少年修仙传客户端代码仓库
Client_PangDeRong
2018-12-20 8f3bfa07c7d0ed894fce64c17fa7c5148a67b604
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, December 12, 2018
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
//跨服PK奖励信息
[XLua.LuaCallCSharp]
public class Item_Class
{
    public int ItemId;
    public int ItemNumber;
    public int Isbind;
}
public class SeasonAwardClass//赛季奖励
{
    public int DanLv;
    public string Name;
    public int Score;
    public List<Item_Class> ItemList;
}
 
public class RankingInformationClass//排名信息
{
    public int Rankin;//名次
    public int Realm;//境界
    public int PlayerID;//玩家ID
    public string ServerName;//服务器名
    public int Job;//职业
    public int Power;//战力
    public int Segment;//段位
    public int Integral;//积分
}
public enum CrossRealmPKAwardStateEnum
{
    DayPKCountAwardState=1,
    DayWinCountAwardState=2,
    DanLVAwardState=3,
    SeasonAwardState=4,
}
public class CrossServerRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
{
    public Dictionary<int, SeasonAwardClass> SegmentRewardDic = new Dictionary<int, SeasonAwardClass>();
    public ImpactRankModel.RankAwardItem SeasonRewardDic = new ImpactRankModel.RankAwardItem();
    public Dictionary<int, RankingInformationClass> RankInformationDic = new Dictionary<int, RankingInformationClass>();
    public Action CrossRealmPKAwardStateUpdate;//领取奖励刷新
    private uint DayPKCountAwardState; //每日匹配次数奖励记录
    private uint DayWinCountAwardState; // 每日胜利次数奖励记录
    private uint DanLVAwardState; // 段位达标奖励记录
    private int SeasonAwardState; // 赛季结算奖励是否已领取
    private bool m_IsOpenMatch;
    public bool IsOpenMatch
    {
        get { return m_IsOpenMatch; }
        set { m_IsOpenMatch = value; }
    }
    DateTime m_DateTime = DateTime.Now;
    public DateTime Date_Time
    {
        get { return m_DateTime; }
        set { m_DateTime = value; }
    }
    public override void Init()
    {
        GetSeasonAward();
        GetSegmentReward();
    }
 
    public void OnBeforePlayerDataInitialize()
    {
       
    }
 
    public void OnPlayerLoginOk()
    {
    }
 
   
 
    public override void UnInit()
    {
 
    }
 
    private void GetSeasonAward()
    {
        var config = Config.Instance.GetAllValues<CrossServerArenaConfig>();
        for (int i = 0; i < config.Count; i++)
        {
            var _config = config[i];
            if (!SegmentRewardDic.ContainsKey(_config.DanLV))
            {
                SeasonAwardClass seasonAwardClass = new SeasonAwardClass();
                seasonAwardClass.DanLv = _config.DanLV;
                seasonAwardClass.Name = _config.Name;
                seasonAwardClass.Score = _config.LVUpScore;
                var _jsonData = LitJson.JsonMapper.ToObject(_config.SeasonAwardList);
                List<Item_Class> itemClassList = new List<Item_Class>();
                for (int j = 0; j < _jsonData.Count; j++)
                {
                    Item_Class itemClass = new Item_Class();
                    itemClass.ItemId = int.Parse((_jsonData[j][0]).ToString());
                    itemClass.ItemNumber = int.Parse((_jsonData[j][1]).ToString());
                    itemClass.Isbind = int.Parse((_jsonData[j][2]).ToString());
                    itemClassList.Add(itemClass);
                }
                seasonAwardClass.ItemList = itemClassList;
                SegmentRewardDic.Add(_config.DanLV, seasonAwardClass);
            }
        }
    }
    private void GetSegmentReward()
    {
        var CrossRealmPKAward = Config.Instance.Get<FuncConfigConfig>("CrossRealmPKAward");
        ImpactRankModel.RankAwardItem _award = new ImpactRankModel.RankAwardItem();
        var _jsonData = LitJson.JsonMapper.ToObject(CrossRealmPKAward.Numerical3);
        foreach (string key in _jsonData.Keys)
        {
            var _ranking = int.Parse(key);
            var _itemArray = LitJson.JsonMapper.ToObject<int[][]>(_jsonData[key].ToJson());
            for (int j = 0; j < _itemArray.Length; j++)
            {
                _award.Add(_ranking, new AwardItem()
                {
                    item = new Item(_itemArray[j][0], _itemArray[j][1]),
                    isBind = _itemArray[j][2],
                });
            }
        }
        SeasonRewardDic = _award;
    }
    public  void ResetTime()
    {
        Date_Time= TimeUtility.ServerNow;
    }
    public void CrossRealmPKAwardState(HC102_tagMCCrossRealmPKAwardState info)//c102跨服PK玩家奖励记录
    {
        DayPKCountAwardState = info.DayPKCountAwardState;
        DayWinCountAwardState = info.DayWinCountAwardState;
        DanLVAwardState = info.DanLVAwardState;
        SeasonAwardState = info.SeasonAwardState;
        if (CrossRealmPKAwardStateUpdate != null)
        {
            CrossRealmPKAwardStateUpdate();
        }
    }
 
    public bool IsAwardState(CrossRealmPKAwardStateEnum _cross, int Index)//是否已领取奖励
    {
        bool _bool = false;
        if (_cross == CrossRealmPKAwardStateEnum.SeasonAwardState)
        {
            if (SeasonAwardState == 1)
            {
                _bool = true;
            }
            else
            {
                _bool = false;
            }
        }
        else
        {
            switch (_cross)
            {
                case CrossRealmPKAwardStateEnum.DayPKCountAwardState:
                    _bool = MathUtility.GetBitValue(DayPKCountAwardState, (ushort)Index);
                    break;
                case CrossRealmPKAwardStateEnum.DayWinCountAwardState:
                    _bool = MathUtility.GetBitValue(DayWinCountAwardState, (ushort)Index);
                    break;
                case CrossRealmPKAwardStateEnum.DanLVAwardState:
                    _bool = MathUtility.GetBitValue(DayWinCountAwardState, (ushort)Index);
                    break;
            }
        }
            return _bool;
    }
 
    public void CrossRealmPKGetAward(CrossRealmPKAwardStateEnum _cross, int Index)//领奖发包
    {
        CC103_tagCMCrossRealmPKGetAward c103 = new CC103_tagCMCrossRealmPKGetAward();
        c103.AwardType = (byte)_cross;
        c103.AwardData = (byte)Index;
        GameNetSystem.Instance.SendInfo(c103);
    }
 
}