//-------------------------------------------------------- 
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//    [Author]:           第二世界 
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//    [  Date ]:           Tuesday, January 16, 2018 
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//-------------------------------------------------------- 
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using UnityEngine; 
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using System.Collections; 
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using UnityEngine.UI; 
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namespace vnxbqy.UI 
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{ 
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    public class RuleButton : MonoBehaviour 
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    { 
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        [SerializeField] Button m_Button; 
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        [SerializeField] int m_RuleId; 
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        private void Awake() 
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        { 
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            m_Button.AddListener(OpenRuleWin); 
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        } 
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        private void OpenRuleWin() 
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        { 
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            ModelCenter.Instance.GetModel<HowToPlayModel>().ruleId = m_RuleId; 
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            WindowCenter.Instance.Open<HowToPlayWin>(); 
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        } 
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    } 
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} 
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