| //--------------------------------------------------------  | 
| //    [Author]:           第二世界  | 
| //    [  Date ]:           Wednesday, April 11, 2018  | 
| //--------------------------------------------------------  | 
| using UnityEngine;  | 
| using System.Collections;  | 
| using UnityEngine.UI;  | 
|   | 
| namespace vnxbqy.UI  | 
| {  | 
|   | 
|     public class IsPlayerUIeffect : MonoBehaviour  | 
|     {  | 
|         [SerializeField] UIEffect m_UIEffect;  | 
|         [SerializeField] Image m_Image;  | 
|         [SerializeField] RayAccepter m_RayAccepter;  | 
|         public int RedPointId = 0;  | 
|         private bool m_IsPlayUIEffect = false;  | 
|         public void ObtainPlayUIEffect()//淡入时(特效隐藏)  | 
|         {  | 
|             m_Image.raycastTarget = false;  | 
|             m_RayAccepter.raycastTarget = false;  | 
|             if (m_UIEffect.IsPlaying)  | 
|             {  | 
|                 m_UIEffect.Stop();  | 
|                 m_IsPlayUIEffect = true;  | 
|             }  | 
|             else  | 
|             {  | 
|                 m_IsPlayUIEffect = false;  | 
|             }  | 
|         }  | 
|   | 
|         public void StartPlayUIEffect()//淡出时(播放特效)  | 
|         {  | 
|             m_Image.raycastTarget = true;  | 
|             m_RayAccepter.raycastTarget = true;  | 
|             if (m_IsPlayUIEffect)  | 
|             {  | 
|                 m_UIEffect.Play();  | 
|                 m_IsPlayUIEffect = false;  | 
|             }  | 
|         }  | 
|   | 
|     }  | 
|   | 
| }  | 
|   | 
|   | 
|   |