少年修仙传客户端代码仓库
hch
2024-12-16 9377811d0ba27047e1e5ec2348a28eba1033d59d
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using UnityEngine;
using vnxbqy.UI;
 
public class CrossServerGodBattleFieldAssortCreateSuccessWin : Window
{
    [SerializeField] TextEx txtTeamName;
    [SerializeField] TextEx txtTeamID;
    CrossServerGodBattleFieldAssortModel model { get { return ModelCenter.Instance.GetModel<CrossServerGodBattleFieldAssortModel>(); } }
    protected override void BindController()
    {
 
    }
 
    protected override void AddListeners()
    {
        
    }
 
    protected override void OnPreOpen()
    {
        bool isHaveTeam = model.TryGetPlayerTeamInfo(out bool isCaptain, out uint teamID, out AssortTeamInfo teamInfo);
        int serverID = UIHelper.GetServerIDByAccount(PlayerDatas.Instance.baseData.AccID);
        string serverName = ServerListCenter.Instance.GetServerName(serverID);
        txtTeamName.text = Language.Get("GodBattleFieldAssort03", Language.Get("BlessedLand043", serverName, PlayerDatas.Instance.baseData.PlayerName));
        txtTeamID.text = Language.Get("GodBattleFieldAssort04", teamID.ToString());
    }
 
    protected override void OnAfterOpen()
    {
 
    }
 
    protected override void OnAfterClose()
    {
 
    }
 
    protected override void OnPreClose()
    {
        WindowCenter.Instance.Close<CrossServerGodBattleFieldAssortCreateSuccessWin>();
        WindowCenter.Instance.Open<CrossServerGodBattleFieldAssortWin>();
    }
}