| using System;  | 
| using System.Collections;  | 
| using System.Collections.Generic;  | 
| using UnityEngine;  | 
| namespace vnxbqy.UI  | 
| {  | 
|     public class DungeonGetTreasureVictoryWin : DungeonVictoryWin  | 
|     {  | 
|         protected override void AddListeners()  | 
|         {  | 
|             m_Exit.SetListener(OnExit);  | 
|         }  | 
|   | 
|         private void OnExit()  | 
|         {  | 
|             if (ClientDungeonStageUtility.isClientDungeon)  | 
|             {  | 
|                 ClientDungeonStageUtility.ExitNormalClientDungeon();  | 
|             }  | 
|             else  | 
|             {  | 
|                 dungeonModel.ExitCurrentDungeon();  | 
|             }  | 
|         }  | 
|   | 
|         protected override void Display()  | 
|         {  | 
|             base.RequireDungeonExit();  | 
|             m_ContainerPoivt.SetActive(true);  | 
|             base.DrawGetExp();  | 
|             base.DrawPassTime();  | 
|         }  | 
|     }  | 
| }  | 
|   |