少年修仙传客户端代码仓库
hch
2024-12-16 9377811d0ba27047e1e5ec2348a28eba1033d59d
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using System;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class BestLuckyTreasureItemWin : Window
    {
        [SerializeField] CommonItemBaisc itemBaisc;
        [SerializeField] Button closeBtn;
        [SerializeField] Button gotoBtn;
        [SerializeField] Text nameText;
        [SerializeField] UIEffect effect;
 
        LuckyTreasureModel luckyTreasureModel { get { return ModelCenter.Instance.GetModel<LuckyTreasureModel>(); } }
        
        OperationLuckyTreasure.LuckyTreasureItem luckyItem;
        #region Built-in
        protected override void BindController()
        {
 
        }
 
        protected override void AddListeners()
        {
            closeBtn.AddListener(CloseClick);
            gotoBtn.AddListener(ClickGoTo);
        }
 
        protected override void OnPreOpen()
        {
            SetDisplay();
        }
 
        protected override void OnAfterOpen()
        {
           
        }
 
        protected override void OnPreClose()
        {
            
        }
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        private void SetDisplay()
        {
            if(!luckyTreasureModel.IsBigLuckItem())
            {
                CloseImmediately();
                return;
            }
            var operation = luckyTreasureModel.GetOperation();
            luckyItem = null;
            if (operation.TryGetLuckBigAward(out luckyItem))
            {
                var itemConfig = ItemConfig.Get(luckyItem.itemId);
                nameText.text = itemConfig.ItemName;
                if(itemConfig.ItemColor <= 4)
                {
                    effect.effect = 1175;
                }
                else
                {
                    effect.effect = 1176;
                }
                ItemCellModel model = new ItemCellModel(luckyItem.itemId,false,(ulong)luckyItem.itemCount);
                itemBaisc.Init(model);
                itemBaisc.button.RemoveAllListeners();
                itemBaisc.button.AddListener(()=>
                {
                    ItemTipUtility.Show(luckyItem.itemId);
                });
            }
        }
 
        private void ClickGoTo()
        {
            CloseImmediately();
            if(luckyItem != null)
            {
                var itemConfig = ItemConfig.Get(luckyItem.itemId);
                if (itemConfig.Jump != 0)
                {
                    WindowJumpMgr.Instance.WindowJumpTo((JumpUIType)itemConfig.Jump);
                }
            }
        }
 
    }
}