| using System;  | 
| using System.Collections.Generic;  | 
| using UnityEngine;  | 
| using UnityEngine.UI;  | 
| using System.IO;  | 
| using System.Text;  | 
| using vnxbqy.UI;  | 
| using LitJson;  | 
|   | 
|   | 
| public class GMCommand : SingletonMonobehaviour<GMCommand>  | 
|   | 
| {  | 
|   | 
|     public void Begin()  | 
|     {  | 
|   | 
|     }  | 
|   | 
|     private void Update()  | 
|     {  | 
|         if (Input.GetKeyDown(KeyCode.F1))  | 
|         {  | 
|             if (!WindowCenter.Instance.IsOpen<GMInputWin>())  | 
|             {  | 
|                 WindowCenter.Instance.Open<GMInputWin>();  | 
|             }  | 
|             else  | 
|             {  | 
|                 WindowCenter.Instance.Close<GMInputWin>();  | 
|             }  | 
|         }  | 
|   | 
|         if (Input.GetKeyDown(KeyCode.F2))  | 
|         {  | 
|             if (!WindowCenter.Instance.IsOpen<GMCmdPanel>())  | 
|             {  | 
|                 WindowCenter.Instance.Open<GMCmdPanel>();  | 
|             }  | 
|             else  | 
|             {  | 
|                 WindowCenter.Instance.Close<GMCmdPanel>();  | 
|             }  | 
|         }  | 
|   | 
|     }  | 
|   | 
|   | 
| }  | 
|   |