| using System.Collections;  | 
| using System.Collections.Generic;  | 
| using UnityEngine;  | 
|   | 
| namespace vnxbqy.UI  | 
| {  | 
|     //通用材料副本  | 
|     public class CommonDungeonSelectModel : Model,IBeforePlayerDataInitialize  | 
|     {  | 
|         public int selectDailyQuestType;  //选择的日常任务类型  | 
|   | 
|         //通用材料副本,增加时需修改对应的代码和增加vip特权,和 日常任务ID如 DailyQuestType.default8:  | 
|         public const int CommonDungenMapID1 = 2010;  | 
|         public const int CommonDungenMapID2 = 2020;  | 
|         public const int CommonDungenMapID3 = 2030;  | 
|         public const int CommonDungenMapID4 = 2040;  | 
|         public const int CommonDungenMapID5 = 2050;  | 
|   | 
|         public static Dictionary<int, int> mapIDToVip = new Dictionary<int, int>();  | 
|   | 
|         public bool IsCheckBuy; //是否提示购买消耗  | 
|         public override void Init()  | 
|         {  | 
|             mapIDToVip.Add(CommonDungenMapID1, 1001);  | 
|             mapIDToVip.Add(CommonDungenMapID2, 1002);  | 
|             mapIDToVip.Add(CommonDungenMapID3, 1003);  | 
|             mapIDToVip.Add(CommonDungenMapID4, 1004);  | 
|             mapIDToVip.Add(CommonDungenMapID5, 1005);  | 
|         }  | 
|   | 
|         public override void UnInit()  | 
|         {  | 
|   | 
|         }  | 
|   | 
|         public void OnBeforePlayerDataInitialize()  | 
|         {  | 
|             IsCheckBuy = false;  | 
|         }  | 
|     }  | 
| }  | 
|   | 
|   |