icons.GetAttachmentIcon(attachment);
                                    bool isAttached = (attachment == slot.Attachment);
                                    bool swap = EditorGUILayout.ToggleLeft(new GUIContent(attachment.Name, icon), attachment == slot.Attachment);
                                    if (isAttached != swap) {
                                        slot.Attachment = isAttached ? null : attachment;
                                        requireRepaint = true;
                                    }
                                    GUI.contentColor = Color.white;
                                }
                            }
                        }
                    }
 
 
                }
 
                if (showSlots.isAnimating)
                    Repaint();
            }
 
            if (requireRepaint) {
                skeletonRenderer.LateUpdate();
                SceneView.RepaintAll();
            }
        }
 
        void UpdateAttachments () {
            skeleton = skeletonRenderer.skeleton;
            Skin defaultSkin = skeleton.Data.DefaultSkin;
            Skin skin = skeleton.Skin ?? defaultSkin;
            bool notDefaultSkin = skin != defaultSkin;
 
            attachmentTable.Clear();
            for (int i = skeleton.Slots.Count - 1; i >= 0; i--) {
                var attachments = new List<Attachment>();
                attachmentTable.Add(skeleton.Slots.Items[i], attachments);
                skin.FindAttachmentsForSlot(i, attachments); // Add skin attachments.
                if (notDefaultSkin) defaultSkin.FindAttachmentsForSlot(i, attachments); // Add default skin attachments.
            }
 
            activeSkin = skeleton.Skin;
        }
 
//        void SpawnHierarchyButton (string label, string tooltip, SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca, params GUILayoutOption[] options) {
//            GUIContent content = new GUIContent(label, tooltip);
//            if (GUILayout.Button(content, options)) {
//                if (skeletonUtility.skeletonRenderer == null)
//                    skeletonUtility.skeletonRenderer = skeletonUtility.GetComponent<SkeletonRenderer>();
//
//                if (skeletonUtility.boneRoot != null) {
//                    return;
//                }
//
//                skeletonUtility.SpawnHierarchy(mode, pos, rot, sca);
//
//                SkeletonUtilityBone[] boneComps = skeletonUtility.GetComponentsInChildren<SkeletonUtilityBone>();
//                foreach (SkeletonUtilityBone b in boneComps) 
//                    AttachIcon(b);
//            }
//        }
 
        void SpawnHierarchyContextMenu () {
            GenericMenu menu = new GenericMenu();
 
            menu.AddItem(new GUIContent("Follow"), false, SpawnFollowHierarchy);
            menu.AddItem(new GUIContent("Follow (Root Only)"), false, SpawnFollowHierarchyRootOnly);
            menu.AddSeparator("");
            menu.AddItem(new GUIContent("Override"), false, SpawnOverrideHierarchy);
            menu.AddItem(new GUIContent("Override (Root Only)"), false, SpawnOverrideHierarchyRootOnly);
 
            menu.ShowAsContext();
        }
 
        public static void AttachIcon (SkeletonUtilityBone utilityBone) {
            Skeleton skeleton = utilityBone.skeletonUtility.skeletonRenderer.skeleton;
            Texture2D icon = utilityBone.bone.Data.Length == 0 ? Icons.nullBone : Icons.boneNib;
 
            foreach (IkConstraint c in skeleton.IkConstraints)
                if (c.Target == utilityBone.bone) {
                    icon = Icons.constraintNib;
                    break;
                }
 
            typeof(EditorGUIUtility).InvokeMember("SetIconForObject", BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic, null, null, new object[2] {
                utilityBone.gameObject,
                icon
            });
        }
 
        static void AttachIconsToChildren (Transform root) {
            if (root != null) {
                var utilityBones = root.GetComponentsInChildren<SkeletonUtilityBone>();
                foreach (var utilBone in utilityBones)
                    AttachIcon(utilBone);
            }
        }
 
        void SpawnFollowHierarchy () {
            Selection.activeGameObject = skeletonUtility.SpawnHierarchy(SkeletonUtilityBone.Mode.Follow, true, true, true);
            AttachIconsToChildren(skeletonUtility.boneRoot);
        }
 
        void SpawnFollowHierarchyRootOnly () {
            Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Follow, true, true, true);
            AttachIconsToChildren(skeletonUtility.boneRoot);
        }
 
        void SpawnOverrideHierarchy () {
            Selection.activeGameObject = skeletonUtility.SpawnHierarchy(SkeletonUtilityBone.Mode.Override, true, true, true);
            AttachIconsToChildren(skeletonUtility.boneRoot);
        }
 
        void SpawnOverrideHierarchyRootOnly () {
            Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Override, true, true, true);
            AttachIconsToChildren(skeletonUtility.boneRoot);
        }
    }
 
}