少年修仙传客户端代码仓库
hch
2024-12-16 9377811d0ba27047e1e5ec2348a28eba1033d59d
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, April 20, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class SpiritWeaponTipWin : Window
    {
        [SerializeField] TipEquipBaseInfoWidget m_BaseInfoWidget;
        [SerializeField] TipBasePropertyWidget m_BasePropertyWidget;
        [SerializeField] TipSpiritWeaponPropertyWidget m_SpiritWeaponPropertyWidget;
        [SerializeField] TipAuctionTipWidget m_AuctionTipWidget;
        [SerializeField] TipItemDescriptionWidget m_DescriptionWidget;
        [SerializeField] TipBuyItemWidget m_BuyItemWidget;
        [SerializeField] TipGetWayEntranceWidget m_GetWayEntranceWidget;
        [SerializeField] TipGetWaysWidget m_GetWaysWidget;
        [SerializeField] TipJobAndPlaceWidget m_JobAndPlaceWidget;
        [SerializeField] TipOperateButton[] m_OperateButtons;
        [SerializeField] Button m_Close;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.SetListener(() => { WindowCenter.Instance.Close<SpiritWeaponTipWin>(); });
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            m_BuyItemWidget.Dispose();
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            DisplayBaseInfo();
            DisplayBaseProperty();
            DisplaySpiritWeaponProperty();
            DisplayAuction();
            DisplayItemDescription();
            DisplayBuyItem();
            DisplayJobAndPlace();
            DisplayGetWays();
            DisplayOperateButton();
        }
 
        #endregion
 
        private void DisplayBaseInfo()
        {
            var baseInfo = ItemTipUtility.mainTipData.baseInfo;
            m_BaseInfoWidget.Display(baseInfo);
        }
 
        private void DisplayBaseProperty()
        {
            var baseProperty = ItemTipUtility.mainTipData.baseProperty;
            m_BasePropertyWidget.Display(baseProperty);
        }
 
        private void DisplaySpiritWeaponProperty()
        {
            var property = ItemTipUtility.mainTipData.spiritWeaponProperty;
            if (property.properties != null)
            {
                m_SpiritWeaponPropertyWidget.SetActive(true);
                m_SpiritWeaponPropertyWidget.Display(property);
            }
            else
            {
                m_SpiritWeaponPropertyWidget.SetActive(false);
            }
        }
 
        private void DisplayAuction()
        {
            m_AuctionTipWidget.SetActive(false);
            //var baseInfo = ItemTipUtility.mainTipData.baseInfo;
            //m_AuctionTipWidget.SetActive(baseInfo.isAuction);
            //if (baseInfo.isAuction)
            //{
            //    var overdueTime = TimeUtility.ServerNow.AddSeconds((double)baseInfo.auctionSurplusTime);
            //    m_AuctionTipWidget.Display(overdueTime);
            //}
        }
 
        private void DisplayItemDescription()
        {
            var itemId = ItemTipUtility.mainTipData.baseInfo.itemId;
            m_DescriptionWidget.Display(itemId);
        }
 
        private void DisplayBuyItem()
        {
            m_BuyItemWidget.SetActive(ItemTipUtility.mainTipData.goodId > 0);
            if (ItemTipUtility.mainTipData.goodId > 0)
            {
                m_BuyItemWidget.Display(ItemTipUtility.mainTipData.goodId);
            }
        }
 
        private void DisplayGetWays()
        {
            var getWay = ItemTipUtility.mainTipData.getWay;
            var hasGetWay = !getWay.ways.IsNullOrEmpty();
            m_GetWayEntranceWidget.SetActive(hasGetWay);
            m_GetWaysWidget.SetActive(false);
            if (hasGetWay)
            {
                m_GetWayEntranceWidget.SetListener(() =>
                {
                    if (!m_GetWaysWidget.gameObject.activeSelf)
                    {
                        m_GetWaysWidget.Display(getWay);
                        m_GetWaysWidget.Bind("SpiritWeaponTipWin");
                    }
                    else
                    {
                        m_GetWaysWidget.Hide();
                    }
                });
 
                if (getWay.defaultUnfold)
                {
                    m_GetWaysWidget.Display(getWay);
                    m_GetWaysWidget.Bind("SpiritWeaponTipWin");
                }
            }
        }
 
        private void DisplayJobAndPlace()
        {
            var itemId = ItemTipUtility.mainTipData.baseInfo.itemId;
            m_JobAndPlaceWidget.Display(itemId);
        }
 
        private void DisplayOperateButton()
        {
            var operates = ItemTipUtility.mainTipData.operates;
            var guid = ItemTipUtility.mainTipData.guid;
            if (operates.IsNullOrEmpty())
            {
                for (int i = 0; i < m_OperateButtons.Length; i++)
                {
                    var button = m_OperateButtons[i];
                    button.SetActive(false);
                }
            }
            else
            {
                for (int i = 0; i < m_OperateButtons.Length; i++)
                {
                    var button = m_OperateButtons[i];
                    if (i < operates.Count)
                    {
                        button.SetActive(true);
                        button.Bind(this.GetType().Name, operates[i], guid);
                    }
                    else
                    {
                        button.SetActive(false);
                    }
                }
            }
        }
 
    }
 
}