| using System.Collections;  | 
| using System.Collections.Generic;  | 
| using UnityEngine;  | 
| using UnityEngine.UI;  | 
|   | 
| namespace vnxbqy.UI  | 
| {  | 
|     public class NuwaRuleRewardCell : CellView  | 
|     {  | 
|         [SerializeField] Text m_FloorName;  | 
|         [SerializeField] ScrollRect m_Scroller;  | 
|         [SerializeField] Transform m_Parent;  | 
|         [SerializeField] RareItem m_CloneInstance;  | 
|         [SerializeField] List<RareItem> m_Items;  | 
|   | 
|         DungeonNuwaModel model { get { return ModelCenter.Instance.GetModel<DungeonNuwaModel>(); } }  | 
|   | 
|         public void Display(int floor)  | 
|         {  | 
|             m_FloorName.text = Language.Get("NuwaFloorName", Language.Get("Num_CHS_" + floor));  | 
|   | 
|             List<Item> items;  | 
|             model.TryGetFloorReward(floor, out items);  | 
|   | 
|             CreateItemBehaviour(items == null ? 0 : items.Count);  | 
|   | 
|             m_Scroller.horizontalNormalizedPosition = 0f;  | 
|   | 
|             for (int i = 0; i < m_Items.Count; i++)  | 
|             {  | 
|                 if (items != null && i < items.Count)  | 
|                 {  | 
|                     var item = items[i];  | 
|                     m_Items[i].SetActive(true);  | 
|                     var itemModel = new ItemCellModel(item.id, true, (ulong)item.count);  | 
|                     m_Items[i].SetItemRare(itemModel, model.IsNewComparePreFloor(floor, item.id));  | 
|                     m_Items[i].button.SetListener(() =>  | 
|                     {  | 
|                         ItemTipUtility.Show(item.id);  | 
|                     });  | 
|                 }  | 
|                 else  | 
|                 {  | 
|                     m_Items[i].SetActive(false);  | 
|                 }  | 
|             }  | 
|         }  | 
|   | 
|         void CreateItemBehaviour(int count)  | 
|         {  | 
|             if (m_Items.Count >= count)  | 
|             {  | 
|                 return;  | 
|             }  | 
|             for (int i = m_Items.Count; i < count; i++)  | 
|             {  | 
|                 var instance = GameObject.Instantiate(m_CloneInstance, Vector3.zero, Quaternion.identity);  | 
|                 instance.transform.SetParent(m_Parent);  | 
|                 instance.transform.localScale = Vector3.one;  | 
|                 var item = instance.GetComponent<RareItem>();  | 
|                 m_Items.Add(item);  | 
|             }  | 
|         }  | 
|     }  | 
| }  | 
|   |