using UnityEngine;
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using System.Collections;
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// A2 35 选择境界难度层级 #tagCMSelectRealmDifficulty
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public class IL_CA235_tagCMSelectRealmDifficulty : GameNetPackBasic {
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public byte RealmDifficulty; //境界难度 = 100 + 所选境界等级,如境界13,则发113
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public IL_CA235_tagCMSelectRealmDifficulty () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xA235;
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}
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public override void WriteToBytes () {
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WriteBytes (RealmDifficulty, NetDataType.BYTE);
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}
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}
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