| using UnityEngine;  | 
| using System.Collections;  | 
|   | 
| public class Constants  | 
| {  | 
|     public static readonly string baseURL =  | 
| #if UNITY_ANDROID  | 
|     "jar:file://" + Application.dataPath + "!/assets/";  | 
| #elif UNITY_IPHONE  | 
|     Application.dataPath + "/Raw/";  | 
| #elif UNITY_STANDALONE_WIN || UNITY_EDITOR  | 
|     "file://" + Application.dataPath + "/StreamingAssets/";  | 
| #else  | 
|         string.Empty;  | 
| #endif  | 
|   | 
|     public enum E_LoadFrom  | 
|     {  | 
|         Local,  | 
|         AssetBundle,  | 
|     }  | 
|   | 
|     public static readonly Vector3 MainCity_Stage_LeftDown = new Vector3(5, -5.4f, 0);  | 
|     public static readonly Vector3 MainCity_Stage_RightUp = new Vector3(41, 31, 0);  | 
|   | 
|     public const float GRAVITY_RATE = 10f;   //为了易于计算,也好理解,定义为10  | 
|   | 
|     public const char STR_TAB = '\t';  | 
|   | 
|     public static E_LoadFrom LoadFromType = E_LoadFrom.Local;  | 
|   | 
|     public const int PriorityStand = 51;  | 
|     public const int PriorityMove = 50;  | 
|   | 
|     public const float F_BETA = 0.01f;  | 
|     public const float F_GAMMA = 0.001f;  | 
|     public const float F_DELTA = 0.0001f;  | 
|     public const float F_EPSILON = 0.00001f;  | 
|   | 
|     //服务端的大数值通过两个字段表示,大数字位单位为亿  | 
|     public const ulong ExpPointValue = 100000000;  | 
|   | 
|     public static readonly Vector3 Special_Hide_Position = new Vector3(10000, -10000, 10000);  | 
|     public readonly static Vector2 DESIGN_RESOLUTION = new Vector2(1334, 750);  | 
|   | 
|     public static int UnUsedRes_Unload_Delay = 300;  | 
|   | 
|     public static AnimationCurveConfig deadAniCurve = BuiltInLoader.LoadScriptableObject<AnimationCurveConfig>("Anim_Curve_DeadFly");  | 
|     public static AnimationCurveConfig hurtAniCurve = BuiltInLoader.LoadScriptableObject<AnimationCurveConfig>("Anim_Curve_HurtFlash");  | 
|     public static AnimationCurveConfig zoomAniCurve = BuiltInLoader.LoadScriptableObject<AnimationCurveConfig>("Anim_Curve_Zoom");  | 
|     public static AnimationCurveConfig shakeAniCurve = BuiltInLoader.LoadScriptableObject<AnimationCurveConfig>("Anim_Curve_Shake");  | 
| }  |