少年修仙传客户端代码仓库
hch
2024-12-16 9377811d0ba27047e1e5ec2348a28eba1033d59d
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using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UI;
using vnxbqy.UI;
 
public class CelestialPalaceRoomWin : Window
{
    [SerializeField] Transform havePlayer;
    [SerializeField] Transform noPlayer;
    [SerializeField] ButtonEx btnNameList;
    [SerializeField] ButtonEx btnLeft;
    [SerializeField] ButtonEx btnRight;
    [SerializeField] TextEx txtPlayerInfo;
    [SerializeField] Image imgRealm;
    [SerializeField] TextEx txtLv;
    [SerializeField] TextEx txtServerName;
    [SerializeField] AvatarCell avatarCell;
    [SerializeField] ImageEx imgTitleNoPlayer;
    [SerializeField] ImageEx imgTitlePlayer;
    [SerializeField] TextEx txtTitle;
    [SerializeField] RawImage rawImage;
    int xgId;
    int currentIndex;   //当前查看的新晋仙官列表索引
    CelestialPalaceModel model { get { return ModelCenter.Instance.GetModel<CelestialPalaceModel>(); } }
    TitleModel titleModel { get { return ModelCenter.Instance.GetModel<TitleModel>(); } }
 
    protected override void BindController()
    {
        btnNameList.SetListener(OnClickNameList);
        btnLeft.SetListener(OnClickLeft);
        btnRight.SetListener(OnClickRight);
    }
 
    protected override void OnPreOpen()
    {
        model.UpdateXiangongRecPlayerInfoEvent += OnUpdateXiangongRecPlayerInfoEvent;
        model.UpdateXiangongNewPlayerInfoEvent += OnUpdateXiangongNewPlayerInfoEvent;
        currentIndex = 0;
        Display();
        model.UpdateRedPoint();
    }
 
    protected override void OnPreClose()
    {
        model.UpdateXiangongRecPlayerInfoEvent -= OnUpdateXiangongRecPlayerInfoEvent;
        model.UpdateXiangongNewPlayerInfoEvent -= OnUpdateXiangongNewPlayerInfoEvent;
    }
 
    private void OnUpdateXiangongNewPlayerInfoEvent()
    {
        Display();
        model.UpdateRedPoint();
    }
    void OnUpdateXiangongRecPlayerInfoEvent()
    {
        CloseClick();
        WindowCenter.Instance.Open<CelestialPalaceNameListWin>();
    }
 
    void Display()
    {
        xgId = model.currentSelectedXGId;
        if (xgId <= 0)
        {
            CloseClick();
            return;
        }
        txtTitle.text = Language.Get(StringUtility.Contact("CelestialPalaceName_", xgId));
        bool isRoomHavePlayer = model.TryGetRoomNewPlayer(xgId, out var newPlayerList);
        havePlayer.SetActive(isRoomHavePlayer);
        noPlayer.SetActive(!isRoomHavePlayer);
        btnLeft.SetActive(isRoomHavePlayer && currentIndex > 0);
        btnRight.SetActive(isRoomHavePlayer && currentIndex < newPlayerList.Count - 1);
        rawImage.SetActive(isRoomHavePlayer);
        int titleId = XiangongConfig.Get(xgId).TitleID;
        //存在新晋仙官
        if (isRoomHavePlayer)
        {
            if (currentIndex < 0 || currentIndex > newPlayerList.Count - 1)
                return;
            uint nowPlayerId = newPlayerList[currentIndex];
            if (model.allPlayerInfoDict == null || !model.allPlayerInfoDict.TryGetValue(xgId, out var xgInfo) || xgInfo == null||
                !xgInfo.TryGetValue(nowPlayerId, out var celestialPalacePlayer))
                return;
            model.ShowTitle(titleId, imgTitlePlayer);
            avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)celestialPalacePlayer.PlayerID, (int)celestialPalacePlayer.Face, (int)celestialPalacePlayer.FacePic, celestialPalacePlayer.Job)); 
            txtLv.text = Language.Get("PlayerDetail_Level", celestialPalacePlayer.LV);
            string serverName = ServerListCenter.Instance.GetServerName((int)celestialPalacePlayer.ServerID);
            txtServerName.text = serverName;
            int realmLV = celestialPalacePlayer.RealmLV;
            string name = celestialPalacePlayer.Name;
            imgRealm.SetActive(realmLV > 0);
            if (realmLV > 0)
            {
                RealmConfig realmConfig = RealmConfig.Get(realmLV);
                if (realmConfig != null)
                {
                    imgRealm.SetSprite(realmConfig.Img);
                }
            }
            txtPlayerInfo.text = name;
            ShowPlayer(rawImage, celestialPalacePlayer.Job, celestialPalacePlayer.EquipShowSwitch, celestialPalacePlayer.EquipShowID);
        }
        else
        {
            model.ShowTitle(titleId, imgTitleNoPlayer);
        }
    }
 
    void OnClickNameList()
    {
        if (model.IsNeedSendA906Pack(xgId))
        {
            model.SendA906SeekPack(xgId);
        }
        else
        {
            CloseClick();
            WindowCenter.Instance.Open<CelestialPalaceNameListWin>();
        }
 
    }
 
    void OnClickLeft()
    {
        currentIndex -= 1;
        Display();
    }
 
    void OnClickRight()
    {
        currentIndex += 1;
        Display();
    }
 
    public void ShowPlayer(RawImage rawImage, int Job, uint EquipShowSwitch, uint[] EquipShowID)
    {
        var data = new UI3DPlayerExhibitionData
        {
            job = Job,
            fashionClothesId = model.GetItemId(RoleEquipType.FashionClothes, EquipShowID),
            fashionWeaponId = model.GetItemId(RoleEquipType.FashionWeapon, EquipShowID),
            fashionSecondaryId = model.GetItemId(RoleEquipType.FashionWeapon2, EquipShowID),
            clothesId = model.GetItemId(RoleEquipType.Clothes, EquipShowID),
            suitLevel = (int)(EquipShowSwitch % 10),
            weaponId = model.GetItemId(RoleEquipType.Weapon, EquipShowID),
            wingsId = model.GetItemId(RoleEquipType.Wing, EquipShowID),
            secondaryId = model.GetItemId(RoleEquipType.Weapon2, EquipShowID),
            reikiRootEffectId = (int)EquipShowSwitch / 1000 % 1000,
            isDialogue = false,
            equipLevel = (int)EquipShowSwitch / 10 % 100,
            titleID = XiangongConfig.Get(xgId).TitleID,
            scale = 0.7f,
        };
        rawImage.SetActive(true);
        UI3DModelExhibition.Instance.ShowPlayer(rawImage, data);
        rawImage.raycastTarget = false;
    }
 
    protected override void OnAfterOpen()
    {
 
    }
 
    protected override void OnAfterClose()
    {
 
    }
 
    protected override void AddListeners()
    {
 
    }
}