//-------------------------------------------------------- 
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//    [Author]:           第二世界 
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//    [  Date ]:           Thursday, November 23, 2017 
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//-------------------------------------------------------- 
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using UnityEngine; 
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using System.Collections; 
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using UnityEngine.UI; 
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//技能详情面板 
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namespace vnxbqy.UI 
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{ 
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    public class LongPressShowPanel : MonoBehaviour 
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    { 
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        public Image m_Icon; 
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        public Text Name; 
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        public Text Describe; 
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        public void Display(int skillId) 
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        { 
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            var treasureModel = ModelCenter.Instance.GetModel<TreasureModel>(); 
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            var treasures = treasureModel.GetAllTreasure(); 
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            var treasureId = 0; 
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            for (int i = 0; i < treasures.Count; i++) 
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            { 
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                Treasure treasure; 
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                if (treasureModel.TryGetTreasure(treasures[i], out treasure)) 
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                { 
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                    var skillConfig = SkillConfig.Get(skillId); 
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                    if (skillConfig != null && treasure.skillId == skillConfig.SkillTypeID) 
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                    { 
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                        treasureId = treasure.id; 
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                        break; 
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                    } 
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                } 
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            } 
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            {  
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                var skillConfig = SkillConfig.Get(skillId);  
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                Name.text = skillConfig.SkillName;  
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                Describe.text = skillConfig.Description;  
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                var treasureConfig = TreasureConfig.Get(treasureId);  
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                m_Icon.SetSprite(treasureConfig.Icon);  
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            } 
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        } 
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    } 
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} 
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