using UnityEngine; 
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using vnxbqy.UI; 
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public class CrossServerGodBattleFieldAssortCreateSuccessWin : Window 
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{  
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    [SerializeField] TextEx txtTeamName;  
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    [SerializeField] TextEx txtTeamID;  
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    CrossServerGodBattleFieldAssortModel model { get { return ModelCenter.Instance.GetModel<CrossServerGodBattleFieldAssortModel>(); } }  
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    protected override void BindController()  
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    {  
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    }  
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    protected override void AddListeners()  
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    {  
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    }  
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    protected override void OnPreOpen()  
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    {  
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        bool isHaveTeam = model.TryGetPlayerTeamInfo(out bool isCaptain, out uint teamID, out AssortTeamInfo teamInfo);  
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        int serverID = UIHelper.GetServerIDByAccount(PlayerDatas.Instance.baseData.AccID);  
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        string serverName = ServerListCenter.Instance.GetServerName(serverID);  
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        txtTeamName.text = Language.Get("GodBattleFieldAssort03", Language.Get("BlessedLand043", serverName, PlayerDatas.Instance.baseData.PlayerName));  
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        txtTeamID.text = Language.Get("GodBattleFieldAssort04", teamID.ToString());  
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    }  
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    protected override void OnAfterOpen()  
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    {  
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    }  
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    protected override void OnAfterClose()  
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    {  
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    }  
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    protected override void OnPreClose()  
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    {  
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        WindowCenter.Instance.Close<CrossServerGodBattleFieldAssortCreateSuccessWin>();  
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        WindowCenter.Instance.Open<CrossServerGodBattleFieldAssortWin>();  
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    }  
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} 
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