少年修仙传客户端代码仓库
hch
2024-12-16 9377811d0ba27047e1e5ec2348a28eba1033d59d
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class HazyRegionEntrancePanel : MonoBehaviour
    {
        [SerializeField] Transform m_ContainerTimes;
        [SerializeField] Text m_Times;
        [SerializeField] Button m_GetPath;
 
        [SerializeField] Button m_Goto;
        [SerializeField] Text m_GotoLabel;
        [SerializeField] Button m_GotoAuto;
 
        HazyRegionModel model { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        private void Awake()
        {
            m_GetPath.AddListener(GetPath);
            m_Goto.AddListener(Goto);
            m_GotoAuto.AddListener(GotoEx);
        }
 
        public void Display()
        {
            dailyQuestModel.usableActivePointUpdateEvent += UsableActivePointUpdateEvent;
            model.onHazyRegionIncidentRefresh += OnHazyRegionIncidentRefresh;
            dailyQuestModel.dailyQuestProgressUpdateEvent += DailyQuestProgressUpdateEvent;
 
            DisplayActivePoint();
            DisplayButtonState();
            TryStartNotEnoughPointGuide();
            if (PlayerDatas.Instance.baseData.LV >= model.autoOpenLimitLV)
            {
                Vector3 v = m_Goto.transform.localPosition;
                v.x = -105;
                
                m_Goto.transform.localPosition = v;
                m_GotoAuto.transform.SetActive(true);
            }
        }
 
        void DisplayActivePoint()
        {
            m_ContainerTimes.SetActive(true);
 
            var config = DailyQuestConfig.Get((int)DailyQuestType.HazyRegion);
            var dailyQuestOpenTime = DailyQuestOpenTimeConfig.Get(config.RelatedID);
 
            var totalTimes = dailyQuestModel.GetDailyQuestTotalTimes((int)DailyQuestType.HazyRegion);
            var completedTimes = dailyQuestModel.GetDailyQuestCompletedTimes((int)DailyQuestType.HazyRegion);
            m_Times.text = StringUtility.Contact(totalTimes - completedTimes, "/", dailyQuestOpenTime.DayTimes);
            m_Times.color = UIHelper.GetUIColor(completedTimes >= totalTimes ? TextColType.Red : TextColType.Green);
        }
 
        void DisplayButtonState()
        {
            m_Goto.SetColorful(m_GotoLabel, true);
            m_GotoAuto.SetColorful(m_GotoLabel, true);
        }
 
        void TryStartNotEnoughPointGuide()
        {
            if (dailyQuestModel.usableActivePoint < model.openActviePoint
                && !NewBieCenter.Instance.IsGuideCompleted(136)
                && !NewBieCenter.Instance.inGuiding)
            {
                FunctionalGuideCenter.Instance.StartGuide(136);
            }
        }
        private void GotoEx()
        {
            model.auto = true;
            GA_Hero.startAutoHazyRegion = true;
            Goto();
        }
        private void Goto()
        {
            var error = 0;
            if (TryOpenHazyReion(out error))
            {
                model.SendOpenHazyRegion();
            }
            else
            {
                HandleErrorMessage(error);
            }
        }
 
        private void GetPath()
        {
            WindowCenter.Instance.Open<HazyRegionBuyTimesWin>(false, (int)DailyQuestType.HazyRegion);
        }
 
        bool TryOpenHazyReion(out int error)
        {
            error = 0;
            var totalTimes = dailyQuestModel.GetDailyQuestTotalTimes((int)DailyQuestType.HazyRegion);
            var completedTimes = dailyQuestModel.GetDailyQuestCompletedTimes((int)DailyQuestType.HazyRegion);
            if (totalTimes <= completedTimes)
            {
                error = 2;
                return false;
            }
            return true;
        }
 
        void HandleErrorMessage(int error)
        {
            switch (error)
            {
                case 1:
                    DailyQuestOpenTime dailyQuestOpenTime;
                    if (dailyQuestModel.TryGetOpenTime((int)DailyQuestType.HazyRegion, out dailyQuestOpenTime))
                    {
                        HourMinute hourMinute;
                        if (dailyQuestOpenTime.TryGetTodayNearestOpenTime(out hourMinute))
                        {
                            SysNotifyMgr.Instance.ShowTip("OpenHazyRegionError_1",
                                hourMinute.hourBegin.ToString("D2"),
                                hourMinute.hourEnd.ToString("D2"));
                        }
                    }
                    break;
                case 2:
                    WindowCenter.Instance.Open<HazyRegionBuyTimesWin>(false, (int)DailyQuestType.HazyRegion);
                    break;
                case 3:
                    SysNotifyMgr.Instance.ShowTip("OpenHazyRegionError_3");
                    break;
                case 4:
                    SysNotifyMgr.Instance.ShowTip("OpenHazyRegionError_4");
                    break;
            }
        }
 
        public void Dispose()
        {
            dailyQuestModel.usableActivePointUpdateEvent -= UsableActivePointUpdateEvent;
            model.onHazyRegionIncidentRefresh -= OnHazyRegionIncidentRefresh;
            dailyQuestModel.dailyQuestProgressUpdateEvent -= DailyQuestProgressUpdateEvent;
        }
 
        private void DailyQuestProgressUpdateEvent(int id)
        {
            var config = DailyQuestConfig.Get((int)DailyQuestType.HazyRegion);
            if (config != null && id == config.RelatedID)
            {
                DisplayActivePoint();
            }
        }
 
        private void OnHazyRegionIncidentRefresh()
        {
            DisplayActivePoint();
            DisplayButtonState();
        }
 
        private void UsableActivePointUpdateEvent()
        {
            DisplayActivePoint();
        }
    }
}