//--------------------------------------------------------  
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//    [Author]:           第二世界  
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//    [  Date ]:           Tuesday, January 23, 2018  
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//--------------------------------------------------------  
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using System;  
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using System.Collections;  
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using System.Collections.Generic;  
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using UnityEngine;  
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using UnityEngine.UI;  
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namespace vnxbqy.UI {  
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    public class GatherSoulBaseWin : OneLevelWin  
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    {  
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        protected override void AddListeners()  
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        {  
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            base.AddListeners();  
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            SetFunctionListener(0, OpenGatherSoul);  
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            SetFunctionListener(1, OpenXunbao);  
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        }  
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        protected override void OnPreOpen()  
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        {  
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            base.OnPreOpen();  
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        }  
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        protected override void OnActived()  
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        {  
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            base.OnActived();  
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        }  
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        protected override void OnPreClose()  
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        {  
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            base.OnPreClose();  
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        }  
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        private void OpenGatherSoul()  
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        {  
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            CloseSubWindows();  
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            functionOrder = 0;  
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            WindowCenter.Instance.Open<GatherSoulWin>();  
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        }  
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        private void OpenXunbao()  
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        {  
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            CloseSubWindows();  
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            functionOrder = 1;  
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            WindowCenter.Instance.Open<GatherSoulXBWin>();  
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        }  
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    }  
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}  
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